Bug fixes
* Fixed Hermione's card game job opportunity logic * Fixed keysym lacking an action in save ui. * Fixed missing image definitions * Fixed outfit randomizer affecting bodypart layers * Fixed a typo
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@ -36,22 +36,22 @@ label hermione_talk:
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#"This job is only available during the day."
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#"This job is only available during the day."
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#jump working_menu
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#jump working_menu
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"-Hidden-" (style="disabled") if game.daytime and not cardgame_work and not her_outfit_poker.unlocked:
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"-Hidden-" (style="disabled") if not cardgame_work or not poker_outfit_ITEM.unlocked:
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"You haven't unlocked this job opportunity yet."
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"You haven't unlocked this job opportunity yet."
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jump working_menu
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jump working_menu
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"-Work by advertising the card game-" if game.daytime and cardgame_work and her_outfit_poker.unlocked:
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"-Work by advertising the card game-" (style="disabled") if cardgame_work and poker_outfit_ITEM.unlocked and not her_outfit_poker.unlocked:
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jump job_5
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"-Work by advertising the card game-" (style="disabled") if game.daytime and cardgame_work and not her_outfit_poker.unlocked:
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gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
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gen "(I'll need an outfit for Hermione if I want her to work.)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe the twins have something fitting for her in their stock.)" ("base", xpos="far_left", ypos="head")
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jump working_menu
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jump working_menu
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"-Work by advertising the card game-" (style="disabled") if not game.daytime and cardgame_work:
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"-Work by advertising the card game-" (style="disabled") if not game.daytime and cardgame_work and her_outfit_poker.unlocked:
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"This job is only available during the day."
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"This job is only available during the day."
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jump working_menu
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jump working_menu
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"-Work by advertising the card game-" if game.daytime and cardgame_work and her_outfit_poker.unlocked:
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jump job_5
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"-Never mind-":
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"-Never mind-":
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jump hermione_talk
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jump hermione_talk
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@ -230,6 +230,8 @@ image scrollbar_vertical_idle_bar = Solid("#726363")
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image scrollbar_vertical_selected_idle_bar = "scrollbar_vertical_idle_bar"
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image scrollbar_vertical_selected_idle_bar = "scrollbar_vertical_idle_bar"
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image scrollbar_vertical_hover_bar = Solid("#726363")
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image scrollbar_vertical_hover_bar = Solid("#726363")
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image scrollbar_vertical_selected_hover_bar = "scrollbar_vertical_hover_bar"
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image scrollbar_vertical_selected_hover_bar = "scrollbar_vertical_hover_bar"
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image scrollbar_vertical_insensitive_bar = "scrollbar_vertical_idle_bar"
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image scrollbar_vertical_selected_insensitive_bar = "scrollbar_horizontal_idle_bar"
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@ -118,7 +118,7 @@ screen file_slots(title):
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textbutton _("{#auto_page}A") action FilePage("auto") keysym "K_a"
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textbutton _("{#auto_page}A") action FilePage("auto") keysym "K_a"
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if config.has_quicksave:
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if config.has_quicksave:
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textbutton _("{#quick_page}Q") action FilePage("quick") keysym
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textbutton _("{#quick_page}Q") action FilePage("quick") keysym "K_q"
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$ page_modifier = max(0, int(FilePageName(str(page_modifier+9), str(page_modifier+9)))-9)
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$ page_modifier = max(0, int(FilePageName(str(page_modifier+9), str(page_modifier+9)))-9)
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@ -348,6 +348,8 @@ label wardrobe_menu():
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valid_choices += [None]
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valid_choices += [None]
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elif k == "hair":
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elif k == "hair":
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pass
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pass
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elif k in char_active.body_layers:
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pass
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else:
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else:
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valid_choices += [None]
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valid_choices += [None]
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