LoafyLemon
38d2494bc3
big work what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else) Also fixes the game_menu's title position, incidentally some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
79 lines
2.5 KiB
Plaintext
79 lines
2.5 KiB
Plaintext
screen dropdown_menu(pos=(0, 0), name="", spacing=0, items_offset=(0, 0), background="#00000080", style="empty", iconset=["▾", "▴"]):
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tag dropdown
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modal True
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default visible = False
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default iconset = iconset
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default icon = iconset[0]
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if visible:
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use invisible_button(action=[SetLocalVariable("visible", False), SetLocalVariable("icon", iconset[0])])
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window:
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style "empty"
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pos pos
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textbutton "[name] {unicode}{size=+1}[icon]{/size}{/unicode}":
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style style
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ysize 24
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text_yalign 0.5
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text_size 12
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text_hover_color "#FFF"
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action [ToggleLocalVariable("visible", True, False), ToggleLocalVariable("icon", iconset[0], iconset[1])]
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if visible:
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frame:
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pos (0, 24)
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style "empty"
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offset items_offset
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background background
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padding (5, 5, 5, 5)
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vbox:
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spacing spacing
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transclude
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#Close Button
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screen close_button(xoffset=0, yoffset=0, action=Return("Close"), key=["game_menu"]):
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zorder 32
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# Restore menu access if we're leaving nested context
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if renpy.context_nesting_level() == 1:
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$ action = [Function(enable_game_menu), action]
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imagebutton:
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keyboard_focus False
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xalign 1.0
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offset (xoffset, yoffset)
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idle gui.format("interface/topbar/buttons/{}/ui_close.webp")
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hover image_hover(gui.format("interface/topbar/buttons/{}/ui_close.webp"))
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action action
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key key action action
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screen close_button_background(action=Return("Close"), keysym=None):
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# Restore menu access if we're leaving nested context
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if renpy.context_nesting_level() == 1:
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$ action = [Function(enable_game_menu), action]
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# Note: Actions cannot be passed as transclude, separate parameter is required.
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button style "empty":
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action action
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keysym keysym
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transclude
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# Animation effect controller
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screen gfx_effect(start_x=None, start_y=None, target_x=None, target_y=None, img=None, xanchor=0.5, yanchor=0.5, zoom=0.5, duration=1.0, timer=0.5):
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tag gfx
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zorder 30
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if target_x:
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add img xanchor xanchor yanchor yanchor zoom zoom at move_to(start_x, start_y, target_x, target_y, duration)
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else:
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add img xanchor xanchor yanchor yanchor zoom zoom xpos start_x ypos start_y
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timer timer action Hide("gfx_effect")
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screen ctc():
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zorder 30
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add "ctc"
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