LoafyLemon
38d2494bc3
big work what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else) Also fixes the game_menu's title position, incidentally some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
941 lines
35 KiB
Plaintext
941 lines
35 KiB
Plaintext
default wardrobe_music = False
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default wardrobe_chitchats = True
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default wardrobe_autosave = False
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default wardrobe_suppress_warnings = False
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default wardrobe_randomise_color = False
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default wardrobe_global_color = False
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# Used as custom order for the sorting
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define wardrobe_subcategories_sorted = {
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"hair": 5, "shirts": 5, "skirts": 5, "pantyhose": 5, "slot1": 5, "panties": 5, "save": 5,
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"earrings": 4, "sweaters": 4, "trousers": 4, "stockings": 4, "bikini panties": 4, "load": 4,
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"neckwear": 3, "dresses": 3, "shorts": 3, "socks": 3, "schedule": 3,
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"one-piece suits": 2, "import": 2,
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"robes": 1, "export": 1,
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"gloves": 0, "pubes": 0, "delete": 0,
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"other": -1,
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}
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define wardrobe_categories = ("head", "piercings & tattoos", "upper body", "upper undergarment", "lower body", "lower undergarment", "legwear", "misc")
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define wardrobe_outfit_schedule = ("day", "night", "cloudy", "rainy", "snowy")
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default __lock = False
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default __predicted = None
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init python:
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def preload_wardrobe_assets(c):
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global __lock, __predicted
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if renpy.version_tuple < (8, 2):
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renpy.start_predict_screen("wardrobe")
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else:
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# use the new renpy.invoke_in_main_thread
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renpy.invoke_in_main_thread(renpy.start_predict_screen, "wardrobe")
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# this is not thread-safe, but there's no better way : it's the slow part
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d = [v[0] for i in c.wardrobe_list for v in i.get_layers(i._hash).values()]
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if renpy.version_tuple < (8, 2):
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renpy.start_predict(*d, "interface/wardrobe/*.webp")
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else:
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renpy.invoke_in_main_thread(renpy.start_predict, *d, "interface/wardrobe/*.webp")
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__predicted = d
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__lock = False
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def rebuild_wardrobe_icons(items, subcat):
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if not settings.get("multithreading"):
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return
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if subcat == "import":
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return
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for i in items.get(subcat, []):
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i.build_button(subcat)
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def lock_wardrobe_icon(icon):
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if not settings.get("multithreading"):
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return icon
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lock = bool(DollThread._count)
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return gray_tint(icon) if lock else icon
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def randomise_wardrobe_color(cloth):
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def _func(cloth):
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if not cloth is None:
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if wardrobe_randomise_color and cloth.color:
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col_len = len(cloth.color)
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col = []
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for i in range(col_len):
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if col_len == 1:
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col.append(tetriadic_colors[0])
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elif col_len == 2:
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col.append(double_colors[i-1])
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elif col_len == 3:
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col.append(triadic_colors[i-1])
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else:
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try:
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col.append(tetriadic_colors[i-1])
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except:
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col.append(col[-1].rotate_hue(0.33))
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cloth.set_color(col)
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if wardrobe_global_color:
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for outfit in char_active.outfits:
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rebuild = False
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for i in outfit.group:
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if not (i.id, i.type) == (cloth.id, cloth.type):
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continue
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if len(cloth.color) != len(i.color):
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print(f"Mismatched color lens:\n{cloth}\n{i}")
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renpy.notify("Error!")
