Commit Graph

11 Commits

Author SHA1 Message Date
13a7017773 Convert Hermione's Personal Favours into the new Event system to address code logic bugs.
* Added internal counter for queues
* Simplified global vars for event completion checks.
* Temporarily disabled Hermione's statistics menu
* Replaced counter/points checks with status flags.
* Disabled debug profiling for images
2023-06-24 23:27:13 +01:00
b1d470a1d0 Proofreading 2023-05-10 17:03:05 +02:00
be1fecbc11 Refactor variables - Part 3 2023-04-03 01:30:15 +01:00
670e7d82fb Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
8ad59d1421 Bug fixes
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
dc212e80d1 Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
22b6e66f53 CDS - Random
* Implemented random dialogue CDS supporting:
 - If statements
 - Renpy statements
 - Renpy blocks
 - Prediction
 - Expression editor (yay!)
 - Parsing errors handling
* Refactored randomized dialogues to use `random` CDS
* Removed obsolete code
2023-03-10 23:09:32 +00:00
d6e8efaaa3 Refactoring 2022-09-29 22:19:55 +01:00
42756113b8 WTS 2022-05-17 00:48:22 +01:00