Bugfix
* Fixed stuck animation for looping animations
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@ -114,7 +114,7 @@ init 5 python:
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rv = renpy.Render(frame_width, frame_height)
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rv = renpy.Render(frame_width, frame_height)
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rv.blit(cr.subsurface((frame_x, frame_y, frame_width, frame_height)), (0, 0))
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rv.blit(cr.subsurface((frame_x, frame_y, frame_width, frame_height)), (0, 0))
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if st > self.atl_time_total:
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if not self.atl_looping and st > self.atl_time_total:
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renpy.timeout(0)
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renpy.timeout(0)
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elif not renpy.game.less_updates:
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elif not renpy.game.less_updates:
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renpy.redraw(self, interval - time)
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renpy.redraw(self, interval - time)
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