Compare commits
13 Commits
Author | SHA1 | Date | |
---|---|---|---|
8b127a25b4 | |||
e295fbb791 | |||
5c4ce667a5 | |||
0dc071261b | |||
61da56b6c8 | |||
9aff807593 | |||
908beae5d3 | |||
d8751d73b9 | |||
224194754f | |||
e3c5fb609d | |||
e04fd221dd | |||
ef97c273db | |||
01126edc4e |
@ -273,10 +273,10 @@ image ch_gen dick_out:
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"characters/genie/chibis/jerk_off/dick_out.webp"
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image ch_gen dick_out_normal:
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"characters/genie/chibis/jerk_off/dick_out_normal.webp"
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"characters/genie/chibis/jerk_off/dick_out_normal.webp"
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image ch_gen dick_out_shocked:
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"characters/genie/chibis/jerk_off/dick_out_shocked.webp"
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"characters/genie/chibis/jerk_off/dick_out_shocked.webp"
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# Masturbating while standing
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#TODO Genie's standing jerk off chibis don't stand level with the others. Fix this and check/correct relevant events
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@ -18,7 +18,7 @@ init python:
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renpy.show_screen(controller, focused)
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screen cho_dual_cg(focused, _layer="screens", bubble_="cho_handjob_bubble", mask="cho_handjob_bubble_mask"):
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screen cho_dual_cg(focused, _layer="screens", bubble="cho_handjob_bubble", mask="cho_handjob_bubble_mask"):
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tag switcher
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zorder 300
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@ -27,12 +27,12 @@ screen cho_dual_cg(focused, _layer="screens", bubble_="cho_handjob_bubble", mask
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if d:
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$ btn = AlphaMask(Fixed(Transform(d, align=( (1.0, 0.05) if flip else (0.0, 0.05) ), zoom=0.5, xzoom=flip)), Transform(mask, zoom=0.25))
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$ btn = Fixed(Transform(bubble_, zoom=0.25), btn)
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$ btn = Fixed(Transform(bubble, zoom=0.25), btn)
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imagebutton:
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idle Transform(btn, alpha=0.75)
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hover Transform(btn, alpha=1.0)
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action Function(cg_pov_switch, layer=_layer)
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focus_mask True
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at transform:
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xzoom flip
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xzoom flip
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@ -50,10 +50,10 @@ label ast_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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return
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# Screens
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screen ast_cloth_pile(pos=(440, 425)): # Default position: Right of desk, below feet.
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screen ast_cloth_pile(position=(440, 425)): # Default position: Right of desk, below feet.
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tag ast_cloth_pile
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zorder astoria_chibi.zorder
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add "characters/chibis/cloth_pile_r.webp" pos pos zoom 0.5
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add "characters/chibis/cloth_pile_r.webp" pos position zoom 0.5
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# Chibi definition
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default astoria_chibi = Chibi("astoria", ["fix", "base", "bottom", "shoes", "top", "robe", "gloves"], update_astoria_chibi)
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@ -50,10 +50,10 @@ label cho_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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return
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# Screens
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screen cho_cloth_pile(pos=(440, 425)): # Default position: Right of desk, below feet.
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screen cho_cloth_pile(position=(440, 425)): # Default position: Right of desk, below feet.
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tag cho_cloth_pile
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zorder cho_chibi.zorder
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add "characters/chibis/cloth_pile_r.webp" pos pos zoom 0.5
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add "characters/chibis/cloth_pile_r.webp" pos position zoom 0.5
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# Chibi definition
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default cho_chibi = Chibi("cho", ["fix", "base", "bottom", "shoes", "top", "robe", "gloves"], update_cho_chibi)
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@ -813,7 +813,7 @@ label cc_pf_strip_T2_intro_E3:
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cho @ cheeks blush "Does Granger do these sorts of things for you too?" ("soft", "base", "worried", "mid")
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# Remove skirt.
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# Remove skirt.