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continue
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i.set_color(cloth.color)
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i.is_stale()
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rebuild = True
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if rebuild:
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outfit.is_stale()
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rebuild_wardrobe_icons(category_items, current_subcategory)
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if settings.get("multithreading"):
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thread = DollThread(target=_func, args=(cloth,), interval=0.05)
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thread.start()
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else:
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_func(cloth)
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renpy.restart_interaction()
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# @functools.cache # Cache resets on wardrobe exit
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def set_wardrobe_categories(current_category):
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category_items = OrderedDict(
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sorted(
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[
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(subcat, [item for item in items if item.unlocked])
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for subcat, items in wardrobe_subcategories.get(current_category, {}).items()
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],
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key=lambda x: wardrobe_subcategories_sorted.get(x[0], 0),
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reverse=True
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)
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)
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return category_items
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style loading_text:
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color "#ffffff"
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size 64
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style loading_trivia_text:
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color "#ffffff"
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size 24
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layeredimage loading:
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always "gui_fade"
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always Text("Loading", style="loading_text"):
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align (0.5, 0.35)
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always "loading_spinner"
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image loading_spinner:
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align (0.5, 0.5)
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Text("{unicode}╞╪═════════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═╪════════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞══╪═══════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═══╪══════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞════╪═════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═════╪════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞══════╪═══╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═══════╪══╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞════════╪═╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═════════╪╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞════════╪═╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═══════╪══╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞══════╪═══╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═════╪════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞════╪═════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═══╪══════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞══╪═══════╡{/unicode}", style="loading_text")
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pause 0.1
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Text("{unicode}╞═╪════════╡{/unicode}", style="loading_text")
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pause 0.1
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repeat
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label wardrobe:
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$ renpy.call_in_new_context("_wardrobe")
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return
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label _wardrobe:
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$ renpy.config.skipping = None
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$ _game_menu_screen = None
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$ _skipping = False
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$ renpy.suspend_rollback(True)
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show loading zorder 1000
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# Ensure there's no thread in use before assigning a new one.
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while __lock:
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$ renpy.pause(0.5, hard=True)
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$ __lock = True
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$ renpy.invoke_in_thread(preload_wardrobe_assets, get_character_object(states.active_girl))
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# Await thread return
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# Note: renpy.pause must be called from within the main thread
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while __lock:
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$ renpy.pause(0.5, predict=True)
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hide loading
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# $ renpy.scene("screens")
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# show expression screenshot.image
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call wardrobe_menu
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show screen main_room
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show screen ui_top_bar
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$ _game_menu_screen = "save" # documented
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$ _skipping = True # documented
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$ renpy.stop_predict(__predicted)
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$ __predicted = None
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$ renpy.suspend_rollback(False)
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$ renpy.block_rollback()
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return
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screen wardrobe(xx, yy):
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tag wardrobe
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zorder 24
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button
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fixed:
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use wardrobe_menu(xx, yy)
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if current_category == "outfits":
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use wardrobe_outfit_menuitem(20, 50)
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elif current_subcategory is not None:
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use wardrobe_menuitem(20, 50)
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label wardrobe_menu():
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$ renpy.dynamic(
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char_active = get_character_object(states.active_girl),
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char_outfit = get_character_outfit(states.active_girl, type="last"),
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)
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$ char_outfit.save()
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$ renpy.dynamic(
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wardrobe_subcategories = char_active.wardrobe,
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current_category = "head",
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)
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python:
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if renpy.android:
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wardrobe_subcategories.update(outfits=dict.fromkeys(("load", "save", "delete", "schedule"), char_active.outfits))
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else:
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wardrobe_subcategories.update(outfits=dict.fromkeys(("load", "save", "delete", "schedule", "import", "export"), char_active.outfits))
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$ renpy.dynamic(
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category_items = set_wardrobe_categories(current_category),
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)
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$ renpy.dynamic(
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current_subcategory = next(iter(category_items), ""),
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)
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$ renpy.dynamic(
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current_item = char_active.get_equipped_wardrobe_item(category_items, current_subcategory),
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last_track = renpy.music.get_playing(),
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)
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$ rebuild_wardrobe_icons(category_items, current_subcategory)
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if wardrobe_music:
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play music "music/Spring_In_My_Step.ogg" fadein 1 if_changed
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show screen wardrobe(662, 50)
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label .after_init:
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$ renpy.hide(get_character_tag(states.active_girl))
