915a1e25ab
Refactoring blush and tears (Hermione)
2023-04-26 01:21:55 +01:00
a92420cbec
Refactor ball CG
...
* Refactored Hermione's ball event CG
* Removed dynamic_cg function (Superseded)
2023-04-08 21:59:34 +01:00
b28a3e250d
Refactor variables - Part 1
...
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00
bbcaba9c03
Bug fix
...
* Fixed regex replace issue with comments (Thanks @vorjat!)
2023-03-16 23:41:47 +00:00
8ad59d1421
Bug fixes
...
* Fixed a regression in music playback
* Unexposed monkey-patched engine functions to avoid issues
2023-03-16 22:55:14 +00:00
01a2df27e7
Transitions and Bug fixes
...
* Moved transition definitions into their own file.
* Removed narrator name and side image
* Added automatic narrator speaker fade
* Added automatic inner thought gradient fade
* Fixed night.ogg playback
2023-03-12 21:40:16 +00:00
dc212e80d1
Audio
...
* Added `sound` sfx channel
* Refactored and unified sound & music calls
* Fixed missing sounds in astoria events
* Removed hide_screens label (Redundant)
* Removed play_music, play_sound call labels
2023-03-11 22:01:39 +00:00
b2e7c44b2e
Narrator
...
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00
fed21d20de
Minor fixes
...
* Fixed missing expression during "a bad time to disrobe" mirror story.
* Minor writing fixes.
2023-03-08 16:12:03 +01:00
d86d0ac69d
Lint improvements
...
* Added lint ignore tag detection for spoken strings.
* Fixed lint incorrectly marking newline characters as multiple spaces.
* Fixed lint incorrect behaviour for oxford commas.
* Fixed issues exposed by lint.
* Removed unreachable code.
2022-05-20 19:48:05 +01:00
42756113b8
WTS
2022-05-17 00:48:22 +01:00