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if cho.is_worn("bottom"):
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play sound "sounds/cloth_sound3.ogg"
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hide cho_main
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@ -910,7 +910,7 @@ label cc_pf_strip_T2_intro_E3:
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hide screen bld1
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hide screen blkfade
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with d3
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call teleport(position_="cho", effect=False)
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call teleport(position="cho", effect=False)
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pause .5
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call bld
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@ -1239,3 +1239,4 @@ label cc_pf_strip_T2_E3_fail_repeat:
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call cho_walk(action="leave")
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jump end_cho_event
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@ -101,7 +101,7 @@ label hufflepuff_match:
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with d3
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call gen_chibi("stand", "door", "base")
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call teleport(position_="genie", effect=False)
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call teleport(position="genie", effect=False)
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pause .5
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call gen_chibi("stand", "door", "base", flip=False)
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@ -1680,7 +1680,7 @@ label cho_quid_E14:
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play sound "sounds/kick.ogg"
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call gen_chibi("stand", 430, "base")
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call teleport(position_="genie", effect=False)
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call teleport(position="genie", effect=False)
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cho @ cheeks blush "Whoa! I didn't know you could apparate at Hogwarts!" ("angry", "narrow", "base", "mid")
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gen "Appa--{w=0.4} What?" ("base", xpos="far_left", ypos="base")
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@ -31,9 +31,9 @@ style meter_text:
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align (0.0, 0.5)
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xoffset 5
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screen swear_bubble(kind):
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screen swear_bubble(type):
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tag bubble
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zorder 30
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add "interface/meter/bubble/[kind].webp" ypos 100 xpos 100
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add "interface/meter/bubble/"+str(type)+".webp" ypos 100 xpos 100
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timer 1.0 action Hide("swear_bubble")
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@ -146,7 +146,7 @@ label slytherin_match:
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with d3
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call gen_chibi("stand", "door", "base")
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call teleport(position_="genie", effect=False)
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call teleport(position="genie", effect=False)
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pause .2
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call ton_chibi("stand", "desk", "base", flip=True)
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@ -1,3 +1,5 @@
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### Hermione Blowjob ###
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label start_hg_pf_blowjob:
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@ -821,10 +823,10 @@ label hg_pf_hidden_blowjob:
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jump hg_hidden_blowjob_luna
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random:
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block:
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block if states.her.ev.suck_it.snape_encounter:
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jump hg_hidden_blowjob_snape
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block:
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block if states.her.ev.suck_it.tonks_encounter:
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jump hg_hidden_blowjob_tonks
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block if states.her.ev.suck_it.luna_encounter:
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@ -13,20 +13,20 @@ label tentacle_scene_intro:
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$ d_flag_03 = False
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label .spell:
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if d_flag_01 and d_flag_02 and d_flag_03:
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jump .after_spell
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jump .after_spell
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menu:
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"\"Open Sesame!\"" if not d_flag_01:
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$ d_flag_01 = True
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gen "...{w=0.8} Guess not..." ("base", xpos="far_left", ypos="head")
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jump .spell
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"\"Hocus Pocus!\"" if not d_flag_02:
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$ d_flag_02 = True
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gen "...{w=0.8} Damn..." ("base", xpos="far_left", ypos="head")
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jump .spell
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"\"Abracadabra!\"" if not d_flag_03:
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$ d_flag_03 = True
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gen "...{w=0.8} ..." ("base", xpos="far_left", ypos="head")
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jump .spell
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"\"Open Sesame!\"" if not d_flag_01:
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$ d_flag_01 = True
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gen "...{w=0.8} Guess not..." ("base", xpos="far_left", ypos="head")
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jump .spell
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"\"Hocus Pocus!\"" if not d_flag_02:
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$ d_flag_02 = True
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gen "...{w=0.8} Damn..." ("base", xpos="far_left", ypos="head")
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jump .spell
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"\"Abracadabra!\"" if not d_flag_03:
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$ d_flag_03 = True
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gen "...{w=0.8} ..." ("base", xpos="far_left", ypos="head")
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jump .spell
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label .after_spell:
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gen "Work, you stupid scroll, or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head")
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@ -611,8 +611,8 @@ label snape_intro_E4:
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sna "......................." ("snape_01")
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sna "Yeah, right..." ("snape_01")
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"\"I don't have a brother, Severus.\"":
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sna "........................" ("snape_01")
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sna "You may not have one, but the real Albus Dumbledore does." ("snape_01")
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sna "........................" ("snape_01")
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sna "You may not have one, but the real Albus Dumbledore does." ("snape_01")
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"-Use magic to get the right answer-":
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nar "You use your phenomenal cosmic powers to peek into the very fabric of the universe and get the correct answer."