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$ renpy.config.skipping = None
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$ _game_menu_screen = None
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$ _skipping = False
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$ renpy.suspend_rollback(True)
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$ renpy.block_rollback()
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# Note to self: Do not use a python: block, because
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# renpy cannot return to the middle of a python block
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# while mixing python and renpy scope
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# https://github.com/renpy/renpy/issues/959
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$ renpy.dynamic(__choice = ui.interact())
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if __choice[0] == "category":
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if not current_category == __choice[1]:
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if wardrobe_check_category(__choice[1]):
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$ current_category = __choice[1]
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$ category_items = set_wardrobe_categories(current_category)
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$ current_subcategory = list(category_items.keys())[0] if category_items else ""
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if current_category == "outfits":
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$ char_active.clear_outfit_button_cache()
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$ current_item = char_active.get_equipped_wardrobe_item(category_items, current_subcategory)
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$ char_active.wear("all")
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if current_category in ("lower undergarment", "upper undergarment"):
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$ char_active.strip("top", "bottom", "robe", "accessory")
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elif current_category == "piercings & tattoos":
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$ char_active.strip("top", "bottom", "robe", "accessory", "bra", "panties", "stockings", "gloves")
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else:
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$ wardrobe_react("category_fail", __choice[1])
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$ rebuild_wardrobe_icons(category_items, current_subcategory)
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elif __choice[0] == "subcategory":
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if not current_subcategory == __choice[1]:
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$ current_subcategory = __choice[1]
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if current_category == "outfits":
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$ char_active.clear_outfit_button_cache()
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$ current_item = char_active.get_equipped_wardrobe_item(category_items, current_subcategory)
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$ rebuild_wardrobe_icons(category_items, current_subcategory)
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elif __choice[0] == "equip":
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### CLOTHING ###
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if isinstance(__choice[1], DollCloth):
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if __choice[1].type == "hair" and char_active.is_equipped_item(__choice[1]):
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play sound "sounds/fail.ogg"
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$ renpy.notify("Hair cannot be removed.")
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else:
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if char_active.is_equipped_item(__choice[1]):
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# UNEQUIP
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if wardrobe_check_unequip(__choice[1]):
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$ wardrobe_react("unequip", __choice[1])
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$ char_active.unequip(__choice[1])
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if current_item:
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$ current_item.clear_button_cache()
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$ current_item.build_button()
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$ current_item = None
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else:
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$ wardrobe_react("unequip_fail", __choice[1])
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else:
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# EQUIP
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if wardrobe_check_equip(__choice[1]):
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$ wardrobe_react("equip", __choice[1])
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# Blacklist handling
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if not wardrobe_check_blacklist(__choice[1]):
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$ wardrobe_react("blacklist", __choice[1])
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$ __choice[1].mark_as_seen()
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$ char_active.equip(__choice[1])
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if current_item:
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$ current_item.clear_button_cache()
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$ current_item.build_button()
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$ current_item = __choice[1]
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$ current_item.clear_button_cache()
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$ current_item.build_button()
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if wardrobe_fallback_required(__choice[1]):
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# Has to be called regardless of player preference.
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$ renpy.call(get_character_response(states.active_girl, "fallback"), __choice[1])
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else:
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$ wardrobe_react("equip_fail", __choice[1])
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### OUTFIT ###
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elif isinstance(__choice[1], DollOutfit):
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$ _outfit = char_active.create_outfit(temp=True)
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if _outfit == __choice[1]:
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$ renpy.notify("Load failed: Outfit already equipped.")
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else:
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if wardrobe_check_equip_outfit(__choice[1]):
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if not _outfit.exists():
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$ _confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Discard unsaved changes and load this outfit?")
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if _confirmed:
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$ wardrobe_react("equip_outfit", __choice[1])
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$ char_active.equip(__choice[1])
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$ current_item = __choice[1]
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else:
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$ renpy.notify("Load failed: Cancelled by user.")
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else:
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$ wardrobe_react("equip_outfit", __choice[1])
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$ char_active.equip(__choice[1])
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$ current_item = __choice[1]
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else:
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$ wardrobe_react("equip_outfit_fail", __choice[1])
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elif __choice[0] == "setcolor":
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python:
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current_item.set_color(__choice[1])
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current_item.clear_button_cache()
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current_item.build_button()
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if wardrobe_global_color:
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for outfit in char_active.outfits:
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rebuild = False
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for i in outfit.group:
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if not i.id == current_item.id:
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continue
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i.set_color(current_item.color)
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i.is_stale()
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rebuild = True
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if rebuild:
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outfit.is_stale()
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elif __choice[0] == "touch":
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if wardrobe_check_touch(__choice[1]):
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$ wardrobe_react("touch", __choice[1])
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else:
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$ wardrobe_react("touch_fail", __choice[1])
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elif __choice[0] == "addoutfit":
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python:
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_outfit = char_active.create_outfit(temp=True)
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if _outfit.exists():
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renpy.notify("Save failed: Outfit already exists.")
