Wheelmenu placeholders

This commit is contained in:
LoafyLemon 2024-04-17 19:23:53 +01:00
parent 5b16c80dac
commit f267528d4f
3 changed files with 12 additions and 9 deletions

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game/images/interface/wheelmenu/wheelmenu_button.png (Stored with Git LFS) Normal file

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@ -76,8 +76,8 @@ style wheelmenu_window is empty:
anchor (0.5, 0.5) anchor (0.5, 0.5)
style wheelmenu_button is empty: style wheelmenu_button is empty:
background "#ffffffc0" background Transform("wheelmenu_button", xysize=(48,48))
hover_background "#ffffffff" hover_background At(Transform("wheelmenu_button", xysize=(48,48)), pulse_hover)
xysize (48, 48) xysize (48, 48)
anchor (0.5, 0.5) anchor (0.5, 0.5)

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@ -10,8 +10,8 @@ default phoenix_OBJ = RoomObject(
focus_mask="phoenix_idle", focus_mask="phoenix_idle",
background="phoenix_feather", background="phoenix_feather",
action={ action={
"Feed": (Text("Feed"), Jump("phoenix_feed"), "True"), "Feed": (Text("🍔", align=(0.5, 0.5)), Jump("phoenix_feed"), "True"),
"Pet": (Text("Pet"), Jump("phoenix_pet"), "True") "Pet": (Text("🖐️", align=(0.5, 0.5)), Jump("phoenix_pet"), "True")
}, },
tooltip="Phoenix" tooltip="Phoenix"
) )
@ -25,11 +25,11 @@ default desk_OBJ = RoomObject(
hover="ch_gen sit_behind_desk_hover", hover="ch_gen sit_behind_desk_hover",
focus_mask="ch_gen sit_behind_desk", focus_mask="ch_gen sit_behind_desk",
action={ action={
"Sleep": (Text("Slee"), If(game.daytime, Return("night_start"), Return("day_start")), "True"), "Sleep": (Text("💤", align=(0.5, 0.5)), If(game.daytime, Return("night_start"), Return("day_start")), "True"),
"Jerk Off": (Text("Jerk"), Jump("jerk_off"), "True"), "Jerk Off": (Text("🍆", align=(0.5, 0.5)), Jump("jerk_off"), "True"),
"Do Paperwork": (Text("Work"), Jump("paperwork"), "True"), "Do Paperwork": (Text("📝", align=(0.5, 0.5)), Jump("paperwork"), "True"),
"Open Inventory": (Text("Inve"), Jump("inventory"), "True"), "Open Inventory": (Text("🎒", align=(0.5, 0.5)), Jump("inventory"), "True"),
"Open Deck Builder": (Text("Deck"), Jump("deck_builder"), "states.cardgame.unlocked"), "Open Deck Builder": (Text("🃏", align=(0.5, 0.5)), Jump("deck_builder"), "states.cardgame.unlocked"),
}, },
hovered=Show( hovered=Show(
"gui_tooltip", "gui_tooltip",