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No commits in common. "0b477fb7628d8df66be450a1c6451979bae4709e" and "8d799e4b99e1b4478abc423b201de8a505f6046f" have entirely different histories.
0b477fb762
...
8d799e4b99
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@ -360,7 +360,7 @@ label hg_butt_plugs:
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her "The solution?" ("disgust", "wink", "base", "mid")
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gen "Here." ("base", xpos="far_left", ypos="head")
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call give_gift(_("You hand hermione the jar of anal lubricant."), anal_lube_ITEM)
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call give_gift("You hand hermione the jar of anal lubricant.",anal_lube_ITEM)
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her "!!!" ("clench", "wide", "base", "stare")
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her "I wasn't being serious, [name_genie_hermione]!" ("scream", "base", "angry", "mid")
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@ -757,7 +757,7 @@ label hg_tutor_E8:
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gen "Sure." ("base", xpos="far_left", ypos="head")
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gen "But before that I have a little present for you." ("base", xpos="far_left", ypos="head")
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call give_gift(_("You give an assortment of adult magazines to Hermione."), adult_mag_ITEM)
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call give_gift("You give an assortment of adult magazines to Hermione.",adult_mag_ITEM)
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gen "I hope this will help you in your studies." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush tears mascara "Yes, certainly." ("base", "closed", "base", "mid")
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@ -916,7 +916,7 @@ label hg_tutor_E9:
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her @ cheeks blush tears mascara "\"Studies,\" yes, that's right." ("grin", "narrow", "base", "mid_soft")
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gen "And to aid your studies I have even more scientific materials." ("base", xpos="far_left", ypos="head")
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call give_gift(_("You give an assortment of porn magazines to Hermione."), porn_mag_ITEM)
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call give_gift("You give an assortment of porn magazines to Hermione.",porn_mag_ITEM)
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her @ cheeks blush tears mascara "I promise to study them every night until I commit their lessons to memory!" ("grin", "closed", "base", "mid")
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her @ cheeks blush tears mascara "Thank you and good night, professor." ("grin", "narrow", "base", "mid_soft")
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@ -963,7 +963,7 @@ label hg_tutor_E10:
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gen ".........." ("base", xpos="far_left", ypos="head")
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her "So what's my gift this time?" ("open", "squint", "base", "mid")
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call give_gift(_("You give the vibrator to Hermione"), vibrator_ITEM)
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call give_gift("You give the vibrator to Hermione",vibrator_ITEM)
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her "And I suppose you want me to test this in front of you?" ("open", "closed", "base", "mid")
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gen "Of course." ("grin", xpos="far_left", ypos="head")
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@ -1336,7 +1336,7 @@ label hg_tutor_E12:
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her "And now I want more, so where is my gift?!" ("annoyed", "squint", "base", "mid")
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gen "There, there." ("base", xpos="far_left", ypos="head")
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call give_gift(_("You give the anal beads to Hermione"), anal_beads_ITEM)
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call give_gift("You give the anal beads to Hermione",anal_beads_ITEM)
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her @ cheeks blush "Oh! That's even better than a butt plug." ("shock", "wide", "base", "stare")
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gen "And they can be useful for your pussy too." ("grin", xpos="far_left", ypos="head")
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@ -1677,7 +1677,7 @@ label hg_tutor_E13:
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her "I'm ready, [name_genie_hermione]." (ypos="head", flip=False, trans=d3)
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call give_gift(_("You take an empty butterbeer bottle, spit on the neck, and push it inside her butthole."), butterbeer_ITEM)
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call give_gift("You take an empty butterbeer bottle, spit on the neck, and push it inside her butthole.",butterbeer_ITEM)
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call her_chibi_scene("lie_on_desk_fingering_slow")
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hide screen bld1
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@ -106,7 +106,7 @@ label ss_he_wine_intro:
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pause.1
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# Show wine
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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sna "This one has got to be from Albus' personal stash!" ("snape_24")
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sna "Some pricey and incredibly rare stuff." ("snape_06")
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@ -121,7 +121,7 @@ label ss_he_wine_intro_E2:
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gen "Care for another bottle?" ("base", xpos="far_left", ypos="head")
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pause.1
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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sna "Another bottle of Dumbledore's wine?" ("snape_05", ypos="head")
