Gouvernathor
f17cffa3ec
some uses of str.format remain, but converting them would be more trouble than it's worth
459 lines
14 KiB
Plaintext
459 lines
14 KiB
Plaintext
# base potions:
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# Polyjuice potion (Luna, Cat, Lamia)
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# Expanding Elixir (Breast, Ass)
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# Moreish mead (cum)
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# Transparent tincture (Transparency potion)
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# Coloring concoction (hair colors)
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# Cum addiction = Moreish mead? + wormwood + your cum
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# Ass expansion = Expanding Elixir + knotgrass
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# Breast expansion = Expanding Elixir + Root of aconite
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# Cat potion = Polyjuice + Cat hair
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# Luna potion = Polyjuice + Luna's hair
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# Lamia potion = Polyjuice + Basilisk scale
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# Transparency potion = Transparent tincture + Niffler's fancy
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# Cum addiction: wormwood+your cum (jerk off into it)
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# Ass expansion: knotgrass
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# Breast expansion: Root of aconite
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# Luna potion: Luna's hair
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# Transparency potion: Niffler's fancy
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# Lamia potion: Basilisk scale
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# wormwood = forbidden forest
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# knotgrass = ?
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# root_of_aconite =?
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# cat_hair
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# luna_hair = brush from room?
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# basilisk_scale = ?
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# all the metadata for the objects is stored statically any information
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# that needs to be persistent is stored in a separate known dict value
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default potion_lib = PotionCollection(
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lib = [
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PotionIngredient(
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id = "ing_wormwood",
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name = "Wormwood",
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effect = "",
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description = "Wormwood is sometimes found in the forbidden forest.",
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picture = ""
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),
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PotionIngredient(
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id = "ing_knotgrass",
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name = "Knotgrass",
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effect = "",
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description = "You can sometimes find Knotgrass by the forbidden forest.",
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picture = ""
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),
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PotionIngredient(
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id = "ing_aconite_root",
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name = "Root of Aconite",
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effect = "",
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description = "Root of Aconite can be found down by the lake.",
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picture = ""
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),
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PotionIngredient(
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id = "ing_niffler_fancy",
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name = "Niffler's fancy",
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effect = "",
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description = "*Hmm*... I think I heard that it's found by the lake.",
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picture = ""
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),
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PotionIngredient(
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id = "ing_luna_hair",
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name = "Luna's Hair",
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effect = "",
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description = "The hair of Luna Lovegood.",
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picture = ""
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),
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PotionIngredient(
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id = "ing_cat_hair",
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name = "Cat Hair",
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effect = "",
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description = "The hair of a common cat.",
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picture = ""
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),
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PotionIngredient(
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id = "ing_basilisk_scale",
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name = "Basilisk Scale",
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effect = "",
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description = "The scale of what appears to be a large snake.",
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picture = ""
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),
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Potion(
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id = "p_transparent_tincture",
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cost = 20,
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whoring_rec = 3,
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name = "Transparent Tincture",
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effect = "",
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description = ""
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),
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Potion(
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id = "p_polyjuice_potion",
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cost = 40,
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whoring_rec = 5,
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name = "Polyjuice Potion",
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effect = "",
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description = ""
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),
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Potion(
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id = "p_expanding_elixir",
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cost = 30,
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whoring_rec = 8,
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name = "Expanding Elixir",
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effect = "",
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description = ""
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),
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Potion(
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id = "p_imperius_potion",
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cost = 45,
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whoring_rec = 14,
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name = "Imperius Potion",
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effect = "",
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description = ""
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),
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Potion(
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id = "p_moreish_mead",
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cost = 60,
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whoring_rec = 14,
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name = "Moreish Mead",
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effect = "",
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description = ""
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),
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Potion(
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id = "p_cum_addiction",
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ingredients = ["ing_wormwood","p_moreish_mead"],
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name = "Cum Addiction Potion",
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effect = "Cum Addiction",
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start_label = "potion_scene_3_1_1",
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description = ""
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),
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Potion(
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id = "p_ass_expansion",
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ingredients = ["ing_knotgrass","p_expanding_elixir"],
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name = "Ass Expansion Potion",
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effect = "Ass Expansion",
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start_label = "potion_scene_2_2",