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gen "My little brother Aberforth? Why would I miss him?" ("base", xpos="far_left", ypos="head")
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@ -640,8 +640,8 @@ label snape_intro_E4:
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"\"A week or so...\"":
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sna "*Hmm*.... A week, huh..." ("snape_01")
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"\"Could be months...\"":
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sna "That long?" ("snape_01")
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sna "Now isn't that just \"perfect\"?" ("snape_01")
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sna "That long?" ("snape_01")
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sna "Now isn't that just \"perfect\"?" ("snape_01")
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"\"I have no clue...\"":
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sna "....................." ("snape_01")
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sna "Splendid..." ("snape_31")
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@ -50,10 +50,10 @@ label ton_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=
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return
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# Screens
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screen ton_cloth_pile(pos=(440, 425)): # Default position: Right of desk, below feet.
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screen ton_cloth_pile(position=(440, 425)): # Default position: Right of desk, below feet.
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tag ton_cloth_pile
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zorder tonks_chibi.zorder
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add "characters/chibis/cloth_pile_r.webp" pos pos zoom 0.5
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add "characters/chibis/cloth_pile_r.webp" pos position zoom 0.5
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label ton_sit(xpos=nxpos, ypos=nypos, flip=None, chair=True): # TODO: replace this with the regular chibi call and add a sitting pose/action -- call ton_chibi("sit", chair=False)
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@ -81,13 +81,13 @@ init -1 python:
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Actions are defined in the `actions` dict as a tuple: (special, transform, move_action|loop_time).
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* `special` (bool) specifies whether layer images should come from a folder with the same name as the action.
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This can be useful to prevent repetitive code in update callbacks.
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This can be useful to prevent repetitive code in update callbacks.
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* `transform` (string) is the name of the transform that is used for this action.
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It will be combined with a base transform.
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It will be combined with a base transform.
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* `move_action` (string) if set, it's the action that will be used when the chibi starts moving after the current action.
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It should not be set for move actions.
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It should not be set for move actions.
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* `loop_time` (float) if set, it's the time in seconds for one animation loop of this action. Used to calculate movement time.
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It should only be set for move actions. Set to zero to disable time adjustments.
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It should only be set for move actions. Set to zero to disable time adjustments.
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Layers:
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A chibi is made up of one or more named layers. These are cleared on update and should be set by a callback function.
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@ -95,7 +95,7 @@ init -1 python:
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* A layer can be set to either a filename or any kind of displayable.
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* When setting an image filename, this class will look for it in `image_path` (or `image_path/action` if the action is special).
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* Adding `~` as a prefix to a filename will ignore the special action folder.
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This can be useful for images that are compatible with multiple actions.
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This can be useful for images that are compatible with multiple actions.
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* Layers are updated whenever the action changes by calling `update_callback`, which is expected to set the layers again.
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"""
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@ -5,8 +5,8 @@ transform combine_transforms(one, two):
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one
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two
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transform chibi_base(pos, flip, scale):
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pos pos
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transform chibi_base(position, flip, scale):
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pos position
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anchor (0.0, 1.0)
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xzoom (-1 if flip else 1)
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zoom (0.5 * scale)
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@ -211,11 +211,9 @@ init 5 python:
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self.set_pose(pose or self.walk)
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# Note: Warper names and their count can change over time,
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# so it's easier to just evaluate the input.
