Recalculate doll positions on the screen and detach console from screens

This commit is contained in:
LoafyLemon 2024-05-16 15:59:33 +01:00
parent 0ef31a4a68
commit 6a2092035b
4 changed files with 14 additions and 16 deletions

View File

@ -2,4 +2,4 @@ transform doll_transform(pos, zoom, xzoom):
pos pos
zoom zoom
xzoom xzoom
align (0.5, 1.0)
anchor (0.5, 1.0)

View File

@ -203,7 +203,6 @@ define choice_width = int(config.screen_width/2)
screen choice(items, menu_yalign=.6):
tag menu
modal True
zorder 0
layer "interface"

View File

@ -170,11 +170,10 @@ screen placeholder():
add Placeholder("bg")
add Placeholder("girl")
init 999 python hide:
def set_screen_layer(layer, *screens):
for scr_name in screens:
for _, scr in renpy.display.screen.get_all_screen_variants(scr_name):
scr.layer = layer
set_screen_layer("interface", "_performance", "_image_load_log")
set_screen_layer("interface", "_performance", "_image_load_log", "_console")

View File

@ -3,21 +3,21 @@
define sprite_pos = {
"x": {
"base": 1480,
"default": 1480,
"far_right": 1490,
"mid": 1140,
"left": 1040,
"far_left": 250,
"right": 1240,
"close": 1380
"base": 1538,
"default": 1538,
"far_right": 1556,
"mid": 960,
"left": 756,
"far_left": 444,
"right": 1111,
"close": 1360
},
"y": {
"base": 0,
"default": 0,
"head": 900,
"low": 650
"base": 1080,
"default": 1080,
"head": 1680,
"low": 1880
}
}