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description = ""
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),
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Potion(
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id = "p_breast_expansion",
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ingredients = ["ing_aconite_root","p_expanding_elixir"],
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name = "Breast Expansion Potion",
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effect = "Breast Expansion",
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start_label = "potion_scene_2_1_1",
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description = ""
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),
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Potion(
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id = "p_cat_transformation",
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ingredients = ["ing_cat_hair","p_polyjuice_potion"],
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name = "Cat Transformation Potion",
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effect = "Cat Ears",
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start_label = "potion_scene_1_1_1",
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description = ""
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),
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Potion(
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id = "p_luna_transformation",
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ingredients = ["ing_luna_hair","p_polyjuice_potion"],
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name = "Luna Transformation Potion",
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effect = "Luna Potion",
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start_label = "potion_scene_1_2",
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description = ""
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),
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Potion(
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id = "p_lamia_transformation",
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ingredients = ["ing_basilisk_scale","p_polyjuice_potion"],
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name = "Lamia Transformation Potion",
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start_label = "potion_scene_1_3",
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effect = "Snek",
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description = ""
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),
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Potion(
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id = "p_transparency",
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ingredients = ["ing_niffler_fancy","p_transparent_tincture"],
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name = "Transparency Potion",
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effect = "Transparent Clothes",
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start_label = "potion_scene_4",
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description = ""
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),
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Potion(
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id = "p_hypno",
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ingredients = ["ing_aconite_root","p_imperius_potion"],
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name = "Hypno Potion",
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effect = "Hypno Potion",
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start_label = "potion_scene_3_3_1",
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description = ""
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),
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Potion(
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id = "p_clone",
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ingredients = ["p_polyjuice_potion","p_imperius_potion"],
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name = "Clone Potion",
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effect = "Clone Potion",
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start_label = "potion_scene_1_4",
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description = ""
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),
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Potion(
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id = "p_milk_potion",
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name = "Lactantium",
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effect = "Lactantium",
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start_label = "potion_scene_11",
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description = ""
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),
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Potion(
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id = "p_veritaserum",
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name = "Veritaserum",
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effect = "",
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description = ""
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),
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Potion(
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id = "p_voluptatem",
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name = "Voluptatem",
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effect = "Voluptatem",
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start_label = "potion_scene_3_4_1",
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description = ""
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)
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]
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)
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default potion_inv = PotionInventory()
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default p_inv = {} # this stores the id and quantity of items the player has persistently
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### Potions Room ###
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screen potions_room():
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tag room_screen
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if game.daytime:
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add "images/rooms/_bg_/corridor.webp" #Need day image.
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else:
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add "images/rooms/_bg_/corridor.webp"
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zorder 0
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label potions_room:
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show screen blkfade
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with d3
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call room("potions_room")
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call gen_chibi("hide")
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if store_intro_done:
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call gen_chibi("stand", "left", "base")
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call hide_blkfade
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else:
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call gen_chibi("stand", 0, "base")
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call hide_blkfade
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call gen_walk("left", "base")
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pause.2
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jump potions_menu
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label potions_menu:
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python:
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items_menu = []
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for potion in potion_lib.get_craftables():
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if potion_inv.can_craft(potion):
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items_menu.append(potion.get_craft_menu_item())
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else:
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items_menu.append(potion.get_craft_menu_item(True))
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items_menu.append(("-Never mind-", "nvm"))
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potion_choice = renpy.display_menu(items_menu)
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if potion_choice == "nvm":
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jump return_office
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elif isinstance(potion_choice, Potion):
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$ renpy.say( None, potion_choice.get_mix_text() )
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if potion_choice.id == "p_cum_addiction":
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">... but it's missing the most important part."
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menu:
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"-Cum into the Potion-":
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# TODO: add jerk_off here at some point
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">you cum into the potion"
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$ renpy.say(None,">You received the item: \""+potion_choice.name+"\".")
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python:
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for ingredient in potion_choice.ingredients:
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potion_inv.remove(ingredient)
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$ potion_inv.add(potion_choice.id)
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else:
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show screen blktone
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">You lack the required materials to make this."
