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670e7d82fb
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Refactor variables - Part 2
* Finished refactoring quest and character vars
* Removed quest class (superseded)
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2023-04-03 00:48:38 +01:00 |
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b28a3e250d
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Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
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2023-03-31 23:41:48 +01:00 |
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bbcaba9c03
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Bug fix
* Fixed regex replace issue with comments (Thanks @vorjat!)
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2023-03-16 23:41:47 +00:00 |
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8ad59d1421
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Bug fixes
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
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2023-03-16 22:55:14 +00:00 |
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dc212e80d1
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Audio
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
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2023-03-11 22:01:39 +00:00 |
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b2e7c44b2e
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Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
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2023-03-11 19:43:02 +00:00 |
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22b6e66f53
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CDS - Random
* Implemented random dialogue CDS supporting:
- If statements
- Renpy statements
- Renpy blocks
- Prediction
- Expression editor (yay!)
- Parsing errors handling
* Refactored randomized dialogues to use `random` CDS
* Removed obsolete code
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2023-03-10 23:09:32 +00:00 |
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96f0113c95
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Nicknames
* Unified naming convention for nicknames as per writer's request
* Fixed dum lack of dynamic name flag
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2023-03-01 22:14:00 +00:00 |
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56ccffb8a2
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Minor writing fixes
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2022-06-24 18:00:51 +02:00 |
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42756113b8
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WTS
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2022-05-17 00:48:22 +01:00 |
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