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8f8b9f2f80
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Replace redundant call label with a scene statement
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2024-05-19 21:15:26 +01:00 |
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7069cc1294
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Refactoring
* Refactored old house points references
* Updates set_points method to use a dict to work with multiple changes at once.
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2024-04-27 15:24:14 +01:00 |
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8aba361ea9
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Refactoring + Environment
* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
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2024-04-25 19:49:09 +01:00 |
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224194754f
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Avoid using unnecessary screens
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2024-04-02 13:44:04 +01:00 |
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e3c5fb609d
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Avoid python statement
(cherry picked from commit 22348f0901 )
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2024-04-02 13:41:44 +01:00 |
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6860614062
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Use the correct operator(s) for None
(cherry picked from commit 837d6b378e )
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2024-03-24 17:06:06 +00:00 |
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b28a3e250d
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Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
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2023-03-31 23:41:48 +01:00 |
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dc212e80d1
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Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
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2023-03-11 22:01:39 +00:00 |
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b2e7c44b2e
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Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
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2023-03-11 19:43:02 +00:00 |
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d6e8efaaa3
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Refactoring
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2022-09-29 22:19:55 +01:00 |
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42756113b8
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WTS
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2022-05-17 00:48:22 +01:00 |
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