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sna "Did you find Albus' secret stash or was it his personal wine cellar?" ("snape_05")
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@ -139,7 +139,7 @@ label ss_he_wine_repeat:
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gen "Look what I've got!" ("base", xpos="far_left", ypos="head")
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pause.1
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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sna "Another one?" ("snape_05", ypos="head")
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@ -49,13 +49,13 @@ label summon_snape:
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if wine_ITEM.owned >= 1:
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sna "Whatever it is, it can wait, let's sit down first, shall we." ("snape_01")
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call setup_fireplace_hangout(char="snape")
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call bld
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gen "Want to do the honours?" ("base", xpos="far_left", ypos="head")
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sna "With pleasure!" ("snape_02", ypos="head")
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pause.1
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Snape..."), wine_ITEM)
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call give_gift("You hand over the bottle you found in the cupboard to professor Snape...", wine_ITEM)
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$ states.gen.stats.hangouts_with_snape += 1
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$ wine_ITEM.owned -= 1
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@ -97,7 +97,7 @@ label nt_he_wine_intro:
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pause.1
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# Show wine
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call give_gift(_("You hand over the bottle you found in the cupboard to professor Tonks..."), wine_ITEM)
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call give_gift("You hand over the bottle you found in the cupboard to professor Tonks...", wine_ITEM)
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ton "Wine?" ("open", "base", "raised", "down")
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ton "Don't you have anything stronger?" ("upset", "base", "base", "R")
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@ -50,9 +50,9 @@ screen ui_top_bar():
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_menu.webp"))
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if toggle_menu:
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tooltip _("Close menu")
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tooltip "Close menu"
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else:
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tooltip _("Open menu")
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tooltip "Open menu"
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action ToggleScreenVariable("toggle_menu", True, False)
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# Sleep button
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@ -64,10 +64,10 @@ screen ui_top_bar():
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_sleep.webp"))
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if game.daytime:
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action Jump("night_start")
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tooltip _("Doze Off (s)")
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tooltip "Doze Off (s)"
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else:
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action Jump("day_start")
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tooltip _("Sleep (s)")
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tooltip "Sleep (s)"
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hbox:
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if renpy.android:
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@ -81,7 +81,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_achievements.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_achievements.webp"))
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tooltip _("Achievements")
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tooltip "Achievements"
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action Jump("achievement")
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# Stats button
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@ -89,7 +89,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_stats.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_stats.webp"))
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tooltip _("Characters (c)")
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tooltip "Characters (c)"
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action Jump("stats")
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# Inventory button
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@ -97,7 +97,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_inv.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_inv.webp"))
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tooltip _("Inventory (i)")
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tooltip "Inventory (i)"
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action Jump("inventory")
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# Work button
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@ -106,7 +106,7 @@ screen ui_top_bar():
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idle gui.format("interface/topbar/buttons/{}/ui_work.webp")
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if room_menu_active:
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_work.webp"))
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tooltip _("Work (w)")
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tooltip "Work (w)"
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action Jump("paperwork")
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screen ui_points():
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@ -144,7 +144,7 @@ screen ui_points():