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else:
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if __choice[1]:
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_index = char_active.outfits.index(__choice[1])
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_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Overwrite this outfit?")
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if _confirmed:
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_old_outfit = char_active.outfits[_index]
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_old_schedule = _old_outfit.schedule.copy()
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_outfit = char_active.create_outfit()
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_outfit.delete() # Removes it from list only
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_outfit.schedule = _old_schedule
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char_active.outfits[_index] = _outfit
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_outfit.build_button(current_subcategory)
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renpy.notify("Overwritten.")
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else:
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renpy.notify("Save failed: Cancelled by user.")
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else:
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_outfit = char_active.create_outfit()
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_outfit.build_button(current_subcategory)
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renpy.notify("Outfit Saved.")
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current_item = char_active.get_equipped_wardrobe_item(category_items, current_subcategory)
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category_items = set_wardrobe_categories(current_category)
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elif __choice[0] == "deloutfit":
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python:
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_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Delete this outfit?")
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if _confirmed:
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__choice[1].delete()
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category_items = set_wardrobe_categories(current_category)
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renpy.notify("Outfit Deleted.")
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elif __choice[0] == "export":
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python:
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filename = renpy.input("Save as:", datetime.datetime.now().strftime("%d %b %Y-%H%M%S"))
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if not filename.endswith(".png"):
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filename += ".png"
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__choice[1].export_data(filename)
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achievements.unlock("export")
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elif __choice[0] == "import":
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$ _outfit = char_active.import_outfit(__choice[1])
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elif __choice[0] == "schedule":
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$ renpy.call_screen("wardrobe_schedule_menuitem", __choice[1])
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elif __choice == "music":
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python:
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if wardrobe_music:
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wardrobe_music = False
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renpy.music.play(last_track)
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else:
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wardrobe_music = True
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renpy.music.play("music/Spring_In_My_Step.ogg", fadein=1)
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elif __choice == "randomise":
