Refactor variables - Part 1
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
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@ -1,36 +1,3 @@
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init 5 python:
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def her_cg_doll_fix(st, at):
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"""Used to fix the jaw issues on bent-over pose"""
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face = hermione.get_face()
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mouth = face["mouth"]
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if hermione.pose == "CG_bent_over" and mouth in ("scream", "open_wide_tongue"):
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return Image("images/CG/her_sex/{}.webp".format(mouth)), None
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return Null(), None
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def gen_cg_doll(st, at):
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d = Image("{}genie_{}.webp".format(genie_doll_path, genie_doll))
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return d, None
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default genie_doll_path = "images/CG/her_sex/"
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default genie_doll = "hold"
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default genie_doll_armfix = "images/CG/her_sex/hold_armfix.webp"
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image CG genie_armfix = DynamicImage("[genie_doll_armfix]")
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image CG her_doll_fix = DynamicDisplayable(her_cg_doll_fix)
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image CG gen_doll = DynamicDisplayable(gen_cg_doll)
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image CG her_sex = Fixed(
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"images/CG/her_sex/background.webp",
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"CG gen_doll",
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"CG her_doll",
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"CG her_doll_fix",
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"images/CG/her_sex/foreground.webp",
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"CG genie_armfix",
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)
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image CG her_intro hermione = Fixed(
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image CG her_intro hermione = Fixed(
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"images/CG/her_intro/bg.webp",
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"images/CG/her_intro/bg.webp",
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@ -1,10 +1,10 @@
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label astoria_chitchat:
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label astoria_chitchat:
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if astoria_chatted:
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if states.ast.chatted:
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return
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return
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$ astoria_chatted = True
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$ states.ast.chatted = True
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# Story related chitchats (marked out as they are meant to be added into randomized set of chats when counter is met)
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# Story related chitchats (marked out as they are meant to be added into randomized set of chats when counter is met)
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@ -62,8 +62,9 @@ label end_astoria_event:
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call update_astoria
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call update_astoria
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$ active_girl = None
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$ states.last_girl = states.active_girl
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$ astoria_busy = True
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$ states.active_girl = None
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$ states.ast.busy = True
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$ astoria.wear("all")
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$ astoria.wear("all")
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call music_block
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call music_block
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@ -9,7 +9,7 @@ label astoria_summon_setup:
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$ astoria.set_cum(None)
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$ astoria.set_cum(None)
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$ astoria.animation = None
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$ astoria.animation = None
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if astoria_outfits_schedule:
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if states.ast.wardrobe_scheduling:
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$ astoria.equip_random_outfit()
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$ astoria.equip_random_outfit()
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play sound "sounds/door.ogg"
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play sound "sounds/door.ogg"
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@ -19,24 +19,24 @@ label astoria_summon_setup:
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#Astoria greeting.
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#Astoria greeting.
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play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 if_changed
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play music "music/KMcL_OpenThoseBrightEyes.ogg" fadein 1 if_changed
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if ast_mood > 0:
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if states.ast.mood > 0:
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if 5 > ast_mood >= 1:
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if 5 > states.ast.mood >= 1:
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ast "[name_genie_astoria]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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ast "[name_genie_astoria]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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elif 10 > ast_mood >= 5:
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elif 10 > states.ast.mood >= 5:
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ast "What now?" ("annoyed", "base", "worried", "mid", xpos="base", ypos="base", trans=d3)
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ast "What now?" ("annoyed", "base", "worried", "mid", xpos="base", ypos="base", trans=d3)
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elif 20 > ast_mood >= 10:
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elif 20 > states.ast.mood >= 10:
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ast "What is it, [name_genie_astoria]?" ("annoyed", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
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ast "What is it, [name_genie_astoria]?" ("annoyed", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
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elif 30 > ast_mood >= 20:
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elif 30 > states.ast.mood >= 20:
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ast "What do you want, [name_genie_astoria]?" ("angry", "base", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "What do you want, [name_genie_astoria]?" ("angry", "base", "angry", "mid", xpos="base", ypos="base", trans=d3)
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elif 40 > ast_mood >= 30:
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elif 40 > states.ast.mood >= 30:
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ast "*Hmph*..." ("annoyed", "narrow", "worried", "L", xpos="base", ypos="base", trans=d3)
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ast "*Hmph*..." ("annoyed", "narrow", "worried", "L", xpos="base", ypos="base", trans=d3)
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elif 50 > ast_mood >= 40:
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elif 50 > states.ast.mood >= 40:
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ast "*Tsk*" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "*Tsk*" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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elif ast_mood >= 50:
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elif states.ast.mood >= 50:
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ast "What?!" ("scream", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "What?!" ("scream", "narrow", "angry", "mid", xpos="base", ypos="base", trans=d3)
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ast "" ("angry", "narrow", "angry", "mid")
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ast "" ("angry", "narrow", "angry", "mid")
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call describe_mood("Astoria", ast_mood)
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call describe_mood("Astoria", states.ast.mood)
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call tutorial("moodngifts")
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call tutorial("moodngifts")
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else:
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else:
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if game.daytime:
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if game.daytime:
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@ -35,7 +35,7 @@ label end_ag_se_imperio_sb:
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$ susan.equip(sus_outfit_last) # Equip player outfit.
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$ susan.equip(sus_outfit_last) # Equip player outfit.
