Eventqueue Bug fix

* Fixed events not being marked as completed
This commit is contained in:
LoafyLemon 2024-05-21 00:06:46 +01:00
parent 07489362c8
commit b6091a839d

View File

@ -306,10 +306,10 @@ init -1 python:
# if abnormal: # Irrelevant # if abnormal: # Irrelevant
# return # return
if renpy.game.context().return_stack: # if renpy.game.context().return_stack:
# If return stack exists, ignore, because we're probably in a call label. # # If return stack exists, ignore, because we're probably in a call label.
# We only allow room_menu, to pass. # # We only allow room_menu, to pass.
return # return
if self.started: # Event cancelled abnormally? if self.started: # Event cancelled abnormally?