Vibrator Event - Additional Menu option

* Added option to send Hermione away if Public path isn't available.
This commit is contained in:
Johnny 2022-10-09 23:49:33 +02:00
parent 94b86e0b55
commit be85fbbda2

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@ -306,10 +306,48 @@ label hg_vibrators:
her "But it's already past curfew..." her "But it's already past curfew..."
gen "Oh, right..." ("base", xpos="far_left", ypos="head") gen "Oh, right..." ("base", xpos="far_left", ypos="head")
nar "This option is only available during the day." nar "This option is only available during the day."
"-That shall do for now-" if _temp_lockout or not game.daytime:
jump .choices jump her_vibrators_nevermind
"-Have her stay for a personal session-": "-Have her stay for a personal session-":
jump hg_vibrators_personal jump hg_vibrators_personal
label her_vibrators_nevermind:
gen "In that case, that shall do for now." ("base", xpos="far_left", ypos="head")
her "Really?!" ("angry", "base", "base", "mid")
if not game.daytime:
gen "Yes, I've realised that my options are too limited at night." ("base", xpos="far_left", ypos="head")
her "Options?" ("angry", "base", "base", "mid")
gen "Yes, I know. It's a difficult concept, but I do in fact have options at times." ("base", xpos="far_left", ypos="head")
her "..." ("annoyed", "base", "base", "mid")
gen "You can leave the vibrators here on my desk." ("base", xpos="far_left", ypos="head")
gen "Off you go." ("base", xpos="far_left", ypos="head")
else:
gen "Yes, you can leave the vibrators with me, if you like." ("base", xpos="far_left", ypos="head")
if her_tier >= 5: #wants to keep them
her "Oh... *Ehm*..." ("soft", "base", "base", "mid", cheeks="blush")
gen "Or you could keep them, of course." ("base", xpos="far_left", ypos="head")
her "Thank you..." ("soft", "base", "base", "R", cheeks="blush")
else:
her "Oh, okay then..." ("soft", "base", "base", "mid", cheeks="blush")
show vibrators_floor at Transform(xpos=340, ypos=355, zoom=0.5)
with d5
$ hermione.equip(her_outfit_last)
$ hermione.hide()
with fade
pause 1
if game.daytime:
her "Good day then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
gen "Until next time." ("base", xpos="far_left", ypos="head")
else:
her "Good night then, [genie_name]." ("open", "base", "base", "mid", cheeks="blush")
gen "Good night, [hermione_name]." ("base", xpos="far_left", ypos="head")
call her_walk(action="leave")
hide vibrators_floor
with d5
jump end_hermione_event
label hg_vibrators_fail: label hg_vibrators_fail:
her "What on earth is this?!" ("angry", "base", "base", "mid") her "What on earth is this?!" ("angry", "base", "base", "mid")