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ astoria_busy = True
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$ states.ast.busy = True
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$ susan_busy = True
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$ susan_busy = True
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call music_block
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call music_block
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@ -311,7 +311,7 @@ label ag_se_imperio_sb_E1:
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# Increase affection once (this is the first event)
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# Increase affection once (this is the first event)
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if ag_se_imperio_sb.counter == 1:
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if ag_se_imperio_sb.counter == 1:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_se_imperio_sb
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jump end_ag_se_imperio_sb
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@ -622,7 +622,7 @@ label ag_se_imperio_sb_E2:
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# Increase affection once (this is the second event)
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# Increase affection once (this is the second event)
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if ag_se_imperio_sb.counter == 2:
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if ag_se_imperio_sb.counter == 2:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_se_imperio_sb
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jump end_ag_se_imperio_sb
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@ -1015,8 +1015,8 @@ label ag_se_imperio_sb_E3:
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gen "(*Hmm*... Miss Bones still seemed affected even after she lessened her hold of the spell...)" ("base", xpos="far_left", ypos="head")
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gen "(*Hmm*... Miss Bones still seemed affected even after she lessened her hold of the spell...)" ("base", xpos="far_left", ypos="head")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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if ast_whoring < 24:
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if states.ast.level < 24:
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$ ast_whoring = 24
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$ states.ast.level = 24
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$ sus_whoring = 24
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$ sus_whoring = 24
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$ susan_wardrobe_unlocked = True
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$ susan_wardrobe_unlocked = True
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@ -1024,6 +1024,6 @@ label ag_se_imperio_sb_E3:
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# Increase affection once (this is the third event)
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# Increase affection once (this is the third event)
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#if ag_se_imperio_sb.counter == 3:
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#if ag_se_imperio_sb.counter == 3:
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# $ ast_whoring += 1
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# $ states.ast.level += 1
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jump end_ag_se_imperio_sb
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jump end_ag_se_imperio_sb
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@ -68,7 +68,7 @@ label ag_st_imperio:
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$ ag_st_imperio.inProgress = True
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$ ag_st_imperio.inProgress = True
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$ astoria_busy = True
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$ states.ast.busy = True
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$ tonks_busy = True
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$ tonks_busy = True
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call music_block
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call music_block
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@ -84,7 +84,7 @@ label end_ag_st_imperio:
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ astoria.equip(ast_outfit_last) # Equip player outfit.
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$ tonks_busy = True
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$ tonks_busy = True
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$ astoria_busy = True
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$ states.ast.busy = True
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call music_block
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call music_block
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jump main_room_menu
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jump main_room_menu
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@ -291,7 +291,7 @@ label ag_st_imperio_E1:
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# Increase affection once (this is the first event)
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# Increase affection once (this is the first event)
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if ag_st_imperio.counter == 1:
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if ag_st_imperio.counter == 1:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_st_imperio
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jump end_ag_st_imperio
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@ -544,7 +544,7 @@ label ag_st_imperio_E2:
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call ton_chibi("hide")
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call ton_chibi("hide")
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with d3
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with d3
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$ ast_mood += 12
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$ states.ast.mood += 12
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# Event fails.
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# Event fails.
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$ ag_st_imperio.fail()
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$ ag_st_imperio.fail()
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@ -652,7 +652,7 @@ label ag_st_imperio_E2:
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# Increase affection once (this is the second event)
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# Increase affection once (this is the second event)
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if ag_st_imperio.counter == 2:
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if ag_st_imperio.counter == 2:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_st_imperio
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jump end_ag_st_imperio
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@ -822,11 +822,11 @@ label ag_st_imperio_E3:
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gen "(G{w=0.3} E{w=0.3} N{w=0.5} I--)" ("angry", xpos="far_left", ypos="head")
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gen "(G{w=0.3} E{w=0.3} N{w=0.5} I--)" ("angry", xpos="far_left", ypos="head")
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gen "(Fuck it...)" ("base", xpos="far_left", ypos="head")
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gen "(Fuck it...)" ("base", xpos="far_left", ypos="head")
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$ ast_mood += 12
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$ states.ast.mood += 12
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# Increase affection once (this is the third event)
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# Increase affection once (this is the third event)
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if ag_st_imperio.counter == 3:
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if ag_st_imperio.counter == 3:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_st_imperio
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jump end_ag_st_imperio
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@ -1152,7 +1152,7 @@ label ag_st_imperio_E4:
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# Increase affection once (this is the fourth event)
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# Increase affection once (this is the fourth event)
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if ag_st_imperio.counter == 4:
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if ag_st_imperio.counter == 4:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_st_imperio
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jump end_ag_st_imperio
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@ -1334,7 +1334,7 @@ label ag_st_imperio_E5:
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gen "..." ("angry", xpos="far_left", ypos="head")
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gen "..." ("angry", xpos="far_left", ypos="head")
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menu:
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menu:
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"-Start masturbating!-":
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"-Start masturbating!-":
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$ genie_masturbating = True
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$ states.gen.masturbating = True
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call hide_characters
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call hide_characters
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hide screen bld1
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hide screen bld1
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with d3
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with d3
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@ -1504,7 +1504,7 @@ label ag_st_imperio_E5:
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gen "What's going on?" ("angry", xpos="far_left", ypos="head")
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gen "What's going on?" ("angry", xpos="far_left", ypos="head")
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sna "Yes! I'd like to know that as well!" ("snape_43")
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sna "Yes! I'd like to know that as well!" ("snape_43")
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gen "Snape?!" ("angry", xpos="far_left", ypos="head")
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gen "Snape?!" ("angry", xpos="far_left", ypos="head")
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if hg_strip.trigger == True: # Snape saw Hermione strip
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if states.her.status.stripping == True: # Snape saw Hermione strip
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gen "Damn it, not you again!" ("angry", xpos="far_left", ypos="head")
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gen "Damn it, not you again!" ("angry", xpos="far_left", ypos="head")
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gen "(You walking cock-block!)" ("angry", xpos="far_left", ypos="head")
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gen "(You walking cock-block!)" ("angry", xpos="far_left", ypos="head")
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@ -1774,13 +1774,13 @@ label ag_st_imperio_E5:
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$ snape_busy = True
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$ snape_busy = True
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$ tonks_busy = True
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$ tonks_busy = True
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$ astoria_busy = True
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$ states.ast.busy = True
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$ tonks.wear("all") # Wear all stripped clothing
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$ tonks.wear("all") # Wear all stripped clothing
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# Increase affection once (this is the fifth event)
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# Increase affection once (this is the fifth event)
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if ag_st_imperio.counter == 5:
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if ag_st_imperio.counter == 5:
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$ ast_whoring += 1
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$ states.ast.level += 1
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jump end_ag_st_imperio
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jump end_ag_st_imperio
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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# Flags
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# General states
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default astoria_busy = False
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default astoria_unlocked = False
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default states.ast.tier = 1
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default astoria_wardrobe_unlocked = False
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default states.ast.level = 0
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default astoria_chatted = False
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default states.ast.public_tier = 0
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default astoria_outfits_schedule = True
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default states.ast.public_level = 0
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default states.ast.mood = 0
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default states.ast.unlocked = False
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default states.ast.busy = False
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default states.ast.gifted = False
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default states.ast.favors_unlocked = False # TODO: Not in use.
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default states.ast.wardrobe_unlocked = False
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default states.ast.wardrobe_scheduling = True
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default states.ast.chatted = False
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# Sexual activity states
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default states.ast.status.kissing = False
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default states.ast.status.stripping = False
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default states.ast.status.handjob = False
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default states.ast.status.masturbating = False
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default states.ast.status.sex = False
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default states.ast.status.anal = False
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# Event flags
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default states.ast.ev.intro.e1_complete = False # Tonks visits.
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default states.ast.ev.intro.e2_complete = False # Tell Hermione to look for her.
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default states.ast.ev.intro.e2_deadend = False # Tell Snape to look for her. He fails.
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default states.ast.ev.intro.e3_complete = False # Hermione finds her.
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default states.ast.ev.intro.e4_complete = False # Astoria unlocked.
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# Names
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# Names
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default name_astoria_genie = "Astoria"
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default name_astoria_genie = "Astoria"
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default name_genie_astoria = "Sir"
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default name_genie_astoria = "Sir"
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default name_susan_astoria = "Cow"
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default name_susan_astoria = "Cow"
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default name_tonks_astoria = "Old Hag"
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default name_tonks_astoria = "Old Hag"
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# Stats
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default ast_whoring = 0 # Affection level
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default ast_mood = 0
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default gave_astoria_gift = False
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@ -179,7 +179,7 @@ label ast_reaction_equip_fail(item):
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label ast_reaction_unequip(item):
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label ast_reaction_unequip(item):
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### Example
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### Example
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# if item.type == "panties":
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# if item.type == "panties":
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# if ast_whoring > 15:
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# if states.ast.level > 15:
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# ast "You want to see my snatch?"
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# ast "You want to see my snatch?"
