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15b15b9085
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110847e9e6
@ -12,14 +12,14 @@ screen color_picker(color, alpha, title, pos_xy, color_default):
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default hue = 0
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default sat = 0
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default val = 0
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default alpha_ = 0 # Avoid name conflict with 'alpha' screen variable in other active screens
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default _alpha = 0 # Avoid name conflict with 'alpha' screen variable in other active screens
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default edit_mode = False
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default preview_old = Solid(rgba)
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$ preview_new = Solid(rgba)
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$ gradient_map = SVGradientButton(
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color_picker_clicked,
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Fixed(
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Color(hsv=(1-hue, 1, 1)),
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Color( tuple( x * 255 for x in colorsys.hsv_to_rgb(1 - hue, 1, 1) ) ),
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Frame("interface/color_picker/saturation_value_gradient.webp")
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),
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xysize=(255, 255),
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@ -213,7 +213,7 @@ screen color_picker(color, alpha, title, pos_xy, color_default):
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Transform(alpha_gradient_image, matrixcolor=ColorizeMatrix(rgba, rgba)))
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bar:
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xysize (255, 30)
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value ScreenVariableValue("alpha_", range=1.0, action=Function(color_picker_update_rgba))
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value ScreenVariableValue("_alpha", range=1.0, action=Function(color_picker_update_rgba))
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base_bar icon_frame
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thumb Image(gui.format("interface/color_picker/{}/cursor_v.webp"), xalign=0.5)
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thumb_offset 0
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@ -234,9 +234,11 @@ define hue_gradient_image = HueSlider()
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init -1 python:
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def color_picker(color=(0,0,0,0), alpha=True, title="Pick a colour", pos_xy=(240, 130), color_default=None):
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def color_picker(color=[0,0,0,0], alpha=True, title="Pick a colour", pos_xy=(240, 130), color_default=None):
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# TODO: Remove external dependencies and utilise built-in Color class instead.
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global picking_color
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picking_color = list(color) # Color object (list) to be updated live
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picking_color = color # Color object (list) to be updated live
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start_color = list(color) # Keep a copy
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renpy.show_screen("color_picker", tuple(color), alpha, title, pos_xy, color_default)
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@ -303,19 +305,19 @@ init -1 python:
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def color_picker_update_hsva():
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scope = renpy.get_screen("color_picker").scope
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(r, g, b, a) = scope["rgba"]
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(h, s, v) = Color((r, g, b)).hsv
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(h, s, v) = colorsys.rgb_to_hsv(r / 255.0, g / 255.0, b / 255.0)
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scope["hue"] = 1 - h
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scope["sat"] = s
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scope["val"] = v
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scope["alpha_"] = a / 255.0
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scope["_alpha"] = a / 255.0
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def color_picker_update_rgba():
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scope = renpy.get_screen("color_picker").scope
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(r, g, b) = Color(hsv=(1 - scope["hue"], scope["sat"], scope["val"])).rgb
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(r, g, b) = colorsys.hsv_to_rgb(1 - scope["hue"], scope["sat"], scope["val"])
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r = int(r * 255)
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g = int(g * 255)
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b = int(b * 255)
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a = int(scope["alpha_"] * 255)
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a = int(scope["_alpha"] * 255)
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scope["rgba"] = (r, g, b, a)
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update_picking_color(scope["rgba"])
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renpy.restart_interaction()
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@ -426,7 +428,9 @@ init -1 python:
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class SVGradientButton(ImageButton):
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def __init__(self, on_click, idle_image, *args, **kwargs):
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super(SVGradientButton, self).__init__(idle_image, *args, sensitive=True, action=NullAction(), **kwargs)
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kwargs['sensitive'] = True
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kwargs['action'] = NullAction()
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super(SVGradientButton, self).__init__(idle_image, *args, **kwargs)
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self.width = 0
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self.height = 0
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self.on_click = on_click
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@ -61,7 +61,7 @@ label credits:
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if not _menu:
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play music "music/Only 115 (Electro Loop)_125 BPM.ogg" fadein 1 fadeout 1 if_changed
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scene onlayer screens
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$ renpy.scene("screens")
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show screen credits(credits_text)
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with dissolve
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@ -5,6 +5,7 @@ init python early:
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import math
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import random
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import pygame
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import colorsys
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import fnmatch
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import posixpath
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import re
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