Wheelmenu placeholders
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game/images/interface/wheelmenu/wheelmenu_button.png
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game/images/interface/wheelmenu/wheelmenu_button.png
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@ -76,8 +76,8 @@ style wheelmenu_window is empty:
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anchor (0.5, 0.5)
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style wheelmenu_button is empty:
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background "#ffffffc0"
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hover_background "#ffffffff"
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background Transform("wheelmenu_button", xysize=(48,48))
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hover_background At(Transform("wheelmenu_button", xysize=(48,48)), pulse_hover)
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xysize (48, 48)
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anchor (0.5, 0.5)
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@ -10,8 +10,8 @@ default phoenix_OBJ = RoomObject(
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focus_mask="phoenix_idle",
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background="phoenix_feather",
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action={
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"Feed": (Text("Feed"), Jump("phoenix_feed"), "True"),
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"Pet": (Text("Pet"), Jump("phoenix_pet"), "True")
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"Feed": (Text("🍔", align=(0.5, 0.5)), Jump("phoenix_feed"), "True"),
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"Pet": (Text("🖐️", align=(0.5, 0.5)), Jump("phoenix_pet"), "True")
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},
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tooltip="Phoenix"
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)
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@ -25,11 +25,11 @@ default desk_OBJ = RoomObject(
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hover="ch_gen sit_behind_desk_hover",
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focus_mask="ch_gen sit_behind_desk",
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action={
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"Sleep": (Text("Slee"), If(game.daytime, Return("night_start"), Return("day_start")), "True"),
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"Jerk Off": (Text("Jerk"), Jump("jerk_off"), "True"),
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"Do Paperwork": (Text("Work"), Jump("paperwork"), "True"),
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"Open Inventory": (Text("Inve"), Jump("inventory"), "True"),
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"Open Deck Builder": (Text("Deck"), Jump("deck_builder"), "states.cardgame.unlocked"),
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"Sleep": (Text("💤", align=(0.5, 0.5)), If(game.daytime, Return("night_start"), Return("day_start")), "True"),
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"Jerk Off": (Text("🍆", align=(0.5, 0.5)), Jump("jerk_off"), "True"),
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"Do Paperwork": (Text("📝", align=(0.5, 0.5)), Jump("paperwork"), "True"),
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"Open Inventory": (Text("🎒", align=(0.5, 0.5)), Jump("inventory"), "True"),
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"Open Deck Builder": (Text("🃏", align=(0.5, 0.5)), Jump("deck_builder"), "states.cardgame.unlocked"),
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},
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hovered=Show(
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"gui_tooltip",
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