Wardrobe 2.0 - Easter egg, text tags
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@ -55,7 +55,7 @@ label ast_reaction_touch(what):
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gen "*Err*..." ("base", xpos="far_left", ypos="head")
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gen "*Err*..." ("base", xpos="far_left", ypos="head")
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ast "When people called you eccentric I didn't think they meant bonkers mad..." ("clench", "closed", "base", "down")
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ast "When people called you eccentric I didn't think they meant bonkers mad..." ("clench", "closed", "base", "down")
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elif what == "breasts":
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elif what == "breasts":
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$ mouse_heart()
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$ mouse_boing()
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random:
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random:
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block:
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block:
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@ -89,8 +89,8 @@ label cho_reaction_touch(what):
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elif what == "breasts":
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elif what == "breasts":
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$ mouse_heart()
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$ mouse_boing()
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if states.cho.level < 16: # Before Gryffindor match
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if states.cho.level < 16: # Before Gryffindor match
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random:
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random:
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cho @ cheeks blush "Kissing them for good luck are we?" ("smile", "narrow", "base", "mid")
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cho @ cheeks blush "Kissing them for good luck are we?" ("smile", "narrow", "base", "mid")
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@ -90,7 +90,7 @@ label her_reaction_touch(what):
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her "Why are you doing that?" ("clench", "base", "base", "R")
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her "Why are you doing that?" ("clench", "base", "base", "R")
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elif what == "breasts":
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elif what == "breasts":
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$ mouse_heart()
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$ mouse_boing()
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if states.her.level >= 20:
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if states.her.level >= 20:
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random:
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random:
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@ -102,7 +102,7 @@ label lun_reaction_touch(what):
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elif what == "breasts":
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elif what == "breasts":
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$ mouse_heart()
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$ mouse_boing()
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if states.lun.tier == 5:
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if states.lun.tier == 5:
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random:
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random:
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@ -37,11 +37,6 @@ label sus_reaction_category_fail(category):
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return
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return
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label sus_reaction_touch(what):
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label sus_reaction_touch(what):
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if what == "head":
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$ mouse_headpat()
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else:
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$ mouse_heart()
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if what == "head":
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if what == "head":
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$ mouse_headpat()
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$ mouse_headpat()
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@ -51,7 +46,7 @@ label sus_reaction_touch(what):
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sus @ cheeks blush "Professor, p--{w=0.2} please..." ("base", "base", "sad", "downR")
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sus @ cheeks blush "Professor, p--{w=0.2} please..." ("base", "base", "sad", "downR")
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elif what == "breasts":
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elif what == "breasts":
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$ mouse_heart()
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$ mouse_boing()
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random:
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random:
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sus @ cheeks blush "W--{w=0.2} Why are you..." ("soft", "happy", "sad", "stare")
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sus @ cheeks blush "W--{w=0.2} Why are you..." ("soft", "happy", "sad", "stare")
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@ -66,7 +66,7 @@ label ton_reaction_touch(what):
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ton "Don't you dare touch my elbows next..." ("soft", "narrow", "base", "mid")
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ton "Don't you dare touch my elbows next..." ("soft", "narrow", "base", "mid")
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elif what == "breasts":
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elif what == "breasts":
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$ mouse_heart()
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$ mouse_boing()
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random:
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random:
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ton "*Mmm*..." ("base", "narrow", "base", "up")
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ton "*Mmm*..." ("base", "narrow", "base", "up")
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@ -151,6 +151,14 @@ style what_centered:
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hinting "bytecode"
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hinting "bytecode"
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size 48
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size 48
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style what_centered_small:
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align (0.5, 0.5)
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text_align 0.5
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color "#fff"
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outlines [(2, "#000000", 1, 1)]
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hinting "bytecode"
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size 24
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style namebox:
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style namebox:
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ysize 22 # Halved due to oversampling
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ysize 22 # Halved due to oversampling
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padding (32, 0, 32, 0)
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padding (32, 0, 32, 0)
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@ -64,10 +64,11 @@ screen close_button_background(action=Return("Close"), keysym=None):
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# Animation effect controller
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# Animation effect controller
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screen gfx_effect(start_x=None, start_y=None, target_x=None, target_y=None, img=None, xanchor=0.5, yanchor=0.5, zoom=0.5, duration=1.0, timer=0.5):
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screen gfx_effect(start_x=None, start_y=None, target_x=None, target_y=None, img=None, xanchor=0.5, yanchor=0.5, zoom=0.5, duration=1.0, timer=0.5):
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tag gfx
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tag gfx
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layer "interface"
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zorder 30
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zorder 30
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if target_x:
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if target_x:
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add img xanchor xanchor yanchor yanchor zoom zoom at move_to(start_x, start_y, target_x, target_y, duration)
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add img xanchor xanchor yanchor yanchor zoom zoom at move_to(start_x, start_y, target_x, target_y, duration), gfx_effect_hide(timer)
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else:
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else:
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add img xanchor xanchor yanchor yanchor zoom zoom xpos start_x ypos start_y
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add img xanchor xanchor yanchor yanchor zoom zoom xpos start_x ypos start_y
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timer timer action Hide("gfx_effect")
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timer timer action Hide("gfx_effect")
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@ -75,3 +76,7 @@ screen gfx_effect(start_x=None, start_y=None, target_x=None, target_y=None, img=
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screen ctc():
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screen ctc():
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zorder 30
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zorder 30
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add "ctc"
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add "ctc"
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transform gfx_effect_hide(timer):
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alpha 1
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linear timer alpha 0
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@ -125,6 +125,21 @@ init python:
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rv.append((kind, text))
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rv.append((kind, text))
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return rv
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return rv
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@renpy.pure
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def text_tag_squeeze(tag, argument, contents):
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if not settings.get("kinetictext"):
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return contents
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rv = []
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kwargs = convert_tags_to_kwargs(contents)
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for kind, text in contents:
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if kind == renpy.TEXT_TEXT:
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d = At(Text(text, **kwargs), squeeze_text)
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rv.append((renpy.TEXT_DISPLAYABLE, d))
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else:
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rv.append((kind, text))
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return rv
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@renpy.pure
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@renpy.pure
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def text_tag_shudder(tag, argument, contents):
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def text_tag_shudder(tag, argument, contents):
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if not settings.get("kinetictext"):
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if not settings.get("kinetictext"):
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@ -225,6 +240,17 @@ transform pulse_text:
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easein 0.25 yzoom 1.0
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easein 0.25 yzoom 1.0
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repeat
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repeat
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transform squeeze_text:
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animation
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subpixel True
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perspective True
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xzoom 1.0
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pos (-240, 2)
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easeout 0.5 xzoom 0.5# pos (-300, 2)
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easeout 0.5 xzoom 1.0# pos (-240, 2)
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pause 1
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repeat
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transform shake_text:
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transform shake_text:
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animation
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animation
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subpixel True
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subpixel True
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@ -299,6 +325,7 @@ define config.custom_text_tags = {
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"shake": text_tag_shake,
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"shake": text_tag_shake,
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"shudder": text_tag_shudder,
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"shudder": text_tag_shudder,
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"pulse": text_tag_pulse,
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"pulse": text_tag_pulse,
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"squeeze": text_tag_squeeze,
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"flip": text_tag_flip,
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"flip": text_tag_flip,
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"rotate": text_tag_rotate,
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"rotate": text_tag_rotate,
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}
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}
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@ -118,20 +118,33 @@ init -1 python:
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def mouse_headpat():
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def mouse_headpat():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play('sounds/slap_03.ogg')
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renpy.play("sounds/slap_03.ogg")
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renpy.stop_predict_screen("gfx_effect")
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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x, y = renpy.get_mouse_pos()
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xx, yy = x, y-15
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xx, yy = x, y-15
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img = At(Text("*pat*", size=16, color="#000000CC", outlines=[(1, "#FFFFFFCC", 0, 0)]), random_rotation)
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img = At(Text(_("{shudder}*pat*{/shudder}")), random_rotation)
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renpy.hide_screen("gfx_effect")
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renpy.hide_screen("gfx_effect")
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=0.35)
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=1)
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def mouse_boing():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play('sounds/boing02.ogg')
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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xx, yy = x, y-15
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img = At(Text(_("{shake}*boing*{/shake}")), random_rotation)
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renpy.hide_screen("gfx_effect")
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=1)
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def mouse_heart():
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def mouse_heart():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play('sounds/kiss.ogg')
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renpy.play('sounds/drooling.ogg')
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renpy.stop_predict_screen("gfx_effect")
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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x, y = renpy.get_mouse_pos()
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=x, target_y=y, img="love_heart", xanchor=0.45, yanchor=0.65, zoom=0.2, timer=0.45)
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xx, yy = x, y-15
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img = At(At(Text(_("*squelch*"), style="what_centered_small"), squeeze_hearts), random_rotation)
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renpy.hide_screen("gfx_effect")
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=1)
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def wardrobe_fail_hint(value):
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def wardrobe_fail_hint(value):
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"""Displays required whoring/friendship/affection level."""
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"""Displays required whoring/friendship/affection level."""
