Refactor moon checks
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@ -55,4 +55,4 @@ label examine_fireplace:
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init python:
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def is_puzzle_box_in_fireplace():
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return states.env.day >= 25 and not states.env.daytime and game.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked
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return states.env.day >= 25 and not states.env.daytime and states.env.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked
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@ -30,13 +30,13 @@ transform cloud_move:
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image weather clear = ConditionSwitch( # final
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"states.env.daytime", "images/rooms/main_room/weather/sky.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
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"states.env.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
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"True", "images/rooms/main_room/weather/night_sky.webp",
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)
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image weather overcast = ConditionSwitch( # final
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"states.env.daytime", "images/rooms/main_room/weather/sky_overcast.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
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"states.env.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
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"True", "images/rooms/main_room/weather/night_sky_overcast.webp",
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)
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@ -181,4 +181,4 @@ image weather_storm_fx:
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contains:
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"weather_rain_fx"
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image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final
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image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final
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