Commit Graph

23 Commits

Author SHA1 Message Date
91d0904284 Fixes and minor additions
* Added missing Snape posing during inside Snape's office.
* Added some randomized writing when you try to use Snape's brewing station when he's there.
* Adjusted "Head" ypos posing for consistency.
2024-09-25 15:12:45 +02:00
1c813f5efb Bug fixes
* Fixed teleport animation issues
* Reimplemented and fixed 'centered' speaker
* Removed menu yalign params (obsolete)
* Reimplemented side image support for speakers
* Fixed selected item usable state for non-owned items in inventory
2024-09-24 16:32:33 +01:00
8d7a685b58 Kinetic text 2024-06-14 13:42:47 +02:00
8f8b9f2f80 Replace redundant call label with a scene statement 2024-05-19 21:15:26 +01:00
7069cc1294 Refactoring
* Refactored old house points references
* Updates set_points method to use a dict to work with multiple changes at once.
2024-04-27 15:24:14 +01:00
ec991ccd22 Refactoring gold checks 2024-04-25 20:12:50 +01:00
683af5ae42 Bug fix
* Removed broke transition vpunch_repeat
2023-07-16 22:17:58 +01:00
14c678117d Cho hair layer split and fix
* Split Cho's Ponytail into back/front layers.
* Added notice at the end of Snape Hangouts.
* Minor fixes.
2023-06-03 14:20:45 +02:00
3c2dcf3e5f Proofreading 2023-05-06 15:45:52 +02:00
915a1e25ab Refactoring blush and tears (Hermione) 2023-04-26 01:21:55 +01:00
11fcc2acf4 Refactoring blush and tears (Cho) 2023-04-26 01:09:08 +01:00
bdc5a8be49 Bug fixes
* Fixed CGController incompatibility with Ren'py automatic image definition system causing issues with Cho handjob/blowjob CG scenes
* Converted introductory CGs into show statements
* Converted quidditch CGs into show statements
* Converted potions CGs into show statements
* Reviewed and removed redundant CG code
2023-04-19 01:03:54 +01:00
670e7d82fb Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
b5cc8da4c4 Fixes and more
* Fixed miss-named Cho "crooked_smile" expression.
* Fixed Tonks' "Morph" effect being delayed in some instances.
* Fixed some calls showing multiple ">".

* Removed bld and blktone in some places where it's replaced by inner thought and narrator character.
* Minor writing fixes.
* Minor character positioning fixes.
2023-03-17 16:48:17 +01:00
8ad59d1421 Bug fixes
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
e482eb8eea Minor fixes 2023-03-12 00:25:12 +01:00
dc212e80d1 Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
96f0113c95 Nicknames
* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
2023-03-01 22:14:00 +00:00
e4a77ced9e Fixed incorrect xpos usage on character doll positions. 2022-06-19 18:05:43 +02:00
d86d0ac69d Lint improvements
* Added lint ignore tag detection for spoken strings.
* Fixed lint incorrectly marking newline characters as multiple spaces.
* Fixed lint incorrect behaviour for oxford commas.
* Fixed issues exposed by lint.
* Removed unreachable code.
2022-05-20 19:48:05 +01:00
42756113b8 WTS 2022-05-17 00:48:22 +01:00