8aba361ea9
Refactoring + Environment
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* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
a380696421
Cho's Personal Favours and bug fixes
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* Converted Cho's personal favours into the new system, and cleaned up relevant code.
* Fixed floating dust effect restarting on every interaction
* Refactoring
2023-07-02 19:14:48 +01:00
01c0ccd585
Minor writing fixes/additions.
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* Added additional dialogues for when Hermione agrees to perform favours, even though Gryffindor is in the lead.
* Minor fixes
2023-05-17 16:14:18 +02:00
7f9bbda2f5
Face parameter removal (Cho)
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* Removed face parameter for Cho and reposed events that relied on it.
* Minor fix.
2023-05-11 18:59:55 +02:00
3c2dcf3e5f
Proofreading
2023-05-06 15:45:52 +02:00
11fcc2acf4
Refactoring blush and tears (Cho)
2023-04-26 01:09:08 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
b5cc8da4c4
Fixes and more
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* Fixed miss-named Cho "crooked_smile" expression.
* Fixed Tonks' "Morph" effect being delayed in some instances.
* Fixed some calls showing multiple ">".
* Removed bld and blktone in some places where it's replaced by inner thought and narrator character.
* Minor writing fixes.
* Minor character positioning fixes.
2023-03-17 16:48:17 +01:00
8ad59d1421
Bug fixes
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* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
129b9256e1
Fixes and more
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* Re-added Tonks' Silky dress using in-engine opacity to allow 0 opacity.
* Adjusted some calls to work with new bld/blktone functions.
* Fixed Hermione talking about herself rather than genie. (nickname)
* Minor writing and positioning fixes
2023-03-15 20:52:15 +01:00
14ca2bfba6
Fixes and improvements
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* Removed blktone in some places where "nar" character already applies it.
* Added some dialogue options during "cc_pf_talk_T1_intro_E2".
2023-03-13 13:54:13 +01:00
dc212e80d1
Audio
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* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
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* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
96f0113c95
Nicknames
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* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
2023-03-01 22:14:00 +00:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00