Bug fixes
* Fixed breasts potion intro label typo * Fixed menus page calculation (PY2 -> PY3) * Fixed menu page arrow rotation in Twins Shop * Fixed ball dress being able to be given out before getting the actual item in a parcel * Fixed Hermione vibrator event CG wetness layering
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@ -71,7 +71,7 @@ layeredimage her_vibrators_public:
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attribute neutral default
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attribute neutral default
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attribute hair default if_not "no_hermione"
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attribute hair default if_not "no_hermione"
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group wetness auto prefix "wetness" if_not "no_hermione"
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group wetness multiple auto prefix "wetness" if_not "no_hermione"
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group vibrator_upper variant "vibrator_upper" multiple if_not "no_hermione":
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group vibrator_upper variant "vibrator_upper" multiple if_not "no_hermione":
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attribute base default
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attribute base default
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@ -5,7 +5,7 @@ default her_breast_expand_groped = False
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default her_breast_expand_pub_low_reputation_done = False
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default her_breast_expand_pub_low_reputation_done = False
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default her_breast_expand_pub_high_reputation_done = False
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default her_breast_expand_pub_high_reputation_done = False
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label potion_breast_make:
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label potion_breasts_make:
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call give_reward("You have successfully created a new potion!", breast_potion_ITEM)
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call give_reward("You have successfully created a new potion!", breast_potion_ITEM)
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@ -44,7 +44,7 @@ label hermione_talk:
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jump job_5
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jump job_5
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"-Work by advertising the card game-" (style="disabled") if game.daytime and cardgame_work and not her_outfit_poker.unlocked:
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"-Work by advertising the card game-" (style="disabled") if game.daytime and cardgame_work and not her_outfit_poker.unlocked:
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gen "(I'll need an outfit for hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
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gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
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jump working_menu
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jump working_menu
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@ -318,7 +318,7 @@ screen achievement_menuitem(xx, yy):
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pos (540, 24)
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pos (540, 24)
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spacing 5
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spacing 5
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add "interface/page.webp" yanchor 0.5 ypos 53
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add "interface/page.webp" yanchor 0.5 ypos 53
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))+1) ypos 44 size 16
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))) ypos 44 size 16
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vbox:
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vbox:
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pos (570, 186)
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pos (570, 186)
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spacing 10
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spacing 10
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@ -331,7 +331,7 @@ screen achievement_menuitem(xx, yy):
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imagebutton:
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imagebutton:
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom = -1.0)
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom = -1.0)
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if current_page < math.ceil((menu_items_length-1)/items_shown):
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if current_page < math.ceil((menu_items_length-1)/items_shown)-1:
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom = -1.0)
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom = -1.0)
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action Return("inc")
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action Return("inc")
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@ -308,7 +308,7 @@ screen inventory_menuitem(xx, yy):
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pos (540, 24)
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pos (540, 24)
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spacing 5
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spacing 5
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add "interface/page.webp" yanchor 0.5 ypos 53
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add "interface/page.webp" yanchor 0.5 ypos 53
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))+1) ypos 44 size 16
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))) ypos 44 size 16
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vbox:
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vbox:
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pos (570, 186)
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pos (570, 186)
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spacing 10
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spacing 10
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@ -321,7 +321,7 @@ screen inventory_menuitem(xx, yy):
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imagebutton:
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imagebutton:
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom=-1)
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom=-1)
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if current_page < math.ceil((menu_items_length-1)/items_shown):
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if current_page < math.ceil((menu_items_length-1)/items_shown)-1:
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom=-1)
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom=-1)
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action Return("inc")
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action Return("inc")
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@ -34,8 +34,6 @@ label purchase_outfit(item):
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maf "As you wish sweetie, it should be ready shortly."
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maf "As you wish sweetie, it should be ready shortly."
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gen "Thank you." ("base", xpos="far_left", ypos="head")
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gen "Thank you." ("base", xpos="far_left", ypos="head")
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elif item == her_outfit_ball:
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elif item == her_outfit_ball:
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$ ball_outfit_ITEM.owned = 1
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if not ball_quest.E4_complete:
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if not ball_quest.E4_complete:
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gen "Could you make a dress for me?" ("base", xpos="far_left", ypos="head")
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gen "Could you make a dress for me?" ("base", xpos="far_left", ypos="head")
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maf "A dress? Do you mean something like a ball dress, or more burlesque?"
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maf "A dress? Do you mean something like a ball dress, or more burlesque?"
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@ -175,7 +175,7 @@ screen shop_item_menuitem(xx, yy):
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pos (540, 24)
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pos (540, 24)
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spacing 5
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spacing 5
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add "interface/page.webp" yanchor 0.5 ypos 53
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add "interface/page.webp" yanchor 0.5 ypos 53
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))+1) ypos 44 size 16
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text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))) ypos 44 size 16
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vbox:
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vbox:
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pos (570, 186)
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pos (570, 186)
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spacing 10
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spacing 10
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@ -187,9 +187,9 @@ screen shop_item_menuitem(xx, yy):
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action Return("dec")
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action Return("dec")
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imagebutton:
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imagebutton:
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), xzoom=-1)
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idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom=-1)
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if current_page < math.ceil((menu_items_length-1)/items_shown):
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if current_page < math.ceil((menu_items_length-1)/items_shown)-1:
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), xzoom=-1)
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hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom=-1)
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action Return("inc")
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action Return("inc")
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# Add items
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# Add items
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