Face parameter removal (Cho)

* Removed face parameter for Cho and reposed events that relied on it.
* Minor fix.
This commit is contained in:
Johnny28 2023-05-11 18:59:55 +02:00
parent 660facb9bf
commit 7f9bbda2f5
12 changed files with 276 additions and 279 deletions

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@ -49,7 +49,7 @@ label cc_pf_talk_T1_intro_E1:
call cho_walk("desk", "base") call cho_walk("desk", "base")
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
cho "" (face="happy", xpos="mid", ypos="base", trans=d3) cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", trans=d3)
call ctc call ctc
cho "What would you like to talk about?" ("soft", "base", "base", "mid") cho "What would you like to talk about?" ("soft", "base", "base", "mid")
@ -1049,7 +1049,7 @@ label cc_pf_talk_T2_intro_E2:
label cc_pf_talk_T2_E3: label cc_pf_talk_T2_E3:
play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
cho "" ("annoyed", face="neutral", xpos="mid", ypos="base", trans=fade) cho "" ("soft", "base", "base", "mid", xpos="mid", ypos="base", trans=fade)
pause .5 pause .5
gen "[name_cho_genie], how is school life?" ("grin", xpos="far_left", ypos="head") gen "[name_cho_genie], how is school life?" ("grin", xpos="far_left", ypos="head")

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@ -150,7 +150,7 @@ label cc_ht_talk:
call reset_menu_position call reset_menu_position
hide screen blkfade hide screen blkfade
cho "" (face="happy", xpos="base", ypos="base", trans=fade) cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
jump cho_requests jump cho_requests
elif not cc_pf_talk.is_tier_complete(): # Has NOT completed "Talk to me" favour yet. elif not cc_pf_talk.is_tier_complete(): # Has NOT completed "Talk to me" favour yet.

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@ -387,7 +387,7 @@ label cho_training:
call reset_menu_position call reset_menu_position
hide screen blkfade hide screen blkfade
cho "" (face="happy", xpos="base", ypos="base", trans=fade) cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
jump cho_requests jump cho_requests
### Quidditch Tactics ### ### Quidditch Tactics ###