|
||||||
# ast "You got it [name_genie_hermione]!"
|
# ast "You got it [name_genie_hermione]!"
|
||||||
#
|
#
|
||||||
@ -266,16 +266,16 @@ label ast_reaction_blacklist(item):
|
|||||||
return
|
return
|
||||||
|
|
||||||
label ast_reaction_fallback(item):
|
label ast_reaction_fallback(item):
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip top") and not "top" in astoria.blacklist and not item.type == "top":
|
if states.ast.level < get_character_requirement("astoria", "unequip top") and not "top" in astoria.blacklist and not item.type == "top":
|
||||||
$ astoria.equip(ast_top_school1)
|
$ astoria.equip(ast_top_school1)
|
||||||
|
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip bottom") and not "bottom" in astoria.blacklist and not item.type == "bottom":
|
if states.ast.level < get_character_requirement("astoria", "unequip bottom") and not "bottom" in astoria.blacklist and not item.type == "bottom":
|
||||||
$ astoria.equip(ast_bottom_skirt1)
|
$ astoria.equip(ast_bottom_skirt1)
|
||||||
|
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip bra") and not "bra" in astoria.blacklist and not item.type == "bra":
|
if states.ast.level < get_character_requirement("astoria", "unequip bra") and not "bra" in astoria.blacklist and not item.type == "bra":
|
||||||
$ astoria.equip(ast_bra_basic1)
|
$ astoria.equip(ast_bra_basic1)
|
||||||
|
|
||||||
if ast_whoring < get_character_requirement("astoria", "unequip panties") and not "panties" in astoria.blacklist and not item.type == "panties":
|
if states.ast.level < get_character_requirement("astoria", "unequip panties") and not "panties" in astoria.blacklist and not item.type == "panties":
|
||||||
$ astoria.equip(ast_panties_basic1)
|
$ astoria.equip(ast_panties_basic1)
|
||||||
|
|
||||||
ast "Just give me a second, I need to get my clothes back in order." ("open", "base", "base", "R")
|
ast "Just give me a second, I need to get my clothes back in order." ("open", "base", "base", "R")
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
label cho_chitchat:
|
label cho_chitchat:
|
||||||
|
|
||||||
if cho_chatted:
|
if states.cho.chatted:
|
||||||
return
|
return
|
||||||
|
|
||||||
$ cho_chatted = True
|
$ states.cho.chatted = True
|
||||||
|
|
||||||
if cho_tier == 1: #Pre Hufflepuff
|
if states.cho.tier == 1: #Pre Hufflepuff
|
||||||
|
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
@ -60,7 +60,7 @@ label cho_chitchat:
|
|||||||
block:
|
block:
|
||||||
cho "It's a shame Brooms are so easy to spot... Even flying close to smaller muggle villages is a risk." ("open", "base", "base", "R")
|
cho "It's a shame Brooms are so easy to spot... Even flying close to smaller muggle villages is a risk." ("open", "base", "base", "R")
|
||||||
|
|
||||||
elif cho_tier == 2: #Pre Slytherin
|
elif states.cho.tier == 2: #Pre Slytherin
|
||||||
|
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
@ -104,7 +104,7 @@ label cho_chitchat:
|
|||||||
cho "I can't help but think about what would've happened if it had rained during the game against Hufflepuff." ("angry", "narrow", "base", "R")
|
cho "I can't help but think about what would've happened if it had rained during the game against Hufflepuff." ("angry", "narrow", "base", "R")
|
||||||
cho "It would probably have weighted down my robes too much to be able to distract Cedric." ("mad", "narrow", "base", "downR")
|
cho "It would probably have weighted down my robes too much to be able to distract Cedric." ("mad", "narrow", "base", "downR")
|
||||||
|
|
||||||
elif cho_tier == 3: #Pre Gryffindor
|
elif states.cho.tier == 3: #Pre Gryffindor
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
cho "I've been getting some odd looks from other students lately." ("soft", "narrow", "base", "R")
|
cho "I've been getting some odd looks from other students lately." ("soft", "narrow", "base", "R")
|
||||||
@ -149,7 +149,7 @@ label cho_chitchat:
|
|||||||
cho "Although could you do it when we've got potions class next time?" ("smile", "wink", "base", "mid")
|
cho "Although could you do it when we've got potions class next time?" ("smile", "wink", "base", "mid")
|
||||||
cho "" ("base", "base", "base", "mid")
|
cho "" ("base", "base", "base", "mid")
|
||||||
|
|
||||||
elif cho_tier == 4: #After Quidditch Finals
|
elif states.cho.tier == 4: #After Quidditch Finals
|
||||||
random:
|
random:
|
||||||
block:
|
block:
|
||||||
cho "I wake up earlier than my fellow teammates so that I can be naked when I do my stretching at the pitch." ("smile", "narrow", "base", "R")
|
cho "I wake up earlier than my fellow teammates so that I can be naked when I do my stretching at the pitch." ("smile", "narrow", "base", "R")
|
||||||
|
@ -58,8 +58,9 @@ label end_cho_event:
|
|||||||
|
|
||||||
call update_cho
|
call update_cho
|
||||||
|
|
||||||
$ active_girl = None
|
$ states.last_girl = states.active_girl
|
||||||
$ cho_busy = True
|
$ states.active_girl = None
|
||||||
|
$ states.cho.busy = True
|
||||||
$ cho.wear("all")
|
$ cho.wear("all")
|
||||||
$ cho.set_cum(None)
|
$ cho.set_cum(None)
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -54,7 +54,6 @@ label cc_pf_strip_T2_E3_hermione:
|
|||||||
cho "It's so much better than Miss Granger's, isn't it?" ("base", "narrow", "angry", "mid")
|
cho "It's so much better than Miss Granger's, isn't it?" ("base", "narrow", "angry", "mid")
|
||||||
call ctc
|
call ctc
|
||||||
|
|
||||||
$ cho_strip_complete = True # Enables wardrobe strip functions.