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python:
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_confirmed = False
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_outfit = char_active.create_outfit(temp=True)
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if not _outfit.exists():
|
|
_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Randomise Outfit?\n{size=-6}Unsaved changes will be lost.{/size}")
|
|
|
|
if not _confirmed:
|
|
renpy.notify("Advice: If you want to keep an outfit, save it.")
|
|
renpy.jump("wardrobe_menu.after_init")
|
|
|
|
progress = get_character_progression(states.active_girl)
|
|
|
|
if wardrobe_randomise_color:
|
|
# Set once per interaction
|
|
tetriadic_colors = [Color("%06x" % random.randint(0, 0xFFFFFF))]
|
|
triadic_colors = [tetriadic_colors[0].rotate_hue(0.25)]
|
|
double_colors = [tetriadic_colors[0], tetriadic_colors[0].rotate_hue(0.5)]
|
|
|
|
for i in range(1, 3):
|
|
col = tetriadic_colors[0].rotate_hue((i * 90.0) / 360.0)
|
|
tetriadic_colors.append(col)
|
|
|
|
col = triadic_colors[i-1].rotate_hue((i * 75.0) / 360.0)
|
|
triadic_colors.append(col)
|
|
|
|
for k in dict(char_active.states).keys():
|
|
valid_choices = [x for x in char_active.wardrobe_list if (istype(x, (DollCloth, DollClothDynamic, DollMakeup)) and x.type == k and x.unlocked and progress >= x.level)]
|
|
|
|
if k == "panties":
|
|
if not progress >= get_character_requirement(states.active_girl, "category lower undergarment"):
|
|
continue
|
|
|
|
if progress >= get_character_requirement(states.active_girl, "unequip panties"):
|
|
valid_choices += [None]
|
|
elif k == "bra":
|
|
if not progress >= get_character_requirement(states.active_girl, "category upper undergarment"):
|
|
continue
|
|
|
|
if progress >= get_character_requirement(states.active_girl, "unequip bra"):
|
|
valid_choices += [None]
|
|
elif k == "top":
|
|
if progress >= get_character_requirement(states.active_girl, "unequip top"):
|
|
valid_choices += [None]
|
|
elif k == "bottom":
|
|
if progress >= get_character_requirement(states.active_girl, "unequip bottom"):
|
|
valid_choices += [None]
|
|
elif any(k.startswith(type) for type in ("piercing", "tattoo")):
|
|
if not progress >= get_character_requirement(states.active_girl, "category piercings & tattoos"):
|
|
continue
|
|
|
|
valid_choices += [None]
|
|
elif k == "hair":
|
|
pass
|
|
elif k in char_active.body_layers:
|
|
pass
|
|
else:
|
|
valid_choices += [None]
|
|
|
|
if valid_choices:
|
|
cloth = random.choice(valid_choices)
|
|
|
|
if cloth:
|
|
randomise_wardrobe_color(cloth)
|
|
char_active.equip(cloth)
|
|
else:
|
|
char_active.unequip(k)
|
|
|
|
if current_item:
|
|
current_item.clear_button_cache()
|
|
current_item.build_button(current_subcategory)
|
|
|
|
current_item = char_active.get_equipped_wardrobe_item(category_items, current_subcategory)
|
|
|
|
if current_item:
|
|
current_item.clear_button_cache()
|
|
current_item.build_button(current_subcategory)
|
|
|
|
else: #__choice == "Close":
|
|
python:
|
|
_confirmed = False
|
|
|
|
if wardrobe_autosave:
|
|
_outfit = char_active.create_outfit()
|
|
else:
|
|
_outfit = char_active.create_outfit(temp=True)
|
|
|
|
if not _outfit.exists():
|
|
renpy.notify("Advice: If you want to keep an outfit, save it.")
|
|
_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Exit without saving?\n{size=-6}Unsaved changes will be lost.{/size}")
|
|
|
|
if not _confirmed:
|
|
renpy.jump("wardrobe_menu.after_init")
|
|
|
|
char_active.equip(char_outfit)
|
|
|
|
if wardrobe_global_color:
|
|
for cloth in char_outfit.group:
|
|
for outfit in char_active.outfits:
|
|
rebuild = False
|
|
|
|
for i in outfit.group:
|
|
if not (i.id, i.type) == (cloth.id, cloth.type):
|
|
continue
|
|
|
|
i.set_color(cloth.color)
|
|
i.is_stale()
|
|
rebuild = True
|
|
|
|
if rebuild:
|
|
outfit.is_stale()
|
|
|
|
renpy.hide_screen("wardrobe")
|
|
char_active.wear("all")
|
|
renpy.play('sounds/door2.ogg')
|
|
|
|
if wardrobe_music:
|
|
renpy.music.play(last_track)
|
|
|
|
DollThread.stop_all()
|
|
|
|
enable_game_menu()
|
|
renpy.return_statement()
|
|
|
|
jump .after_init
|
|
|
|
screen wardrobe_menu(xx, yy):
|
|
tag wardrobe
|
|
zorder 24
|
|
style_prefix "wardrobe"
|
|
|
|
