c64635aace
Save calling update_character_map_locations several times
2023-11-16 00:49:14 +01:00
ef62f74eed
replace equivalent with statement
2023-11-16 00:14:04 +01:00
9a3fe1df65
Reform random map locations
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the locations of the different characters aren't independant, but they weren't in the first place
2023-11-16 00:13:42 +01:00
77e40301c9
Use statements instead of equivalents
2023-11-15 23:47:24 +01:00
42f690f966
Avoid circular reference
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it clogs pickling and garbage-collecting
2023-11-15 23:46:46 +01:00
884c264f04
No it doesn't
2023-11-15 23:41:29 +01:00
23a264c8f4
Better text in screens
2023-11-15 23:24:55 +01:00
32cf1de3a0
Auto-cleanup public variables
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I chose not to add them directly in the screen, to keep it readable
but even though they're still global variables, now they are dynamic and cleaned as soon as we exit the menu
2023-11-15 23:06:04 +01:00
c493a4b9aa
Clean most stats variables from the global store
2023-11-15 22:51:38 +01:00
1618fc378f
Fix genie reform
2023-11-15 22:51:10 +01:00
bbc1df1ea6
Use define for constants
2023-11-15 21:34:14 +01:00
ca64492beb
Further clean junk variable
2023-11-15 21:26:57 +01:00
3d62c8b818
Add style, clean junk variables
2023-11-15 21:25:10 +01:00
bb2edc9a7b
Simplify function
2023-11-15 21:24:47 +01:00
2ccece1a3d
Use repr instead of manually added single quotes
2023-11-15 20:54:03 +01:00
8b6627f588
Improve ATL syntax
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use the dedicated xycenter property
avoid setting the previous end-interpolation values before starting the new one, to avoid a jump if the player advances too quickly (also shortens the code)
add subpixel True, even though it doesn't seem very effective
prepare improvement in next renpy version
2023-11-15 20:44:48 +01:00
40ddb29185
Simplify generic CG code
2023-11-15 20:44:46 +01:00
aa95f701dc
Better animation
2023-11-15 20:44:44 +01:00
641893217e
Simplify some code
2023-11-15 20:44:42 +01:00
3a429070fc
Reform genie layeredimage
2023-11-15 20:44:39 +01:00
15e3e240fc
Repr instead of adding quotes
2023-11-15 20:44:36 +01:00
9c274bee6f
Simplify hide/show expression
2023-11-15 20:44:35 +01:00
eeb68cb6c6
Fix test call
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it raised an exception in my case, and I'm fairly sure this is how it's supposed to work
also adds a complimentary hidden reset at the end
2023-11-15 20:44:33 +01:00
5460ec2572
Remove now-unused reset_variables relying on implem details
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It is used in a txt draft which I didn't change, it can be done if deemed necessary
I think this function should be kept off, as it is both more dangerous and slower than the workarounds
2023-11-15 20:44:30 +01:00
2e17dd2582
Avoid using reset_variables
2023-11-15 20:43:34 +01:00
78230893a8
Avoid using lists
2023-11-15 20:43:32 +01:00
3b6dd38e19
Use childful transforms as displayable
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that's not *explicitly* documented, but it won't change any time soon
also deletes a placeholder image
2023-11-15 20:43:30 +01:00
a9dc195379
Upgrade other uses of image manipulators
2023-11-15 20:43:28 +01:00
985a0a79ed
Modernize use of matrixcolor
2023-11-15 20:43:25 +01:00
9d52bd9c92
Hasten ConditionSwitch-es
2023-11-15 20:43:23 +01:00
542db72609
Use expression instead of image
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the only documented lingua
this is AST-equivalent
2023-11-15 20:43:20 +01:00
6dc1a04810
Factorize jumps in the elif
2023-11-15 20:43:18 +01:00
9b419fcbc3
Hasten elif chain
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avoid reevaluating the choice equality
2023-11-15 20:43:15 +01:00
976455bfc9
Use renpy statement instead of python equivalent
2023-11-15 20:43:13 +01:00
4c52d1638f
Use dynamic variable and condense menu-label syntax
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The label is jumped to and not called, but the variable will still clean itself up eventually
2023-11-15 20:43:11 +01:00
4ec94d28f5
Convert ball_hint to a screen variable
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no leak
2023-11-15 20:43:10 +01:00
f51f3a30a1
Use the call screen statement in this case
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this particular syntax is very precisely documented in the screens page
2023-11-15 20:43:08 +01:00
8d4216a476
Better None syntax
2023-11-15 20:43:05 +01:00
da636e93ab
Simpler inline conditional
2023-11-15 20:43:04 +01:00
6a4b56a182
Avoid extraneous bool call
2023-11-15 20:43:01 +01:00
36d3a5d1a7
Sort in-place to save time
2023-11-15 20:42:59 +01:00
a606fc9ca2
Use python hide instead of a single-use function
2023-11-15 20:42:57 +01:00
925cf611c1
Fix indent
2023-11-15 20:42:55 +01:00
15c998cd5a
Weird variable setting
2023-11-15 20:42:52 +01:00
3e86094b0b
Fix misuse of variable
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- don't use a reserved name (starting with an underscore)
- use a file-local mangled name (starting with two underscores
- use renpy.dynamx to cleanup the variable automatically
2023-11-15 20:42:50 +01:00
e80bd9e6e6
Repr instead of adding simple quotes manually
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it's a tad slower but it's a better general practice and we're in an error handling branch anyway
2023-11-15 20:42:48 +01:00
21cb97b2e2
Sirt in-place to save time
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not the first time, so that we can still pass it iterators
2023-11-15 20:42:45 +01:00
b21e179df0
Simplify that call
2023-11-15 20:42:43 +01:00
94a6f9302b
skip unnecessary lambda
2023-11-15 20:42:41 +01:00
52ed1d37de
Scrap some prepended newlines
2023-11-15 15:42:23 +00:00