WTS/game/scripts/options.rpy
LoafyLemon 38d2494bc3 Fix conflicting properties (by Gouvernathor)
big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally

some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
2024-03-25 14:57:36 +00:00

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# Preferences
# https://www.renpy.org/doc/html/preferences.html
# Note: Only use default keyword for renpy preferences. Use settings.default for custom ones.
default preferences.text_cps = 40
default preferences.afm_time = 15
default preferences.pad_enabled = False
default preferences.renderer = "auto"
default preferences.gl_powersave = False
default preferences.audio_when_minimized = False
init python:
settings.default("theme", "auto")
settings.default("text_color_day", "#402313ff")
settings.default("text_color_night", "#341c0fff")
settings.default("text_outline", "#00000000")
settings.default("tooltip", True)
settings.default("tutorials", True)
settings.default("preserve_aspect_ratio", True)
settings.default("animations", True)
settings.default("updates", True)
settings.default("image_cache_size", 512)
settings.default("multithreading", True)
renpy.music.register_channel("background", "sfx", True)
renpy.music.register_channel("sound2", "sfx", False)
renpy.music.register_channel("weather", "weather", True)
# Configuration
# https://www.renpy.org/doc/html/config.html
# Pre-Release related flags and variables
define prerelease = False
define config.autoreload = False
define config.developer = "auto"
define config.debug = config.developer or prerelease
define config.console = True
# Game version and naming
define config.version = "1.46"
define compatible_version = 1.451
define config.name = "Witch Trainer Silver"
# Application window settings
define config.window_title = f"{config.name} (v{config.version}{' PRE-RELEASE' if prerelease else ''}) ({get_renderer()}) ({renpy.bits}-bit)"
define config.window_icon = "gui/icon.webp"
define config.screen_width = 1080
define config.screen_height = 600
define config.physical_width = 1280
define config.physical_height = 720
define config.save_physical_size = True
# User interface settings
define config.layers = ["master", "transient", "screens", "overlay"]
define config.default_tag_layer = "screens"
define config.top_layers = ["interface"]
define config.transparent_tile = False
define config.narrator_menu = True
define config.hard_rollback_limit = 100
define config.history_length = 250
define config.mouse = {"default": [("interface/cursor.webp", 0, 0)]}
define config.help = None
define config.side_image_only_not_showing = True
define config.allow_underfull_grids = True
define config.crop_relative_default = False
# Graphics and cache settings
define config.gl2 = True
define config.gl_enable = True
define config.gl_resize = True
define config.gl_clear_color = "#000"
define config.hw_video = True
define config.nearest_neighbor = False
define config.atl_start_on_show = False # Enables compatibility for ATL behaviour after Ren'py 7.4.7
# define config.use_drawable_resolution = (not renpy.android)
# define config.drawable_resolution_text = True
define config.cache_surfaces = False
define config.image_cache_size = None
define config.image_cache_size_mb = settings.get("image_cache_size")
define config.load_before_transition = True
define config.imagemap_cache = True
define config.optimize_texture_bounds = True
define config.debug_image_cache = False
# define config.atl_one_frame = False
define config.tag_zorder = {
"xray_child": -1,
"xray_overlay": -1,
"xray_mask": -1,
"cg": 17,
"cg2": 18,
}
# Saving and loading
define config.save_directory = "Witch Trainer Silver"
define config.has_autosave = True
define config.autosave_on_quit = True
define config.autosave_on_choice = True
define config.autosave_frequency = 200
define config.autosave_slots = 12
# Sound and music
define config.has_sound = True
define config.has_music = True
define config.has_voice = False
define config.sound_sample_rate = 48000
define config.main_menu_music = "music/aquarium-by-kevin-macleod.ogg"
define config.fadeout_audio = 1.0
define config.default_music_volume = 0.8
define config.default_sfx_volume = 1.0
# Transitions
define config.enter_transition = f3
define config.exit_transition = f3
define config.intra_transition = d1
define config.main_game_transition = f3
define config.game_main_transition = f3
define config.end_splash_transition = d3
define config.end_game_transition = fade
define config.after_load_transition = fade
define config.window_show_transition = d3
define config.window_hide_transition = d3
define config.adv_nvl_transition = d3
define config.nvl_adv_transition = d3
define config.enter_yesno_transition = None
define config.exit_yesno_transition = None
define config.enter_replay_transition = None
define config.exit_replay_transition = None
define config.say_attribute_transition = d3
# Engine Compatibility
define config.check_conflicting_properties = True
# Python
define config.open_file_encoding = "utf-8"
# Debug
define config.profile = False
# Garbage Collector
# define config.manage_gc = True
# define config.gc_thresholds = (25000, 10, 10)
# define config.idle_gc_count = 10000
# define config.gc_print_unreachable = False
################################################
## Build configuration ##
## For information please refer to: ##
## https://www.renpy.org/doc/html/build.html ##
################################################
init python:
build.name = "WTS"
build.directory_name = f"WTS-{config.version}"
build.include_update = True
build.include_old_themes = False
build.exclude_empty_directories = True
build.classify("**.rpy", "renpy")
build.classify("**.rpyc", "all")
build.classify("game/images.whitespace", "all")
build.classify("**.webp", "all")
build.classify("**.webm", "all")
build.classify("**.ogg", "all")
build.classify("game/gui/**", "all")
build.classify("android-icon_*.png", "android")
build.classify("android-presplash.jpg", "android")
build.classify("icon.icns", "mac")
build.classify("icon.ico", "windows")
build.classify("game/presplash_*.png", "renpy")
build.classify("game/outfits/**", "all")
build.classify("game/mods/ExampleMod/**", "all")
build.classify("update/generic.webp", "pc mac")
build.classify("**.py", None)
build.classify("**.txt", None)
build.classify("**.md", None)
build.classify("**.png", None)
build.classify("**.jpg", None)
build.classify("**.jpeg", None)
build.classify("**.json", None)
build.classify("LICENSE", None)
build.classify("**.bak", None)
build.classify("**.old", None)
build.classify("**~", None)
build.classify("**.db", None)
build.classify("**.zip", None)
build.classify("cache/**", "android")
build.classify("game/saves/**", None)
build.classify("game/mods/**", None)
# build.android_permissions = ["android.permission.WRITE_EXTERNAL_STORAGE"] # Not functional since API level 30+