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if room_menu_active:
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imagebutton:
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idle "interface/topbar/hover_zone.webp"
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tooltip _("House Points\n{size=-2}Click to toggle style display{/size}")
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tooltip "House Points\n{size=-2}Click to toggle style display{/size}"
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hovered SetLocalVariable("toggle_points", True)
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unhovered SetLocalVariable("toggle_points", False)
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action ToggleVariable("persistent.toggle_points", True, False)
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@ -213,11 +213,11 @@ screen ui_menu():
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textbutton "Save" action ShowMenu("save") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Load" action ShowMenu("load") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.cheats and game.difficulty <= 2 and game.day > 1:
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textbutton _("Cheats") action [SetScreenVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Cheats" action [SetScreenVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and renpy.android:
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textbutton _("Preferences") action ShowMenu("preferences") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Preferences" action ShowMenu("preferences") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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if game.day > 1 and persistent.game_complete:
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textbutton _("Gallery") action [SetScreenVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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textbutton "Gallery" action [SetScreenVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ]
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#if game.day > 1 and config.developer:
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# textbutton "{size=-11}Show Chars{/size}" action [SetScreenVariable("toggle_menu", False), Jump("summon_characters")] background "#000"
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@ -1,19 +1,19 @@
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default main_room = Room("main_room")
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default fireplace_OBJ = RoomObject(main_room, "fireplace", pos=(693, 277), idle="fireplace_idle_shadow", focus_mask="fireplace_hover", foreground=None, action=Jump("fireplace"), tooltip=_("Light/Extinguish"))
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default cupboard_OBJ = RoomObject(main_room, "cupboard", pos=(260, 280), idle="cupboard_idle", action=Jump("cupboard"), tooltip=_("Rummage"))
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default phoenix_OBJ = RoomObject(main_room, "phoenix", pos=(557, 272), idle="phoenix_idle", hover="phoenix_hover", focus_mask="phoenix_idle", background="phoenix_feather", action=Jump("phoenix"), tooltip=_("Interact"))
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip=_("Summon"))
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default fireplace_OBJ = RoomObject(main_room, "fireplace", pos=(693, 277), idle="fireplace_idle_shadow", focus_mask="fireplace_hover", foreground=None, action=Jump("fireplace"), tooltip="Light/Extinguish")
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default cupboard_OBJ = RoomObject(main_room, "cupboard", pos=(260, 280), idle="cupboard_idle", action=Jump("cupboard"), tooltip="Rummage")
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default phoenix_OBJ = RoomObject(main_room, "phoenix", pos=(557, 272), idle="phoenix_idle", hover="phoenix_hover", focus_mask="phoenix_idle", background="phoenix_feather", action=Jump("phoenix"), tooltip="Interact")
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default door_OBJ = RoomObject(main_room, "door", pos=(898, 315), idle="door_idle", focus_mask="door_hover", action=Jump("door"), tooltip="Summon")
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default candleL_OBJ = RoomObject(main_room, "candle_left", pos=(350, 160), idle="candle_left", foreground=None, action=ToggleVariable("candleL_OBJ.foreground", "candle_fire", None), zorder=3)
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default candleR_OBJ = RoomObject(main_room, "candle_right", pos=(833, 225), idle="candle_right", foreground=None, action=ToggleVariable("candleR_OBJ.foreground", "candle_fire", None), zorder=3)
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default desk_OBJ = RoomObject(main_room, "desk", pos=(370, 336), idle="ch_gen sit_behind_desk", hover="ch_gen sit_behind_desk_hover", focus_mask="ch_gen sit_behind_desk", action=Jump("desk"), hovered=Show("gui_tooltip", img="emo_exclaim", xx=335, yy=210), unhovered=Hide("gui_tooltip"), tooltip=_("Desk"), zorder=1)
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default desk_OBJ = RoomObject(main_room, "desk", pos=(370, 336), idle="ch_gen sit_behind_desk", hover="ch_gen sit_behind_desk_hover", focus_mask="ch_gen sit_behind_desk", action=Jump("desk"), hovered=Show("gui_tooltip", img="emo_exclaim", xx=335, yy=210), unhovered=Hide("gui_tooltip"), tooltip="Desk", zorder=1)
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default poster_OBJ = RoomObject(main_room, "poster", pos=(364, 285), idle=Null(127, 166), action=Jump("enlarge_poster"), zorder=-1)
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default trophy_OBJ = RoomObject(main_room, "trophy", pos=(650, 120), idle=Null(), action=None, zorder=-1)
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default chair_OBJ = RoomObject(main_room, "chair", pos=(793, 300), idle="chair_right", action=None, zorder=0)
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default chair_left_OBJ = RoomObject(main_room, "chair", pos=(333, 300), idle="chair_left", action=None, zorder=0, hidden=True)
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default owl_OBJ = RoomObject(main_room, "owl", pos=(455, 289), idle="owl_letter", hover="owl_letter_hover", action=Jump("letter_open_all"), tooltip=_("Check Mail"), hidden=True, anchor=(0.5, 1.0))