|
|
||||||
$ d_flag_01 = False # Cho not on desk
|
$ d_flag_01 = False # Cho not on desk
|
||||||
|
|
||||||
call cc_pf_strip_T2_E3_hermione_choices
|
call cc_pf_strip_T2_E3_hermione_choices
|
||||||
@ -65,7 +64,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
|
|
||||||
menu:
|
menu:
|
||||||
"\"Definitely!\"":
|
"\"Definitely!\"":
|
||||||
$ her_mood += 10
|
$ states.her.mood += 10
|
||||||
her "What?!" ("open", "wide", "base", "stare")
|
her "What?!" ("open", "wide", "base", "stare")
|
||||||
cho "See, I told you!{w=0.6} How could he pick a walking bush on legs over this!" ("smile", "narrow", "angry", "L")
|
cho "See, I told you!{w=0.6} How could he pick a walking bush on legs over this!" ("smile", "narrow", "angry", "L")
|
||||||
her "" ("angry", "base", "angry", "mid")
|
her "" ("angry", "base", "angry", "mid")
|
||||||
@ -154,7 +153,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
||||||
|
|
||||||
"\"Not even close.\"":
|
"\"Not even close.\"":
|
||||||
$ cho_mood += 15
|
$ states.cho.mood += 15
|
||||||
cho "Not even clo--" ("soft", "wide", "base", "mid")
|
cho "Not even clo--" ("soft", "wide", "base", "mid")
|
||||||
her "" ("smile", "base", "base", "R")
|
her "" ("smile", "base", "base", "R")
|
||||||
cho "Sir, could you please repeat that for me?" ("clench", "closed", "angry", "mid")
|
cho "Sir, could you please repeat that for me?" ("clench", "closed", "angry", "mid")
|
||||||
@ -202,7 +201,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
||||||
|
|
||||||
"\"Fifty points to Gryffindor!\"":
|
"\"Fifty points to Gryffindor!\"":
|
||||||
$ cho_mood += 10
|
$ states.cho.mood += 10
|
||||||
$ gryffindor += 50
|
$ gryffindor += 50
|
||||||
cho "(Fifty?!)" ("soft", "wide", "base", "mid") # Shocked
|
cho "(Fifty?!)" ("soft", "wide", "base", "mid") # Shocked
|
||||||
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
her "Thank you." ("soft", "narrow", "base", "mid_soft")
|
||||||
@ -292,11 +291,11 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
gen "For somebody that does a lot of exercising, she smells really nice!" ("grin", xpos="far_left", ypos="head")
|
gen "For somebody that does a lot of exercising, she smells really nice!" ("grin", xpos="far_left", ypos="head")
|
||||||
gen "Maybe I should be a bit nicer to her next time..." ("base", xpos="far_left", ypos="head")
|
gen "Maybe I should be a bit nicer to her next time..." ("base", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
$ has_cho_panties = False
|
$ states.cho.ev.panty_thief.acquired = False
|
||||||
|
|
||||||
|
|
||||||
"\"Let Hermione assess you, Cho.\"":
|
"\"Let Hermione assess you, Cho.\"":
|
||||||
$ her_mood += 6
|
$ states.her.mood += 6
|
||||||
cho "Her?" ("soft", "wide", "base", "mid")
|
cho "Her?" ("soft", "wide", "base", "mid")
|
||||||
her "I couldn't care less about the way she looks!" ("soft", "base", "angry", "mid")
|
her "I couldn't care less about the way she looks!" ("soft", "base", "angry", "mid")
|
||||||
cho "(...)" ("annoyed", "narrow", "angry", "L")
|
cho "(...)" ("annoyed", "narrow", "angry", "L")
|
||||||
@ -397,7 +396,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
|
|||||||
gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
|
gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
|
||||||
|
|
||||||
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
||||||
$ has_cho_panties = True
|
$ states.cho.ev.panty_thief.acquired = True
|
||||||
|
|
||||||
# Reset Hermione clothing.
|
# Reset Hermione clothing.
|
||||||
$ hermione.equip(her_outfit_last)
|
$ hermione.equip(her_outfit_last)
|
||||||
|
@ -130,7 +130,7 @@ label cc_pf_strip_T3_intro_E1:
|
|||||||
|
|
||||||
# Panties acquired message!
|
# Panties acquired message!
|
||||||
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
|
||||||
$ has_cho_panties = True
|
$ states.cho.ev.panty_thief.acquired = True
|
||||||
|
|
||||||
else:
|
else:
|
||||||
pause .8
|
pause .8
|
||||||
@ -790,7 +790,7 @@ label cc_pf_strip_T3_intro_E2:
|
|||||||
|
|
||||||
"\"Severus! Please, stay and watch.\"":
|
"\"Severus! Please, stay and watch.\"":
|
||||||
if cc_strip_no_snape: # Cho clearly told you she won't strip for Snape.
|
if cc_strip_no_snape: # Cho clearly told you she won't strip for Snape.
|
||||||
$ cho_mood += 30
|
$ states.cho.mood += 30
|
||||||
cho "Are you mad?!" ("clench", "base", "angry", "mid", trans=hpunch)
|
cho "Are you mad?!" ("clench", "base", "angry", "mid", trans=hpunch)
|
||||||
cho "Sir, I clearly told you before, I won't do this in front of Professor Snape!" ("open", "base", "angry", "mid")
|
cho "Sir, I clearly told you before, I won't do this in front of Professor Snape!" ("open", "base", "angry", "mid")
|
||||||
sna "So you actually considered inviting me..." ("snape_20")
|
sna "So you actually considered inviting me..." ("snape_20")
|
||||||
@ -806,7 +806,7 @@ label cc_pf_strip_T3_intro_E2:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
else:
|
else:
|
||||||
$ cho_mood += 12
|
$ states.cho.mood += 12
|
||||||
cho "Sir, you can't be serious!" ("angry", "wide", "raised", "mid", cheeks="heavy_blush")
|
cho "Sir, you can't be serious!" ("angry", "wide", "raised", "mid", cheeks="heavy_blush")
|
||||||
gen "Calm yourself, girl." ("base", xpos="far_left", ypos="head")
|
gen "Calm yourself, girl." ("base", xpos="far_left", ypos="head")
|
||||||
gen "There's no touching allowed anyway... Those are the rules." ("base", xpos="far_left", ypos="head")
|
gen "There's no touching allowed anyway... Those are the rules." ("base", xpos="far_left", ypos="head")