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@ -62,7 +62,7 @@ label cc_pr_manipulate_boys_start:
# Repeated # Repeated
else: else:
gen "Ready to mess with Hufflepuff again?" ("base", xpos="far_left", ypos="head") gen "Ready to mess with Hufflepuff again?" ("base", xpos="far_left", ypos="head")
cho "I guess so..." (mouth="soft", face="happy") cho "I guess so..." ("soft", "base", "base", "mid")
gen "Great! I'll see you later today for your report, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head") gen "Great! I'll see you later today for your report, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head")
cho "Yes, [name_genie_cho]!" ("base", "base", "base", "mid") cho "Yes, [name_genie_cho]!" ("base", "base", "base", "mid")
@ -132,7 +132,7 @@ label cc_pr_manipulate_boys_start:
else: else:
gen "Time to brighten up some Slytherin's day again..." ("base", xpos="far_left", ypos="head") gen "Time to brighten up some Slytherin's day again..." ("base", xpos="far_left", ypos="head")
gen "Go and get their players on {i}your{/i} side!" ("grin", xpos="far_left", ypos="head") gen "Go and get their players on {i}your{/i} side!" ("grin", xpos="far_left", ypos="head")
cho "I will try my best, [name_genie_cho]!" (mouth="smile", face="happy") cho "I will try my best, [name_genie_cho]!" ("smile", "narrow", "base", "mid")
gen "Report to me later as usual, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head") gen "Report to me later as usual, [name_cho_genie]!" ("grin", xpos="far_left", ypos="head")
cho "Yes, Sir!" ("base", "base", "base", "mid") cho "Yes, Sir!" ("base", "base", "base", "mid")
@ -262,7 +262,7 @@ label cc_pr_manipulate_boys_T1_intro_E1:
# Cho enters. # Cho enters.
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
cho "" (face="happy", xpos="mid", ypos="base", trans=fade) cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
gen "How did it go?" ("base", xpos="far_left", ypos="head") gen "How did it go?" ("base", xpos="far_left", ypos="head")
cho "It went...{w=0.3} well?" ("soft", "base", "raised", "R") cho "It went...{w=0.3} well?" ("soft", "base", "raised", "R")
cho "Maybe a little too well... He tried to kiss me!" ("annoyed", "base", "raised", "mid") cho "Maybe a little too well... He tried to kiss me!" ("annoyed", "base", "raised", "mid")
@ -299,7 +299,7 @@ label cc_pr_manipulate_boys_T1_E1:
# Cho enters. # Cho enters.
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
cho "" (face="happy", xpos="mid", ypos="base", trans=fade) cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
gen "What's my favourite Quidditch player been up to today?" ("base", xpos="far_left", ypos="head") gen "What's my favourite Quidditch player been up to today?" ("base", xpos="far_left", ypos="head")
cho "I think you'll be happy, [name_genie_cho]!" ("base", "narrow", "base", "mid") cho "I think you'll be happy, [name_genie_cho]!" ("base", "narrow", "base", "mid")
gen "I like the sound of that! Tell me what happened." ("grin", xpos="far_left", ypos="head") gen "I like the sound of that! Tell me what happened." ("grin", xpos="far_left", ypos="head")
@ -336,7 +336,7 @@ label cc_pr_manipulate_boys_T1_E2:
# Cho enters. # Cho enters.
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
cho "" (face="annoyed", xpos="mid", ypos="base", trans=fade) cho "" ("annoyed", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
gen "[name_cho_genie]! Do you have some good news for me?" ("angry", xpos="far_left", ypos="head") gen "[name_cho_genie]! Do you have some good news for me?" ("angry", xpos="far_left", ypos="head")
cho "I'm afraid not this time, Sir." ("soft", "narrow", "worried", "mid") cho "I'm afraid not this time, Sir." ("soft", "narrow", "worried", "mid")
gen "Why not? Tell me what happened..." ("base", xpos="far_left", ypos="head") gen "Why not? Tell me what happened..." ("base", xpos="far_left", ypos="head")
@ -389,9 +389,9 @@ label cc_pr_manipulate_boys_T1_E3:
# Cho enters. # Cho enters.
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
cho "" (face="happy", xpos="mid", ypos="base", trans=fade) cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
gen "So? How did it go?" ("base", xpos="far_left", ypos="head") gen "So? How did it go?" ("base", xpos="far_left", ypos="head")
cho "Very well, Sir!" (mouth="smile", face="happy") cho "Very well, Sir!" ("smile", "base", "base", "mid")
gen "Yeah? Tell me about it!" ("grin", xpos="far_left", ypos="head") gen "Yeah? Tell me about it!" ("grin", xpos="far_left", ypos="head")
cho "I ran into Cedric on my way to the library...{w} Literally!" ("soft", "wide", "base", "mid") cho "I ran into Cedric on my way to the library...{w} Literally!" ("soft", "wide", "base", "mid")
cho "I bumped into him and hit my head pretty hard..." ("soft", "narrow", "worried", "mid") cho "I bumped into him and hit my head pretty hard..." ("soft", "narrow", "worried", "mid")
@ -406,13 +406,13 @@ label cc_pr_manipulate_boys_T1_E3:
cho @ cheeks blush "It just... happened..." ("clench", "narrow", "worried", "downR") cho @ cheeks blush "It just... happened..." ("clench", "narrow", "worried", "downR")
gen "Well done, girl!" ("base", xpos="far_left", ypos="head") gen "Well done, girl!" ("base", xpos="far_left", ypos="head")
cho "It was really nice, though." ("soft", "narrow", "base", "mid") cho "It was really nice, though." ("soft", "narrow", "base", "mid")
cho "He still is a really good kisser!" ( face="horny") cho "He still is a really good kisser!" ("horny", "narrow", "base", "R")
cho "Compared to most of the others I had..." ("base", "narrow", "base", "mid") cho "Compared to most of the others I had..." ("base", "narrow", "base", "mid")
gen "!!!" ("angry", xpos="far_left", ypos="head") gen "!!!" ("angry", xpos="far_left", ypos="head")
cho "Anyhow, I should get going." ("open", "base", "base", "R") cho "Anyhow, I should get going." ("open", "base", "base", "R")
cho "It's getting late..." ("soft", "base", "worried", "mid") cho "It's getting late..." ("soft", "base", "worried", "mid")
gen "Of course. You are dismissed." ("base", xpos="far_left", ypos="head") gen "Of course. You are dismissed." ("base", xpos="far_left", ypos="head")
cho "Good night, [name_genie_cho]." ( face="happy") cho "Good night, [name_genie_cho]." ("smile", "narrow", "base", "mid")
# Cho leaves. # Cho leaves.
call cho_walk(action="leave") call cho_walk(action="leave")
@ -732,7 +732,7 @@ label cc_pr_manipulate_boys_T3_twins:
stop music fadeout 1.0 stop music fadeout 1.0
gen "Back so soon--" ("base", xpos="far_left", ypos="head") gen "Back so soon--" ("base", xpos="far_left", ypos="head")
cho "" (face="angry", xpos="mid", ypos="base", trans=fade) cho "" ("annoyed", "narrow", "angry", "mid", xpos="mid", ypos="base", trans=fade)
menu: menu:
"\"*Ha-ha-ha-ha*\"": "\"*Ha-ha-ha-ha*\"":
@ -819,7 +819,7 @@ label cc_pr_manipulate_boys_T3_ron:
# Cho enters. # Cho enters.
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
cho "" (face="happy", xpos="mid", ypos="base", trans=fade) cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
gen "Mission success?" ("base", xpos="far_left", ypos="head") gen "Mission success?" ("base", xpos="far_left", ypos="head")
gen "Did you manage to sneak up on Rob?" ("base", xpos="far_left", ypos="head") gen "Did you manage to sneak up on Rob?" ("base", xpos="far_left", ypos="head")
@ -879,7 +879,7 @@ label cc_pr_manipulate_boys_T3_harry:
# Cho enters. # Cho enters.
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
cho "" (face="happy", xpos="mid", ypos="base", trans=fade) cho "" ("smile", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
gen "Welcome back...{w=0.3} Mission success?" ("base", xpos="far_left", ypos="head") gen "Welcome back...{w=0.3} Mission success?" ("base", xpos="far_left", ypos="head")
cho "Yes!" ("crooked_smile", "base", "base", "mid") cho "Yes!" ("crooked_smile", "base", "base", "mid")