default icon_bg = Frame(gui.format("interface/frames/{}/iconmed.webp"), 6, 6)
|
|
default icon_frame = Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6)
|
|
default panel = gui.format("interface/frames/{}/wardrobe.webp")
|
|
|
|
window:
|
|
pos (xx, yy)
|
|
xysize (344, 507)
|
|
#background panel
|
|
|
|
use invisible_button()
|
|
|
|
# Main Categories
|
|
grid 2 4:
|
|
ypos 108
|
|
xoffset -36
|
|
xspacing 200 + 72
|
|
yspacing 18
|
|
|
|
for i, category in enumerate(wardrobe_categories):
|
|
if wardrobe_check_category(category):
|
|
$ icon = Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/{}/{}.webp".format(states.active_girl, category), zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5)), icon_frame)
|
|
else:
|
|
$ icon = Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/{}/{}.webp".format(states.active_girl, category), zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5), matrixcolor=SaturationMatrix(0.0)), icon_frame)
|
|
$ icon_xoffset = -18 if (i % 2) == 0 else 18
|
|
|
|
button:
|
|
focus_mask None
|
|
xysize (72, 72)
|
|
background lock_wardrobe_icon(icon)
|
|
activate_sound "sounds/scroll.ogg"
|
|
tooltip category
|
|
sensitive (not bool(DollThread._count))
|
|
action Return(["category", category])
|
|
if current_category == category:
|
|
xoffset icon_xoffset
|
|
|
|
# Outfits and Studio
|
|
hbox:
|
|
$ icon_yoffset = -18
|
|
|
|
pos (92, 18)
|
|
spacing 18
|
|
# Outfits Manager
|
|
button:
|
|
focus_mask None
|
|
xysize (72, 72)
|
|
background lock_wardrobe_icon(Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/outfits.webp", zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5)), icon_frame))
|
|
tooltip "Outfits Manager"
|
|
sensitive (not bool(DollThread._count))
|
|
action Return(["category", "outfits"])
|
|
if current_category == "outfits":
|
|
yoffset icon_yoffset
|
|
|
|
# Studio
|
|
if not renpy.android:
|
|
button:
|
|
focus_mask None
|
|
xysize (72, 72)
|
|
background Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/studio.webp", zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5)), icon_frame)
|
|
tooltip "Photo Studio"
|
|
action Function(renpy.call_in_new_context, "studio", states.active_girl)
|
|
|
|
add panel
|
|
|
|
# Character image cut to the size of the wardrobe
|
|
add char_active.image:
|
|
yoffset -6
|
|
corner1 (184, 218)
|
|
corner2 (924, 1200)
|
|
zoom 0.45
|
|
align (0.5, 1.0)
|
|
|
|
# Easter Egg (Headpats, boobs, pussy)
|
|
button style "empty" xysize (120, 80) xalign 0.525 ypos 60 action Return(["touch", "head"])
|
|
button style "empty" xysize (120, 60) xalign 0.525 ypos 238 action Return(["touch", "breasts"])
|
|
button style "empty" xysize (120, 60) xalign 0.525 ypos 360 action Return(["touch", "vagina"])
|
|
|
|
button:
|
|
focus_mask None
|
|
xysize (72, 72)
|
|
align (0.0, 1.0)
|
|
offset (10, -10)
|
|
background lock_wardrobe_icon(Transform("interface/wardrobe/icons/random.webp", size=(72,72)))
|
|
tooltip "Randomise Outfit"
|
|
sensitive (not DollThread._count)
|
|
action Return("randomise")
|
|
|
|
use dropdown_menu(name="Options", pos=(12, 56)):
|
|
textbutton "Music":
|
|
style gui.theme("dropdown")
|
|
tooltip "My immortal."
|
|
selected wardrobe_music
|
|
action Return("music")
|
|
textbutton "Chit-chats":
|
|
style gui.theme("dropdown")
|
|
tooltip "{color=#35aae2}[states.active_girl]{/color} will make comments regarding your poor fashion tastes."
|
|
action ToggleVariable("wardrobe_chitchats", True, False)
|
|
textbutton "Outfits Scheduling":
|
|
style gui.theme("dropdown")
|
|
tooltip "{color=#35aae2}[states.active_girl]{/color} will automatically wear outfits\nbased on set schedule, time of day and weather."
|
|
action [ToggleVariable(f"states.{states.active_girl[:3]}.wardrobe_scheduling", True, False), If((current_category == "outfits" and current_subcategory == "schedule"), Return(["subcategory", "save"]))]
|
|
textbutton "Outfits Autosave":
|
|
style gui.theme("dropdown")
|
|
tooltip "Outfits will be automatically saved upon exit."
|
|
action ToggleVariable("wardrobe_autosave", True, False)
|
|
textbutton "Colour Synchronisation":
|
|
style gui.theme("dropdown")
|
|
tooltip "When changing colours of an item, apply it to all outfits with the same item."
