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4 Commits

Author SHA1 Message Date
eae844ef0b Re-enable some menu yaligns and reimplement menu sets
these menu yaligns had been disabled for a long time (the menu_y variable was never read)
2023-11-16 02:12:22 +01:00
070d14a685 Remove unused xalign 2023-11-16 01:55:20 +01:00
a36c0ba222 Separate xalign and yalign 2023-11-16 01:54:22 +01:00
fbe8035c43 Refactor states.menu_pos and remove reset_menu_position 2023-11-16 01:51:18 +01:00
18 changed files with 32 additions and 83 deletions

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@ -1709,8 +1709,7 @@ label ag_st_imperio_E5:
ton "I..." ("open", "base", "worried", "down")
gen "Say it!" ("angry", xpos="far_left", ypos="head")
$ menu_y = 0.7
menu:
menu (menu_yalign=0.7):
"\"You're a selfish slut!\"":
ton @ hair horny "Yes!" ("mad", "wide", "shocked", "stare")
ton @ hair horny "I'm a selfish slut!" ("open_wide_tongue", "closed", "worried", "mid")
@ -1720,7 +1719,6 @@ label ag_st_imperio_E5:
"\"You're nothing more than a whore!\"":
ton @ hair horny "Yes!" ("mad", "base", "worried", "mid")
ton @ hair horny "I'm nothing but a cheap,{w=0.6} {b}fucking{/b}{w=0.4} whore!" ("open_wide_tongue", "closed", "worried", "mid")
call reset_menu_position
ton "... {w}This is what I want!" ("mad", "wide", "annoyed", "down")
gen "Good, you're doing this for yourself, and nobody else..." ("base", xpos="far_left", ypos="head")

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@ -14,8 +14,6 @@ label summon_astoria:
label astoria_requests:
# Reset
call reset_menu_position
ast "" (xpos="base",ypos="base")
menu:

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@ -147,8 +147,6 @@ label cc_ht_talk:
call cho_chibi("stand", "mid", "base")
call gen_chibi("sit_behind_desk")
call reset_menu_position
hide screen blkfade
cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)

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@ -194,17 +194,16 @@ label cho_quid_E2:
with d3
# Tutorial menu
$ _selected = [False, False, False]
$ menu_y = 0.8
$ renpy.dynamic(__chosen1=set())
label .choices:
if not all(x == True for x in _selected): # Has selected every position once? Loop if the answer is no.
if len(__chosen1) < 3: # needed because of the bld
call bld
menu:
menu (menu_yalign=.8):
set __chosen1
gen "Could you..." ("base", xpos="far_left", ypos="head")
"\"Fly in front of me.\"" if not _selected[0]:
$ _selected[0] = True
"\"Fly in front of me.\"":
call bld("hide")
if not cho_chibi.action == "fly":
@ -224,8 +223,7 @@ label cho_quid_E2:
jump cho_quid_E2.choices
"\"Fly above me.\"" if not _selected[1]:
$ _selected[1] = True
"\"Fly above me.\"":
call bld("hide")
if not cho_chibi.action == "fly":
@ -239,8 +237,7 @@ label cho_quid_E2:
jump cho_quid_E2.choices
"\"Fly close to me.\"" if not _selected[2]:
$ _selected[2] = True
"\"Fly close to me.\"":
call bld("hide")
if not cho_chibi.action == "fly":
@ -254,8 +251,6 @@ label cho_quid_E2:
cho "..." ("soft", "narrow", "raised", "mid", ypos="head", flip=False)
jump cho_quid_E2.choices
else:
pass
gen "That should be enough..." ("base", xpos="far_left", ypos="head")
gen "I presume you're able to hold these positions during movement?" ("base", xpos="far_left", ypos="head")
@ -323,17 +318,16 @@ label cho_quid_E3:
cho "No... Someone has to announce the points after all." ("annoyed", "narrow", "base", "mid")
gen "I see..." ("base", xpos="far_left", ypos="head")
$ _selected = [False, False]
$ renpy.dynamic(__chosen2=set())
label .choices:
menu:
set __chosen2
gen "How about we ask..." ("base", xpos="far_left", ypos="head")
"\"Hermione\"":
pass
"\"Astoria\"" if states.ast.unlocked and not _selected[0]:
$ _selected[0] = True
"\"Astoria\"" if states.ast.unlocked:
cho "That mischievous little..." ("clench", "wide", "raised", "mid")
cho "Not a chance!" ("open", "closed", "angry", "mid")
cho "Besides, [name_genie_cho]. Did you forget that she's a Slytherin?" ("open", "narrow", "angry", "mid")
@ -342,9 +336,7 @@ label cho_quid_E3:
jump cho_quid_E3.choices
"\"Luna\"" if states.lun.unlocked and not _selected[1]:
$ _selected[1] = True
"\"Luna\"" if states.lun.unlocked:
cho "Luna? Luna Lovegood, [name_genie_cho]?" ("open", "narrow", "raised", "mid")
gen "Yes?" ("base", xpos="far_left", ypos="head")
cho "Surely{w=0.3}, nobody in their right mind would let Luna Lovegood commentate." ("grin", "happyCl", "base", "mid") # Book quote.