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# List of available warpers:
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# https://www.renpy.org/doc/html/atl.html?#warpers
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warper = eval(f"_warper.{warper}")
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warper = getattr(_warper, warper, _warper.linear)
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distances = []
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times = []
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@ -348,7 +348,7 @@ label ball_ending_E1:
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play music "music/Plaint.ogg" fadein 1 fadeout 1 #SAD CREDITS MUSIC. if_changed
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centered """{size=+7}{color=#cbcbcb}Congratulations on completing the game!{/color}{/size}\n\n
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{size=+5}{color=#cbcbcb}This is ending \"00\" out of \"02\".{/color}{/size}{#LINT_IGNORE}"""
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{size=+5}{color=#cbcbcb}This is ending \"00\" out of \"02\".{/color}{/size}{#LINT_IGNORE}"""
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centered "{size=+7}{color=#cbcbcb}Thank you for playing!{/color}{/size}\n\n{#LINT_IGNORE}"
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@ -103,33 +103,34 @@ label increase_house_points(house, points):
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return
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#TODO Check and fix teleport/heal effect position (chibis are now anchored bottom-left)
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label teleport(position_=None, effect=True, poof_label=None):
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if position_ == "genie":
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dynamic:
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teleport_pos = (genie_chibi.pos[0]+75, genie_chibi.pos[1])
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label teleport(position=None,effect=True,poof_label=None):
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python:
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if position == "genie":
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teleport_xpos = genie_chibi.pos[0]+75
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teleport_ypos = genie_chibi.pos[1]
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teleport_zorder = 3
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elif position_ == "hermione":
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dynamic:
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teleport_pos = (hermione_chibi.pos[0]+45, hermione_chibi.pos[1])
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elif position == "hermione":
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teleport_xpos = hermione_chibi.pos[0]+45
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teleport_ypos = hermione_chibi.pos[1]
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teleport_zorder = 3
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elif position_ == "cho":
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dynamic:
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teleport_pos = (cho_chibi.pos[0]+45, cho_chibi.pos[1])
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elif position == "cho":
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teleport_xpos = cho_chibi.pos[0]+45
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teleport_ypos = cho_chibi.pos[1]
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teleport_zorder = 3
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elif position_ == "astoria":
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dynamic:
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teleport_pos = (astoria_chibi.pos[0]+45, astoria_chibi.pos[1])
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elif position == "astoria":
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teleport_xpos = astoria_chibi.pos[0]+45
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teleport_ypos = astoria_chibi.pos[1]
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teleport_zorder = 3
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elif position_ == "desk":
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dynamic:
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teleport_pos = (320, 450)
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elif position == "desk":
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teleport_xpos = 320
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teleport_ypos = 450
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teleport_zorder = 5
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else:
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dynamic:
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teleport_pos = position_
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else:
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teleport_xpos = position[0]
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teleport_ypos = position[1]
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teleport_zorder = 2
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if effect:
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if effect == True:
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play sound "sounds/magic4.ogg"
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show screen whitefade
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with d1
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@ -161,7 +162,7 @@ label teleport(position_=None, effect=True, poof_label=None):
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hide teleport_animation onlayer screens
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with d5
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if effect:
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if effect == True:
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pause 1
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return
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@ -171,4 +172,4 @@ default hermione_action = None
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label set_her_action(action=None, update=None):
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$ hermione_action = action
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return
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return
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@ -156,8 +156,8 @@ init -1 python:
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if config.developer:
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def __setattr__(self, attr, value):
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if getattr(self, attr, value) != value:
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id = self.id
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if hasattr(self, attr) and getattr(self, attr) != value:
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id = getattr(self, "id")
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rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else ""
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caller_id = renpy.get_filename_line()
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user