Eventqueue Bug fix
* Fixed events not being marked as completed
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@ -306,10 +306,10 @@ init -1 python:
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# if abnormal: # Irrelevant
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# if abnormal: # Irrelevant
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# return
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# return
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if renpy.game.context().return_stack:
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# if renpy.game.context().return_stack:
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# If return stack exists, ignore, because we're probably in a call label.
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# # If return stack exists, ignore, because we're probably in a call label.
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# We only allow room_menu, to pass.
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# # We only allow room_menu, to pass.
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return
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# return
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if self.started: # Event cancelled abnormally?
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if self.started: # Event cancelled abnormally?
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