|
|
action ToggleVariable("wardrobe_global_color", True, False)
|
|
textbutton "Colour Randomisation":
|
|
style gui.theme("dropdown")
|
|
tooltip "When randomising outfits, randomise colours as well."
|
|
action ToggleVariable("wardrobe_randomise_color", True, False)
|
|
textbutton "Prompts Suppression":
|
|
style gui.theme("dropdown")
|
|
tooltip "Disables warnings and prompts asking you to confirm certain actions. (Not recommended)"
|
|
action ToggleVariable("wardrobe_suppress_warnings", True, False)
|
|
|
|
screen wardrobe_menuitem(xx, yy):
|
|
tag wardrobe_menuitem
|
|
zorder 24
|
|
style_prefix "wardrobe"
|
|
|
|
default icon_size = (96, 96)
|
|
default icon_frame = Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6)
|
|
default icon_transparent = Frame("interface/color_picker/checker.webp", tile=True)
|
|
default panel = gui.format("interface/frames/{}/panel.webp")
|
|
|
|
window:
|
|
pos (xx, yy)
|
|
xysize (560, 454)
|
|
background panel
|
|
|
|
use invisible_button()
|
|
|
|
text "[current_category]" size 22 xalign 0.5 ypos 65
|
|
|
|
# Colours
|
|
if current_item and current_item.color:
|
|
hbox:
|
|
spacing 2
|
|
xanchor 1.0
|
|
pos (552, 61)
|
|
|
|
# Colour picker
|
|
button:
|
|
xysize (32, 32)
|
|
tooltip "Dye clothing"
|
|
action Return(["setcolor", 0])
|
|
add "interface/wardrobe/icons/brush.webp":
|
|
xysize (32, 32)
|
|
|
|
# Subcategory icons
|
|
hbox:
|
|
spacing 5
|
|
pos (12, 108)
|
|
|
|
for subcategory in category_items.keys():
|
|
$ icon = lock_wardrobe_icon("interface/wardrobe/icons/{}.webp".format(subcategory))
|
|
|
|
button:
|
|
focus_mask None
|
|
xysize (72, 72)
|
|
background Transform(icon, size=(72, 72), fit="contain", alpha=0.65)
|
|
selected_background Transform(icon, size=(72, 72), fit="contain", )
|
|
selected (subcategory == current_subcategory)
|
|
tooltip subcategory
|
|
sensitive (not bool(DollThread._count))
|
|
action Return(["subcategory", subcategory])
|
|
|
|
# # Item icons
|
|
# if not menu_items:
|
|
# text "Nothing here yet" size 24 align (0.5, 0.6)
|
|
# else:
|
|
vpgrid:
|
|
cols 5
|
|
spacing 5
|
|
pos (28, 192)
|
|
xysize (507, 308)
|
|
mousewheel True
|
|
scrollbars "vertical"
|
|
|
|
style_prefix gui.theme("wardrobe")
|
|
|
|
for item in category_items.get(current_subcategory, []):
|
|
add item.button
|
|
|
|
screen wardrobe_outfit_menuitem(xx, yy):
|
|
tag wardrobe_menuitem
|
|
zorder 24
|
|
style_prefix "wardrobe"
|
|
|
|
default icon_size = (96, 168)
|
|
default icon_frame = Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6)
|
|
default panel = gui.format("interface/frames/{}/panel.webp")
|
|
|
|
window:
|
|
pos (xx, yy)
|
|
xysize (560, 454)
|
|
background panel
|
|
|
|
use invisible_button()
|
|
|
|
text "[current_category]" size 22 xalign 0.5 ypos 65
|
|
|
|
# Subcategory icons
|
|
hbox:
|
|
spacing 5
|
|
pos (8, 108)
|
|
|
|
for subcategory in category_items.keys():
|
|
$ icon = lock_wardrobe_icon("interface/wardrobe/icons/{}.webp".format(subcategory))
|
|
$ action = Return(["subcategory", subcategory])
|
|
|
|
if subcategory == "schedule" and not get_character_scheduling(states.active_girl):
|
|
$ icon = gray_tint(icon)
|
|