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@ -318,7 +318,7 @@ label cc_pr_manipulate_girls_T3_katie_part2:
# Cho enters. # Cho enters.
call cho_walk(action="enter", xpos="desk", ypos="base") call cho_walk(action="enter", xpos="desk", ypos="base")
cho "" (face="angry", xpos="mid", ypos="base", trans=fade) cho "" ("annoyed", "narrow", "base", "mid", xpos="mid", ypos="base", trans=fade)
gen "Welcome back, any progress?" ("base", xpos="far_left", ypos="head") gen "Welcome back, any progress?" ("base", xpos="far_left", ypos="head")
cho @ cheeks blush "If your goal was to get my ass red raw again then sure, plenty of progress..." ("angry", "narrow", "base", "R") cho @ cheeks blush "If your goal was to get my ass red raw again then sure, plenty of progress..." ("angry", "narrow", "base", "R")

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@ -71,9 +71,9 @@ label cho_summon_setup:
stop music fadeout 3.0 stop music fadeout 3.0
if states.cho.mood == 0: if states.cho.mood == 0:
cho "Goodbye, [name_genie_cho]." (face="happy") cho "Goodbye, [name_genie_cho]." ("base", "narrow", "base", "mid")
else: else:
cho "Goodbye, [name_genie_cho]." (face="annoyed") cho "Goodbye, [name_genie_cho]." ("annoyed", "narrow", "base", "mid")
play sound "sounds/door.ogg" play sound "sounds/door.ogg"

File diff suppressed because it is too large Load Diff

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@ -83,7 +83,7 @@ label summon_cho:
# Talk # Talk
"-Talk-" (icon="interface/icons/small/talk.webp"): "-Talk-" (icon="interface/icons/small/talk.webp"):
if states.cho.mood > 0: if states.cho.mood > 0:
cho "I have nothing to say to you, [name_genie_cho]..." (face="annoyed") cho "I have nothing to say to you, [name_genie_cho]..." ("annoyed", "base", "base", "mid")
jump cho_requests jump cho_requests
call cho_chitchat call cho_chitchat
@ -94,7 +94,7 @@ label summon_cho:
if states.cho.mood > 0: if states.cho.mood > 0:
gen "Ready to get back to training?" ("base", xpos="far_left", ypos="head") gen "Ready to get back to training?" ("base", xpos="far_left", ypos="head")
if states.cho.mood >= 5: if states.cho.mood >= 5:
cho "No.{w=0.5} And I don't want to hear of it right now, Sir." (face="angry") cho "No.{w=0.5} And I don't want to hear of it right now, Sir." ("open", "narrow", "angry", "mid")
else: else:
cho "I'm sorry, [name_genie_cho]. But I don't feel like training today." ("soft", "base", "worried", "down") cho "I'm sorry, [name_genie_cho]. But I don't feel like training today." ("soft", "base", "worried", "down")
nar "Cho is still upset with you." nar "Cho is still upset with you."