|
||||||
@ -1086,9 +1086,9 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
|
|
||||||
|
|
||||||
# Fireplace turns on.
|
# Fireplace turns on.
|
||||||
if not fire_in_fireplace:
|
if not states.fireplace_started:
|
||||||
pause .2
|
pause .2
|
||||||
$ fire_in_fireplace = True
|
$ states.fireplace_started = True
|
||||||
$ fireplace_OBJ.foreground = "fireplace_fire"
|
$ fireplace_OBJ.foreground = "fireplace_fire"
|
||||||
with d5
|
with d5
|
||||||
pause .8
|
pause .8
|
||||||
@ -1099,7 +1099,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
|
|
||||||
# Fire flashes green. # Tonks appears in the fireplace.
|
# Fire flashes green. # Tonks appears in the fireplace.
|
||||||
play sound "sounds/fire_woosh.ogg"
|
play sound "sounds/fire_woosh.ogg"
|
||||||
$ fire_in_fireplace = True
|
$ states.fireplace_started = True
|
||||||
show screen gfx_effect(690, 330, img="smoke", zoom=0.5)
|
show screen gfx_effect(690, 330, img="smoke", zoom=0.5)
|
||||||
pause .1
|
pause .1
|
||||||
$ fireplace_OBJ.foreground = "fireplace_greenfire"
|
$ fireplace_OBJ.foreground = "fireplace_greenfire"
|
||||||
@ -1112,7 +1112,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
|
|
||||||
# Fireplace turns off.
|
# Fireplace turns off.
|
||||||
stop background #Stops playing the fire SFX.
|
stop background #Stops playing the fire SFX.
|
||||||
$ fire_in_fireplace = False
|
$ states.fireplace_started = False
|
||||||
$ fireplace_OBJ.foreground = None
|
$ fireplace_OBJ.foreground = None
|
||||||
with d5
|
with d5
|
||||||
pause .2
|
pause .2
|
||||||
@ -1845,7 +1845,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
show cho_strip_personal_t3_e3_on_knees tonks_mouth_base cho_mouth_lip_bite cho_eyes_open_down as cg
|
show cho_strip_personal_t3_e3_on_knees tonks_mouth_base cho_mouth_lip_bite cho_eyes_open_down as cg
|
||||||
with d3
|
with d3
|
||||||
|
|
||||||
if cho_blowjob_done:
|
if states.cho.status.blowjob:
|
||||||
cho "But I've already seen-- I mean..."
|
cho "But I've already seen-- I mean..."
|
||||||
else:
|
else:
|
||||||
cho "..."
|
cho "..."
|
||||||
@ -2091,7 +2091,7 @@ label cc_pf_strip_T3_intro_E3:
|
|||||||
show cho_strip_personal_t3_e3_on_knees cho_mouth_open as cg
|
show cho_strip_personal_t3_e3_on_knees cho_mouth_open as cg
|
||||||
with d3
|
with d3
|
||||||
|
|
||||||
if cho_blowjob_done:
|
if states.cho.status.blowjob:
|
||||||
cho "*Ehm*... Haven't I already proved--"
|
cho "*Ehm*... Haven't I already proved--"
|
||||||
else:
|
else:
|
||||||
cho "But he's my--{w=0.2} And you--{w=0.2} Surely I can't just--"
|
cho "But he's my--{w=0.2} And you--{w=0.2} Surely I can't just--"
|
||||||
|
@ -28,7 +28,7 @@ label cc_pf_strip_T3_tonks:
|
|||||||
cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", flip=False, trans=fade)
|
cho "" ("base", "base", "base", "mid", xpos="mid", ypos="base", flip=False, trans=fade)
|
||||||
|
|
||||||
# Intro
|
# Intro
|
||||||
if doppler_done == False and succubus_done == False: # First time only.
|
if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
|
||||||
gen "About your teacher, Professor Tonks..." ("base", xpos="far_left", ypos="head")
|
gen "About your teacher, Professor Tonks..." ("base", xpos="far_left", ypos="head")
|
||||||
gen "That ability she has, it's quite... interesting, don't you think?" ("base", xpos="far_left", ypos="head")
|
gen "That ability she has, it's quite... interesting, don't you think?" ("base", xpos="far_left", ypos="head")
|
||||||
cho "It is! And exceptionally rare as well!" ("grin", "happyCl", "base", "mid")
|
cho "It is! And exceptionally rare as well!" ("grin", "happyCl", "base", "mid")
|
||||||
@ -91,7 +91,7 @@ label cc_pf_strip_T3_tonks:
|
|||||||
ton "Miss Chang." ("base", "narrow", "raised", "L")
|
ton "Miss Chang." ("base", "narrow", "raised", "L")
|
||||||
|
|
||||||
# Intro
|
# Intro
|
||||||
if doppler_done == False and succubus_done == False: # First time only.