$ action = Confirm("Outfit scheduling is currently disabled,\nwould you like to turn it on?", [SetVariable(f"states.{states.active_girl[:3]}.wardrobe_scheduling", True), Return(["subcategory", subcategory])])
|
|
|
|
button:
|
|
focus_mask None
|
|
xysize (72, 72)
|
|
background Transform(icon, alpha=0.65, xsize=72, fit="contain")
|
|
selected_background Transform(icon, xsize=72, fit="contain")
|
|
selected (subcategory == current_subcategory)
|
|
sensitive (not bool(DollThread._count))
|
|
tooltip subcategory
|
|
action action
|
|
|
|
# Outfit icons
|
|
vpgrid:
|
|
cols 5
|
|
spacing 5
|
|
pos (28, 192)
|
|
xysize (507, 308)
|
|
|
|
# if renpy.android:
|
|
# mousewheel "horizontal"
|
|
# scrollbars "horizontal"
|
|
# else:
|
|
mousewheel True
|
|
scrollbars "vertical"
|
|
style_prefix gui.theme("wardrobe")
|
|
|
|
# Add empty slot
|
|
if current_subcategory == "save":
|
|
textbutton "Save":
|
|
focus_mask None
|
|
xysize icon_size
|
|
insensitive_background "#0000001A"
|
|
idle_background "#00000033"
|
|
text_align (0.5, 0.5)
|
|
sensitive (not bool(DollThread._count))
|
|
action Return(["addoutfit", None])
|
|
|
|
if current_subcategory == "import":
|
|
for item in list_outfit_files():
|
|
add item
|
|
else:
|
|
|
|
for item in reversed(category_items.get(current_subcategory, [])):
|
|
add item.button
|
|
|
|
screen wardrobe_schedule_menuitem(item):
|
|
tag dropdown
|
|
zorder 24
|
|
|
|
default mpos = renpy.get_mouse_pos()
|
|
|
|
use invisible_button(action=Return(), alternate=Show("wardrobe_schedule_menuitem", item=item))
|
|
|
|
window:
|
|
style "empty"
|
|
pos mpos
|
|
#use invisible_button(action=NullAction(), alternate=Return())
|
|
|
|
frame:
|
|
style "empty"
|
|
background "#00000080"
|
|
padding (5, 5, 5, 5)
|
|
|
|
vbox:
|
|
spacing 0
|
|
for i in wardrobe_outfit_schedule:
|
|
$ boolean = "" if item.schedule[i] else "Not "
|
|
$ caption = "{}worn during the {}".format(boolean, i) if i in ("day", "night") else "{}worn in {} weather".format(boolean, i)
|
|
textbutton i:
|
|
style gui.theme("dropdown")
|
|
tooltip caption
|
|
action [ToggleDict(item.schedule, i, True, False), item.clear_button_cache, Function(item.build_button, current_subcategory)]
|
|
|
|
style wardrobe_window is empty
|
|
|
|
style wardrobe_button is empty:
|
|
foreground None
|
|
hover_foreground "#ffffff80"
|
|
activate_sound "sounds/click.ogg"
|
|
|
|
style wardrobe_button_text:
|
|
color "#fff"
|
|
insensitive_color "#808080"
|
|
size 20
|
|
outlines [ (2, "#000", 0, 0) ]
|
|
|
|
style wardrobe_item_caption:
|
|
color "#fff"
|
|
size 14
|
|
outlines [ (1, "#000", 0, 0) ]
|
|
|
|
style dark_wardrobe_window is wardrobe_window
|
|
style dark_wardrobe_button is wardrobe_button
|
|
style darK_wardrobe_button_text is wardrobe_button_text
|
|
style dark_wardrobe_item_caption is wardrobe_item_caption
|
|
style dark_wardrobe_vscrollbar is dark_vscrollbar
|
|
|
|
style light_wardrobe_window is wardrobe_window
|
|
style light_wardrobe_button is wardrobe_button
|
|
style light_wardrobe_button_text is wardrobe_button_text
|
|
style light_wardrobe_item_caption is wardrobe_item_caption
|
|
style light_wardrobe_vscrollbar is light_vscrollbar
|