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@ -171,3 +184,13 @@ init -1 python:
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files.append(build_button(rp))
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files.append(build_button(rp))
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return files
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return files
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transform squeeze_hearts:
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animation
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subpixel True
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transform_anchor True
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xzoom 1.0
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easein 0.5 xzoom 0.65
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easeout 0.5 xzoom 1.0
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pause 1
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repeat
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@ -21,6 +21,7 @@ default wardrobe.allow_opacity = False
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# Functions
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# Functions
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init python in wardrobe:
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init python in wardrobe:
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import functools
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from collections import OrderedDict
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from collections import OrderedDict
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_last_track = None
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_last_track = None
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@ -236,6 +237,54 @@ init python in wardrobe:
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if character.is_worn(item.type):
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if character.is_worn(item.type):
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return renpy.store.AlphaMask(renpy.store.Transform(item.icon, xysize=(48, 48)), renpy.store.Transform("wheelmenu_button_opaque", xysize=(48, 48)))
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return renpy.store.AlphaMask(renpy.store.Transform(item.icon, xysize=(48, 48)), renpy.store.Transform("wheelmenu_button_opaque", xysize=(48, 48)))
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return renpy.store.Transform(renpy.store.AlphaMask(renpy.store.Transform(item.icon, xysize=(48, 48)), renpy.store.Transform("wheelmenu_button_opaque", xysize=(48, 48))), matrixcolor=renpy.store.SaturationMatrix(0)*renpy.store.BrightnessMatrix(-0.25)*renpy.store.OpacityMatrix(0.5))
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return renpy.store.Transform(renpy.store.AlphaMask(renpy.store.Transform(item.icon, xysize=(48, 48)), renpy.store.Transform("wheelmenu_button_opaque", xysize=(48, 48))), matrixcolor=renpy.store.SaturationMatrix(0)*renpy.store.BrightnessMatrix(-0.25)*renpy.store.OpacityMatrix(0.5))
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@functools.cache
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def easteregg(character_name):
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head_action = renpy.store.Function(wardrobe_react,"touch", "head")
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breasts_action = renpy.store.Function(wardrobe_react, "touch", "breasts")
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vagina_action = renpy.store.Function(wardrobe_react, "touch", "vagina")
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# Positions (hardcoded)
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if character_name == "tonks":
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head_box = (763, 31, 882, 160)
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breasts_box = (735, 232, 890, 310)
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vagina_box = (765, 405, 834, 466)
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elif character_name == "hermione":
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head_box = (760, 14, 882, 170)
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breasts_box = (735, 232, 880, 320)
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vagina_box = (770, 387, 834, 440)
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elif character_name == "cho":
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head_box = (756, 71, 863, 193)
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breasts_box = (751, 247, 856, 318)
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vagina_box = (768, 405, 826, 457)
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elif character_name == "luna":
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head_box = (763, 31, 885, 165)
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breasts_box = (740, 220, 872, 310)
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vagina_box = (771, 391, 834, 444)
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elif character_name == "astoria":
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head_box = (757, 64, 863, 194)
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breasts_box = (755, 254, 863, 318)
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vagina_box = (775, 410, 824, 457)
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else: # Susan + fallback
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head_box = (771, 56, 871, 184)
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breasts_box = (724, 230, 882, 342)
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vagina_box = (770, 405, 850, 464)
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head_xysize = (head_box[2] - head_box[0], head_box[3] - head_box[1])
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breasts_xysize = (breasts_box[2] - breasts_box[0], breasts_box[3] - breasts_box[1])
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vagina_xysize = (vagina_box[2] - vagina_box[0], vagina_box[3] - vagina_box[1])
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head_pos = (head_box[0], head_box[1])
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breasts_pos = (breasts_box[0], breasts_box[1])
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vagina_pos = (vagina_box[0], vagina_box[1])
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# Buttons
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head_btn = renpy.store.Button(child=renpy.store.Null(), style="wardrobe_secret", xysize=head_xysize, action=head_action)
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breasts_btn = renpy.store.Button(child=renpy.store.Null(*breasts_xysize), style="wardrobe_secret", xysize=breasts_xysize, action=breasts_action)
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vagina_btn = renpy.store.Button(child=renpy.store.Null(*vagina_xysize), style="wardrobe_secret", xysize=vagina_xysize, action=vagina_action)
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return [(head_btn, head_pos), (breasts_btn, breasts_pos), (vagina_btn, vagina_pos)]
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# Context
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# Context
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label wardrobe(inter_pause=True):
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label wardrobe(inter_pause=True):
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$ disable_game_menu()
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$ disable_game_menu()
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@ -413,7 +462,7 @@ screen wardrobe():
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hbox:
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hbox:
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xfill True
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xfill True
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text _("Value") xalign 0
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text _("Brightness") xalign 0 # HSV calls it value, but brightness is more user friendly
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frame:
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frame:
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xysize (255, 32)
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xysize (255, 32)
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xalign 1.0
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xalign 1.0
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@ -487,6 +536,9 @@ screen wardrobe():
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textbutton "Strip" action wardrobe.strip
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textbutton "Strip" action wardrobe.strip
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textbutton "Return" action wardrobe.exit keysym "K_ESCAPE"
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textbutton "Return" action wardrobe.exit keysym "K_ESCAPE"
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for i, j in wardrobe.easteregg(character.name):
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add i pos j
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style wardrobe_item_button is empty:
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style wardrobe_item_button is empty:
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background Transform("wheelmenu_button", xysize=(96,96))
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background Transform("wheelmenu_button", xysize=(96,96))
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(96,96)), wheelmenu_hover_anim)
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(96,96)), wheelmenu_hover_anim)
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@ -541,3 +593,8 @@ style wardrobe_checkbox_button:
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style wardrobe_checkbox_button_text is wardrobe_button_text:
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style wardrobe_checkbox_button_text is wardrobe_button_text:
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first_indent 24
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first_indent 24
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|
# Debug only
|
||||||
|
style wardrobe_secret:
|
||||||
|
#background "#ff000025"
|
||||||
|
background None
|
||||||
|
Loading…
Reference in New Issue
Block a user