|
if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
|
||||||
gen "Didn't fancy taking the fireplace this time?" ("base", xpos="far_left", ypos="head")
|
gen "Didn't fancy taking the fireplace this time?" ("base", xpos="far_left", ypos="head")
|
||||||
ton "Not today... I only use floo powder when I'm in a hurry." ("open", "base", "base", "mid")
|
ton "Not today... I only use floo powder when I'm in a hurry." ("open", "base", "base", "mid")
|
||||||
|
|
||||||
@ -104,7 +104,7 @@ label cc_pf_strip_T3_tonks:
|
|||||||
gen "Don't see why not..." ("grin", xpos="far_left", ypos="head")
|
gen "Don't see why not..." ("grin", xpos="far_left", ypos="head")
|
||||||
cho "Of course, Sir." ("soft", "narrow", "base", "downR")
|
cho "Of course, Sir." ("soft", "narrow", "base", "downR")
|
||||||
|
|
||||||
if doppler_done == False and succubus_done == False: # First time only.
|
if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False and states.cho.ev.inspect_her_body.tonks_succubus_encounter == False: # First time only.
|
||||||
cho "..." ("annoyed", "narrow", "worried", "down", cheeks="blush") # Embarrassed look down.
|
cho "..." ("annoyed", "narrow", "worried", "down", cheeks="blush") # Embarrassed look down.
|
||||||
cho "The headmaster wanted to see us strip for him again..." ("open", "narrow", "worried", "L", cheeks="blush")
|
cho "The headmaster wanted to see us strip for him again..." ("open", "narrow", "worried", "L", cheeks="blush")
|
||||||
if cho.is_worn("robe") or ( cho.is_worn("top") and cho.is_worn("bottom") ):
|
if cho.is_worn("robe") or ( cho.is_worn("top") and cho.is_worn("bottom") ):
|
||||||
@ -192,7 +192,7 @@ label cc_pf_strip_T3_tonks:
|
|||||||
|
|
||||||
jump cc_pf_strip_T3_tonks.strip_tonks
|
jump cc_pf_strip_T3_tonks.strip_tonks
|
||||||
|
|
||||||
#"\"How about Miss Granger?\"" if doppler_done == True and succubus_done == True:
|
#"\"How about Miss Granger?\"" if states.cho.ev.inspect_her_body.tonks_doppler_encounter == True and states.cho.ev.inspect_her_body.tonks_succubus_encounter == True:
|
||||||
#jump cc_pf_strip_T3_tonks.strip_hermione
|
#jump cc_pf_strip_T3_tonks.strip_hermione
|
||||||
|
|
||||||
|
|
||||||
@ -766,19 +766,19 @@ label .transformations:
|
|||||||
with d5
|
with d5
|
||||||
|
|
||||||
## Intro Events 1 and 2:
|
## Intro Events 1 and 2:
|
||||||
if doppler_done == False or succubus_done == False:
|
if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False or states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
|
||||||
|
|
||||||
# Ask Tonks if she's a Doppler or a Succubus.
|
# Ask Tonks if she's a Doppler or a Succubus.
|
||||||
# After asking her both questions, the next time you do the event she'll do some tranformations.
|
# After asking her both questions, the next time you do the event she'll do some tranformations.
|
||||||
|
|
||||||
if doppler_done == True or succubus_done == True: # You have asked her if she was one of these before.
|
if states.cho.ev.inspect_her_body.tonks_doppler_encounter == True or states.cho.ev.inspect_her_body.tonks_succubus_encounter == True: # You have asked her if she was one of these before.
|
||||||
ton "You're getting quite good at this, Miss Chang." ("base", "narrow", "base", "L")
|
ton "You're getting quite good at this, Miss Chang." ("base", "narrow", "base", "L")
|
||||||
cho "Thank you, Professor." ("base", "narrow", "base", "L", cheeks="blush")
|
cho "Thank you, Professor." ("base", "narrow", "base", "L", cheeks="blush")
|
||||||
gen "She's learning from the best." ("base", xpos="far_left", ypos="head")
|
gen "She's learning from the best." ("base", xpos="far_left", ypos="head")
|
||||||
if succubus_done:
|
if states.cho.ev.inspect_her_body.tonks_succubus_encounter :
|
||||||
gen "Who'd be better suited to teach her how to entice a man than a semen stealing she-devil!" ("base", xpos="far_left", ypos="head")
|
gen "Who'd be better suited to teach her how to entice a man than a semen stealing she-devil!" ("base", xpos="far_left", ypos="head")
|
||||||
ton "Please, Professor. I've already told you I'm not a Succubus..." ("open", "closed", "annoyed", "mid")
|
ton "Please, Professor. I've already told you I'm not a Succubus..." ("open", "closed", "annoyed", "mid")
|
||||||
else: # doppler_done
|
else: # states.cho.ev.inspect_her_body.tonks_succubus_encounter
|
||||||
gen "Who'd be better suited to teach her how to entice a man than a shapeshifter!" ("base", xpos="far_left", ypos="head")
|
gen "Who'd be better suited to teach her how to entice a man than a shapeshifter!" ("base", xpos="far_left", ypos="head")
|