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@ -398,8 +398,6 @@ label cho_training:
call cho_chibi("stand", "mid", "base")
call gen_chibi("sit_behind_desk")
call reset_menu_position
hide screen blkfade
cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
jump cho_requests
@ -414,9 +412,7 @@ label cho_tactics:
call hide_characters
call bld
$ menu_y = 0.74
menu:
menu (menu_yalign=.74):
gen "(What directions should I give her?)" ("base", xpos="far_left", ypos="head")
"\"Fly in front of me.\"" if states.cho.ev.quidditch.position != "front":
jump cho_tactics.change_front

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@ -32,8 +32,6 @@ label summon_cho:
label cho_requests:
# Reset
call reset_menu_position
cho "" (xpos="base", ypos="base")
menu:
@ -195,4 +193,3 @@ label cho_favor_menu:
label not_available:
$ TBA_message("This feature is currently not available as of version %s." % config.version)
return

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@ -4,8 +4,6 @@
label hg_pf_look_at_ass: #LV.3 (Whoring = 9 - 11)
call reset_menu_position
if hg_pf_look_at_ass.points == 0:
gen "{size=-4}(I feel like checking out that ass.){/size}" ("base", xpos="far_left", ypos="head")
else:

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@ -18,8 +18,6 @@ label summon_hermione:
label hermione_requests:
# Reset
call reset_menu_position
her "" (xpos="base",ypos="base")
menu:

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@ -100,15 +100,16 @@ label lun_chibi_scene(action="reset", xpos="mid", ypos="base"):
$ chair_left_OBJ.hidden = True
if action == "reset":
$ menu_y = 0.5
call lun_chibi("stand", xpos, ypos)
call gen_chibi("sit_behind_desk")
elif action in ("sit_on_lap", "sit_on_lap_grope"):
show screen luna_chibi_scene("ch_lun_scene " + action, pos=(218, 205))
elif action in ("inspect_idle", "inspect_idle_naked", "inspect_lean_idle_naked", "inspect_grope_breasts_naked",
"inspect_grope_vagina_naked", "inspect_lean_grope_breasts_naked", "inspect_lean_grope_vagina_naked"):
elif action in (
"inspect_idle", "inspect_idle_naked", "inspect_lean_idle_naked", "inspect_grope_breasts_naked",
"inspect_grope_vagina_naked", "inspect_lean_grope_breasts_naked", "inspect_lean_grope_vagina_naked"
):
show screen luna_chibi_scene("ch_lun_scene " + action, pos=(218, 205))
return

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@ -22,8 +22,6 @@ label summon_luna:
label luna_requests:
# Reset
call reset_menu_position
lun "" (xpos="base",ypos="base")
menu:

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@ -157,10 +157,7 @@ label ton_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
call ton_chibi("hide")
call gen_chibi("hide")
$ menu_y = 0.75
if action == "reset":
$ menu_y = 0.5
call ton_chibi("stand", xpos, ypos)
call gen_chibi("sit_behind_desk")

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@ -18,8 +18,6 @@ label summon_tonks:
label tonks_requests:
# Reset
call reset_menu_position
ton "" (xpos="base",ypos="base")
menu:

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@ -3,7 +3,6 @@ default states.active_girl = None
default states.last_girl = None
default states.room = "main_room"
default states.menu_pos = (0.5, 0.5)
default states.map.unlocked = False
default states.map.seventh_floor.unlocked = False

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@ -122,7 +122,7 @@ style quick_button_text is default:
#
# https://www.renpy.org/doc/html/screen_special.html#choice
screen choice(items):
screen choice(items, menu_yalign=.6):
tag menu
modal True
zorder 30
@ -138,7 +138,7 @@ screen choice(items):
window at fade_show_hide(0.15):
style "empty"
align states.menu_pos
yalign menu_yalign
vbox:
spacing 0

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@ -210,14 +210,10 @@ label letter(text, lbl):
show screen letter(text)
with d3
$ states.menu_pos = (0.5, 0.9)
menu:
menu (menu_yalign=.9):
"-Done reading-":
pass
call reset_menu_position
hide screen letter
hide screen blktone
hide screen bld1

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@ -55,7 +55,6 @@ screen main_room():
label main_room:
call room("main_room", stop_sound=False)
call reset_menu_position
call gen_walk(action="enter", xpos="desk", ypos="base", speed=1.5)
call gen_chibi("sit_behind_desk")
with d3
@ -71,8 +70,6 @@ label main_room_menu:
hide screen bld1
with d3
call reset_menu_position
if game.daytime:
jump day_resume
else:

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@ -29,7 +29,6 @@ screen seventh_floor():
label seventh_floor:
call room("seventh_floor")
call reset_menu_position
play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 fadeout 3 if_changed
call gen_chibi("stand", -100, "base")
call gen_walk(xpos="left_mid", ypos="base", speed=1.5)

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@ -11,13 +11,6 @@ label hide_characters:
# Do not add transitions. Use one after return.
return
# Reset menu
label reset_menu_position:
$ states.menu_pos = (0.5, 0.6)
return
label bld(action=None):
if action == "hide":
hide screen bld1
@ -90,13 +83,11 @@ label music_block:
label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
$ states.menu_pos = (0.5, 0.75)
show screen clothing_unlock(item)
show screen blktone
with d3
menu:
menu (menu_yalign=.75):
"[text]"
"-Done Reading-":
pass
@ -107,8 +98,6 @@ label unlock_clothing(text="", item="interface/icons/box_blue_1.webp"):
$ item.unlock()
call reset_menu_position
return