Recalculate doll positions on the screen and detach console from screens
This commit is contained in:
parent
0ef31a4a68
commit
6a2092035b
@ -2,4 +2,4 @@ transform doll_transform(pos, zoom, xzoom):
|
||||
pos pos
|
||||
zoom zoom
|
||||
xzoom xzoom
|
||||
align (0.5, 1.0)
|
||||
anchor (0.5, 1.0)
|
||||
|
@ -203,7 +203,6 @@ define choice_width = int(config.screen_width/2)
|
||||
|
||||
screen choice(items, menu_yalign=.6):
|
||||
tag menu
|
||||
modal True
|
||||
zorder 0
|
||||
layer "interface"
|
||||
|
||||
|
@ -170,11 +170,10 @@ screen placeholder():
|
||||
add Placeholder("bg")
|
||||
add Placeholder("girl")
|
||||
|
||||
|
||||
init 999 python hide:
|
||||
def set_screen_layer(layer, *screens):
|
||||
for scr_name in screens:
|
||||
for _, scr in renpy.display.screen.get_all_screen_variants(scr_name):
|
||||
scr.layer = layer
|
||||
|
||||
set_screen_layer("interface", "_performance", "_image_load_log")
|
||||
set_screen_layer("interface", "_performance", "_image_load_log", "_console")
|
||||
|
@ -3,21 +3,21 @@
|
||||
|
||||
define sprite_pos = {
|
||||
"x": {
|
||||
"base": 1480,
|
||||
"default": 1480,
|
||||
"far_right": 1490,
|
||||
"mid": 1140,
|
||||
"left": 1040,
|
||||
"far_left": 250,
|
||||
"right": 1240,
|
||||
"close": 1380
|
||||
"base": 1538,
|
||||
"default": 1538,
|
||||
"far_right": 1556,
|
||||
"mid": 960,
|
||||
"left": 756,
|
||||
"far_left": 444,
|
||||
"right": 1111,
|
||||
"close": 1360
|
||||
},
|
||||
|
||||
"y": {
|
||||
"base": 0,
|
||||
"default": 0,
|
||||
"head": 900,
|
||||
"low": 650
|
||||
"base": 1080,
|
||||
"default": 1080,
|
||||
"head": 1680,
|
||||
"low": 1880
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user