||||||
ton "Please, Professor. I've already told you I'm not this... doppler creature you spoke of." ("open", "closed", "annoyed", "mid")
|
ton "Please, Professor. I've already told you I'm not this... doppler creature you spoke of." ("open", "closed", "annoyed", "mid")
|
||||||
ton "" ("annoyed", "narrow", "annoyed", "mid")
|
ton "" ("annoyed", "narrow", "annoyed", "mid")
|
||||||
@ -809,9 +809,9 @@ label .transformations:
|
|||||||
|
|
||||||
menu:
|
menu:
|
||||||
gen "(...)" ("base", xpos="far_left", ypos="head")
|
gen "(...)" ("base", xpos="far_left", ypos="head")
|
||||||
"\"A Doppler!\"" if doppler_done == False:
|
"\"A Doppler!\"" if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False:
|
||||||
jump .doppler_E1
|
jump .doppler_E1
|
||||||
"\"A Succubus!\"" if succubus_done == False:
|
"\"A Succubus!\"" if states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
|
||||||
jump .succubus_E1
|
jump .succubus_E1
|
||||||
|
|
||||||
|
|
||||||
@ -838,7 +838,7 @@ label .transformations:
|
|||||||
|
|
||||||
## Doppler Event 1 ##
|
## Doppler Event 1 ##
|
||||||
label cc_pf_strip_T3_tonks.doppler_E1:
|
label cc_pf_strip_T3_tonks.doppler_E1:
|
||||||
if doppler_done == False:
|
if states.cho.ev.inspect_her_body.tonks_doppler_encounter == False:
|
||||||
# Intro
|
# Intro
|
||||||
ton "*Hmmm?*... What's a \"doppler\"?" ("upset", "base", "base", "mid")
|
ton "*Hmmm?*... What's a \"doppler\"?" ("upset", "base", "base", "mid")
|
||||||
gen "What do you mean, what's a doppler?!" ("base", xpos="far_left", ypos="head")
|
gen "What do you mean, what's a doppler?!" ("base", xpos="far_left", ypos="head")
|
||||||
@ -856,7 +856,7 @@ label cc_pf_strip_T3_tonks.doppler_E1:
|
|||||||
cho "What kind of \"games\" is he talking about, Professor?" ("soft", "base", "worried", "L") # looking at Tonks. Small text
|
cho "What kind of \"games\" is he talking about, Professor?" ("soft", "base", "worried", "L") # looking at Tonks. Small text
|
||||||
ton "I haven't the foggiest..." ("mad", "base", "raised", "L") # looking back. Small text
|
ton "I haven't the foggiest..." ("mad", "base", "raised", "L") # looking back. Small text
|
||||||
|
|
||||||
$ doppler_done = True
|
$ states.cho.ev.inspect_her_body.tonks_doppler_encounter = True
|
||||||
gen "Dopplers are hideous creatures, you see... Both in character, and in appearance." ("angry", xpos="far_left", ypos="head")
|
gen "Dopplers are hideous creatures, you see... Both in character, and in appearance." ("angry", xpos="far_left", ypos="head")
|
||||||
cho "" ("annoyed", "base", "base", "mid")
|
cho "" ("annoyed", "base", "base", "mid")
|
||||||
ton "" ("upset", "narrow", "base", "mid")
|
ton "" ("upset", "narrow", "base", "mid")
|
||||||
@ -917,7 +917,7 @@ label cc_pf_strip_T3_tonks.doppler_E1:
|
|||||||
|
|
||||||
## Succubus Event 1 ##
|
## Succubus Event 1 ##
|
||||||
label cc_pf_strip_T3_tonks.succubus_E1:
|
label cc_pf_strip_T3_tonks.succubus_E1:
|
||||||
if succubus_done == False:
|
if states.cho.ev.inspect_her_body.tonks_succubus_encounter == False:
|
||||||
# Intro
|
# Intro
|
||||||
ton "*snort!*... For real?" ("crooked_smile", "happyCl", "shocked", "mid")
|
ton "*snort!*... For real?" ("crooked_smile", "happyCl", "shocked", "mid")
|
||||||
cho "Oh, I've heard of those, Professor!" ("grin", "happyCl", "base", "mid")
|
cho "Oh, I've heard of those, Professor!" ("grin", "happyCl", "base", "mid")
|
||||||
@ -927,7 +927,7 @@ label cc_pf_strip_T3_tonks.succubus_E1:
|
|||||||
$ ravenclaw += 10
|
$ ravenclaw += 10
|
||||||
cho "Thank you." ("smile", "narrow", "base", "downR", cheeks="blush") # happy
|
cho "Thank you." ("smile", "narrow", "base", "downR", cheeks="blush") # happy
|
||||||
|
|
||||||
$ succubus_done = True
|
$ states.cho.ev.inspect_her_body.tonks_succubus_encounter = True
|
||||||
ton "I mean... I'm quite flattered, Professor..." ("open", "narrow", "raised", "mid")
|
ton "I mean... I'm quite flattered, Professor..." ("open", "narrow", "raised", "mid")
|
||||||
ton "Who doesn't want to be compared to a demonic, sex-driven temptress!" ("soft", "narrow", "base", "mid", hair="horny")
|
ton "Who doesn't want to be compared to a demonic, sex-driven temptress!" ("soft", "narrow", "base", "mid", hair="horny")
|
||||||
cho "" ("annoyed", "base", "base", "mid", cheeks="blush")
|
cho "" ("annoyed", "base", "base", "mid", cheeks="blush")
|
||||||
|
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Load Diff
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Load Diff
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Loading…
Reference in New Issue
Block a user