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default parcel_OBJ = RoomObject(main_room, "parcel", pos=(402, 290), idle="parcel", action=Jump("parcel_open_all"), tooltip=_("Check Parcel"), hidden=True, anchor=(0.5, 1.0))
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default owl_OBJ = RoomObject(main_room, "owl", pos=(455, 289), idle="owl_letter", hover="owl_letter_hover", action=Jump("letter_open_all"), tooltip="Check Mail", hidden=True, anchor=(0.5, 1.0))
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default parcel_OBJ = RoomObject(main_room, "parcel", pos=(402, 290), idle="parcel", action=Jump("parcel_open_all"), tooltip="Check Parcel", hidden=True, anchor=(0.5, 1.0))
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default rug_OBJ = RoomObject(main_room, "rug", pos=(482, 392), idle=Null(), action=None, zorder=0)
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default chandelier_OBJ = RoomObject(main_room, "chandelier", pos=(536, 24), idle=Null(), action=None, zorder=5)
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@ -1,7 +1,7 @@
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default room_of_requirement = Room("room_of_requirement")
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default ror_door_OBJ = RoomObject(room_of_requirement, "door", pos=(897, 315), idle="door_idle_night", action=Jump("main_room"), tooltip=_("Return to office"))
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default ror_mirror_OBJ = RoomObject(room_of_requirement, "mirror", pos=(180, 492), anchor=(0.5, 1.0), idle="mirror", hover="mirror_hover", action=Jump("mirror"), tooltip=_("Look into the mirror"))
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default ror_door_OBJ = RoomObject(room_of_requirement, "door", pos=(897, 315), idle="door_idle_night", action=Jump("main_room"), tooltip="Return to office")
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default ror_mirror_OBJ = RoomObject(room_of_requirement, "mirror", pos=(180, 492), anchor=(0.5, 1.0), idle="mirror", hover="mirror_hover", action=Jump("mirror"), tooltip="Look into the mirror")
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default mirror_image = Null()
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@ -1,13 +1,13 @@
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default snape_office = Room("snape_office")
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default snape_office_brewing_station_OBJ = RoomObject(snape_office, "snape_office_brewing_station", pos=(367, 325), idle="snape_office_brewing_station_off", focus_mask=None, action=Jump("brewing_station"), tooltip=_("Brewing Station"), zorder=-1)
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default snape_office_shelves_OBJ = RoomObject(snape_office, "snape_office_shelves", pos=(695, 240), idle="snape_office_shelves", foreground="snape_office_shelves_anim", focus_mask=None, action=Jump("shelves"), tooltip=_("Shelves"), zorder=-1)
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default snape_office_picture_OBJ = RoomObject(snape_office, "snape_office_picture", pos=(879, 219), idle="snape_office_picture", action=Jump("snape_picture"), tooltip=_("Picture"), zorder=-1)
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default snape_office_statue_OBJ = RoomObject(snape_office, "snape_office_statue", pos=(541, 137), idle="snape_office_statue", action=Jump("snake_statue"), tooltip=_("Snake Head"), zorder=-1)
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default snape_office_desk_OBJ = RoomObject(snape_office, "snape_office_desk", pos=(737, 369), idle="snape_office_desk", action=Jump("snape_at_desk"), tooltip=_("Snape's Desk"), zorder=0)
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default snape_office_candelabra_OBJ = RoomObject(snape_office, "snape_office_candelabra", pos=(540, 300), idle="snape_office_candelabra_on", foreground="snape_office_candelabra_anim", focus_mask=None, action=Jump("candelabra"), tooltip=_("Examine"), zorder=0)
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default snape_office_door_OBJ = RoomObject(snape_office, "snape_office_door", pos=(185, 307), idle="snape_office_door", action=Jump("snape_office_door"), tooltip=_("Return to office"), zorder=0)
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default snape_office_brewing_station_OBJ = RoomObject(snape_office, "snape_office_brewing_station", pos=(367, 325), idle="snape_office_brewing_station_off", focus_mask=None, action=Jump("brewing_station"), tooltip="Brewing Station", zorder=-1)
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default snape_office_shelves_OBJ = RoomObject(snape_office, "snape_office_shelves", pos=(695, 240), idle="snape_office_shelves", foreground="snape_office_shelves_anim", focus_mask=None, action=Jump("shelves"), tooltip="Shelves", zorder=-1)
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default snape_office_picture_OBJ = RoomObject(snape_office, "snape_office_picture", pos=(879, 219), idle="snape_office_picture", action=Jump("snape_picture"), tooltip="Picture", zorder=-1)
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default snape_office_statue_OBJ = RoomObject(snape_office, "snape_office_statue", pos=(541, 137), idle="snape_office_statue", action=Jump("snake_statue"), tooltip="Snake Head", zorder=-1)
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default snape_office_desk_OBJ = RoomObject(snape_office, "snape_office_desk", pos=(737, 369), idle="snape_office_desk", action=Jump("snape_at_desk"), tooltip="Snape's Desk", zorder=0)
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default snape_office_candelabra_OBJ = RoomObject(snape_office, "snape_office_candelabra", pos=(540, 300), idle="snape_office_candelabra_on", foreground="snape_office_candelabra_anim", focus_mask=None, action=Jump("candelabra"), tooltip="Examine", zorder=0)
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default snape_office_door_OBJ = RoomObject(snape_office, "snape_office_door", pos=(185, 307), idle="snape_office_door", action=Jump("snape_office_door"), tooltip="Return to office", zorder=0)
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screen snape_office():
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tag room
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Reference in New Issue
Block a user