Commit Graph

16 Commits

Author SHA1 Message Date
1c813f5efb Bug fixes
* Fixed teleport animation issues
* Reimplemented and fixed 'centered' speaker
* Removed menu yalign params (obsolete)
* Reimplemented side image support for speakers
* Fixed selected item usable state for non-owned items in inventory
2024-09-24 16:32:33 +01:00
ac62b9c8f9 Kinetic text
* More kinetic text additions.
2024-06-06 17:36:26 +02:00
8aba361ea9 Refactoring + Environment
* Partially sunset `game` var store and move relevant special variables inside `states` store.
* Replace `game.daytime` -> `states.env.daytime`
2024-04-25 19:49:09 +01:00
d4726d3be2 Fix and improve big_bang (by
Gouvernathor)

the "on show" wasn't working for some reason and wasn't necessary anyway
easeout was probaly mixed up with easein, in any case easein renders much better
using easein_cubic for a sharper explosion
2024-03-24 17:56:01 +00:00
bca24d96bc Proofreading 2023-06-25 17:36:40 +02:00
915a1e25ab Refactoring blush and tears (Hermione) 2023-04-26 01:21:55 +01:00
a92420cbec Refactor ball CG
* Refactored Hermione's ball event CG
* Removed dynamic_cg function (Superseded)
2023-04-08 21:59:34 +01:00
b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
bbcaba9c03 Bug fix
* Fixed regex replace issue with comments (Thanks @vorjat!)
2023-03-16 23:41:47 +00:00
8ad59d1421 Bug fixes
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
01a2df27e7 Transitions and Bug fixes
* Moved transition definitions into their own file.
* Removed narrator name and side image
* Added automatic narrator speaker fade
* Added automatic inner thought gradient fade
* Fixed night.ogg playback
2023-03-12 21:40:16 +00:00
dc212e80d1 Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
fed21d20de Minor fixes
* Fixed missing expression during "a bad time to disrobe" mirror story.
* Minor writing fixes.
2023-03-08 16:12:03 +01:00
d86d0ac69d Lint improvements
* Added lint ignore tag detection for spoken strings.
* Fixed lint incorrectly marking newline characters as multiple spaces.
* Fixed lint incorrect behaviour for oxford commas.
* Fixed issues exposed by lint.
* Removed unreachable code.
2022-05-20 19:48:05 +01:00
42756113b8 WTS 2022-05-17 00:48:22 +01:00