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$ missing_items = []
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$ tmp_txt = "You still need "
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python:
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for item in potion_choice:
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if not potion_inv.has(item):
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missing_items.append(item)
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for i in range(len(missing_items)):
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tmp_txt += "{size=+5}{b}"+potion_lib.get_name_by_id(missing_items[i])+"{/b}{/size}"
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if len(missing_items) > 1:
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if i < len(missing_items)-2:
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tmp_txt += ", "
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if i == len(missing_items)-2:
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tmp_txt += " and "
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$ tmp_txt += " to craft this"
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$ renpy.say(None, tmp_txt)
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#$ renpy.say(None,"You need {size=+5}{b}"+potion_lib.get_name_by_id(potion_choice[0])+"{/b}{/size} and {size=+5}{b}"+potion_lib.get_name_by_id(potion_choice[1])+"{/b}{/size} to craft this")
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hide screen blktone
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jump potions_menu
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init -1 python:
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class PotionBase(object):
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id = ""
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def __init__(self, **kwargs):
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self.__dict__.update(**kwargs)
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def __repr__(self):
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return self.id
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def __eq__(self, other):
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if isinstance(other, self.__class__):
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return self.id == other.id
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else:
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return False
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def __ne__(self, other):
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return not self.__eq__(other)
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class Potion(PotionBase):
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id = ""
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cost = 0
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ingredients = []
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name = ""
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effect = ""
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description = ""
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picture = ""
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whoring_rec = 0
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start_label = None
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def get_store_menu_item(self, disabled=False):
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if disabled:
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return gui.menu_item(f'-{self.name}-', None, style="disabled")
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else:
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return gui.menu_item(f'-{self.name}-', self)
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def get_craft_menu_item(self, disabled=False):
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if disabled:
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return gui.menu_item(f'-Craft: "{self.name}"-', self.ingredients, style="disabled")
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else:
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return gui.menu_item(f'-Craft: "{self.name}"-', self.id)
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def get_mix_text(self):
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return ">You mix the {i}" + potion_lib.get_name_by_id(self.ingredients[0]) \
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+ "{/i} with the {i}" + potion_lib.get_name_by_id(self.ingredients[1]) + "{/i}"
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class PotionIngredient(PotionBase):
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id = ""
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cost = 0
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name = ""
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effect = ""
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description = ""
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picture = ""
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class PotionCollection(object):
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lib = []
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def __init__(self, **kwargs):
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self.__dict__.update(**kwargs)
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def get_name_by_id(self,id):
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for item in self.lib:
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if item.id == id:
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return item.name
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return None
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def is_valid_id(self, id):
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for item in self.lib:
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if item.id == id:
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return True
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return False
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def get_id_by_name(self, name):
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for item in self.lib:
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if item.name == name:
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return item.id
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return None
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def get_craftables(self):
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craftable = []
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for item in self.lib:
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if hasattr(item, 'ingredients') and len(item.ingredients) > 0:
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craftable.append(item)
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return craftable
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def get_buyables(self):
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buyable = []
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for item in self.lib:
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if hasattr(item, 'cost') and item.cost > 0:
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buyable.append(item)
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return buyable
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def get_start_label(self, id):
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for item in self.lib:
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if hasattr(item, 'start_label') and item.id == id:
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return item.start_label
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return None
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def get_playables(self):
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requests = []
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for item in self.lib:
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if hasattr(item, 'start_label') and item.start_label is not None:
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requests.append(item)
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return requests
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class PotionInventory(object):
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def can_craft(self, potion):
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global p_inv
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for ing_id in potion.ingredients:
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if ing_id in p_inv.keys():
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if p_inv[ing_id] < 1:
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return False
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else:
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return False
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return True
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def has(self, potion):
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global p_inv
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if isinstance(potion, Potion):
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potion = potion.id
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return potion in p_inv.keys()
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def add(self, potion, quant=1):
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global p_inv, potion_lib
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if isinstance(potion, Potion):
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potion = potion.id
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if potion_lib.get_id_by_name(potion) is not None:
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potion = potion_lib.get_id_by_name(potion)
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if potion_lib.is_valid_id(potion):
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if potion in p_inv.keys():
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p_inv[potion] = p_inv[potion] + quant
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else:
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p_inv[potion] = quant
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return True
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else:
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return False
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def extend(self, list):
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for item in list:
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self.add(item)
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def remove(self, potion, quant=1):
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global p_inv
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if isinstance(potion, Potion):
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potion = potion.id
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if potion in p_inv.keys():
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p_inv[potion] = p_inv[potion] - quant
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if p_inv[potion] < 1:
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p_inv.pop(potion, None)
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return True
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else:
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return False
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