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@ -93,7 +93,7 @@ label genie_cho_change:
cho @ cheeks blush "..." ("base", "narrow", "base", "downR") cho @ cheeks blush "..." ("base", "narrow", "base", "downR")
cho @ cheeks heavy_blush "Yes daddy..." ("base", "narrow", "base", "down") cho @ cheeks heavy_blush "Yes daddy..." ("base", "narrow", "base", "down")
else: #custom/fallback else: #custom/fallback
cho "Very well..." (face="neutral") cho "Very well..." ("open", "narrow", "base", "mid")
jump cho_talk jump cho_talk
label name_cho_genie: label name_cho_genie:
@ -165,6 +165,6 @@ label name_cho_genie:
cho @ cheeks blush "..." ("angry", "narrow", "base", "downR") cho @ cheeks blush "..." ("angry", "narrow", "base", "downR")
cho @ cheeks blush "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down") cho @ cheeks blush "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down")
else: #custom/fallback else: #custom/fallback
cho "Very well..." (face="neutral") cho "Very well..." ("open", "narrow", "base", "mid")
jump cho_talk jump cho_talk

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@ -873,7 +873,7 @@ label hg_pf_strip_T4_snape_results:
her "If I hadn't ended it, he probably would've gone all the way..." ("base", "base", "base", "mid") her "If I hadn't ended it, he probably would've gone all the way..." ("base", "base", "base", "mid")
gen "I suppose we'll never know..." ("base", xpos="far_left", ypos="head") gen "I suppose we'll never know..." ("base", xpos="far_left", ypos="head")
her "..." ("base", "base", "base", "mid") #annoyed her "..." ("base", "base", "base", "mid") #annoyed
else else:
her "Well... I learned that you two masturbating over me has become a frequent occurrence..." ("base", "base", "base", "mid") her "Well... I learned that you two masturbating over me has become a frequent occurrence..." ("base", "base", "base", "mid")
gen "At least now you know just how far he's willing to go." ("base", xpos="far_left", ypos="head") gen "At least now you know just how far he's willing to go." ("base", xpos="far_left", ypos="head")
her "(Like I didn't know that already...)" ("base", "base", "base", "mid") her "(Like I didn't know that already...)" ("base", "base", "base", "mid")

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@ -599,7 +599,7 @@ label potion_scene_3_3_1:
if hermione.is_worn("bottom"): if hermione.is_worn("bottom"):
her "It really suuuuucks that I have to wear anything at all in this boring nunnery..." ("annoyed", "narrow", "annoyed", "up") her "It really suuuuucks that I have to wear anything at all in this boring nunnery..." ("annoyed", "narrow", "annoyed", "up")
her "(Why can't I wear something shorter. A skirt, but...)" her "(Why can't I wear something shorter. A skirt, but...)"
her "(A reeealy short one!!!{heart}{heart}{heart})",face="horny" her "(A reeealy short one!!!{heart}{heart}{heart})" ("annoyed", "narrow", "annoyed", "up")
call set_her_action("lift_bottom") call set_her_action("lift_bottom")
pause.5 pause.5

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@ -223,7 +223,7 @@ label suck_and_run:
gen "Tonks?!" ("open", xpos="far_left", ypos="head") gen "Tonks?!" ("open", xpos="far_left", ypos="head")
play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
ton "*Slurp* *Slurp* *Gulp*!" (face="horny", mouth="open_wide_tongue", xpos="far_right", ypos=200, trans=d3) # Explicit positions to avoid hiding the doll ton "*Slurp* *Slurp* *Gulp*!" ("open_wide_tongue", "narrow", "shocked", "stare", xpos="far_right", ypos=200, trans=d3) # Explicit positions to avoid hiding the doll
call ton_chibi_scene("bj_desk") call ton_chibi_scene("bj_desk")
gen "am I still dreaming?" ("angry", xpos="far_left", ypos="head") gen "am I still dreaming?" ("angry", xpos="far_left", ypos="head")