085a4d8e9c
Refactoring weather checks
2024-04-25 20:15:36 +01:00
333fdfed51
Refactoring day checks
2024-04-25 20:14:25 +01:00
ec991ccd22
Refactoring gold checks
2024-04-25 20:12:50 +01:00
b56d84a301
Refactoring cheats checks
2024-04-25 20:11:30 +01:00
cc6fe6909c
Refactoring difficulty checks
2024-04-25 20:10:46 +01:00
8aba361ea9
Refactoring + Environment
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* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
9d76d6088f
Engine, Wheel menu, intro, bug fixes
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* Added IfExpr Action.
* Added string evals for If func.
* Added reset_action method for RoomObject class.
* Added new actions appropriate for room relevant objects.
* Fixed a potential issue with reset_variables method within Events class.
* Fixed single button radius calculation in wheel menu
* Fixed crash if a null list of actions was supplied to create_wheelmenu method.
* Converted intro to use wheel menu actions.
* Split existing room object labels where it made sense.
2024-04-22 18:11:01 +01:00
0c564a521b
Use expression instead of image
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the only documented lingua
this is AST-equivalent
(cherry picked from commit 542db72609
)
2024-03-24 16:19:01 +00:00
f8a1d75d9b
Bug fixes
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* Added missing hooch head icon
* Removed leftover references to update_interface functionality
* Fixed missing directory for expressions causing crashes in character studio
* Fixed unlock state detection in character studio
* Fixed hooch studio crash
2023-04-09 20:54:15 +01:00
3f82e76bb3
Bug fixes
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* Fixed missing snape zoom assignment
* Fixed new game speaker using wrong syntax
2023-04-05 22:44:47 +01:00
670e7d82fb
Refactor variables - Part 2
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* Finished refactoring quest and character vars
* Removed quest class (superseded)
2023-04-03 00:48:38 +01:00
b28a3e250d
Refactor variables - Part 1
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* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
8ad59d1421
Bug fixes
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* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
dc212e80d1
Audio
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* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
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* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
96f0113c95
Nicknames
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* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
2023-03-01 22:14:00 +00:00
d6e8efaaa3
Refactoring
2022-09-29 22:19:55 +01:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00