* Fixed a regression in music playback * Unexposed monkey-patched engine functions to avoid issues
* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
* Reworked narrator calls and unified them across the entire game * Added narrator screen inheriting from say screen * Removed obsolete narrator code