* Fixed Hermione 'suck it' repeat fail variant on tier 4 not working. * Fixed character emotes
121 lines
3.7 KiB
Plaintext
121 lines
3.7 KiB
Plaintext
define cho_face = {
|
|
"mouth": {
|
|
"neutral": ["base","normal","annoyed"],
|
|
"happy": ["base", "smile"],
|
|
"naughty": ["base","quiver","horny","soft"],
|
|
"horny": ["horny","soft"],
|
|
"annoyed": ["annoyed"],
|
|
"disgusted": ["disgust","upset"],
|
|
"angry": ["angry","clench","mad","upset"]
|
|
},
|
|
|
|
"eyes": {
|
|
"neutral": ["base","base","closed"],
|
|
"happy": ["base","base","happyCl"],
|
|
"naughty": ["narrow"],
|
|
"horny": ["narrow"],
|
|
"annoyed": ["narrow","narrow","closed"],
|
|
"disgusted": ["base","narrow"],
|
|
"angry": ["narrow"]
|
|
},
|
|
|
|
"eyebrows": {
|
|
"neutral": ["base"],
|
|
"happy": ["base"],
|
|
"naughty": ["base","raised","worried"],
|
|
"horny": ["base","raised"],
|
|
"annoyed": ["angry"],
|
|
"disgusted": ["base","raised","worried"],
|
|
"angry": ["angry"]
|
|
},
|
|
|
|
"pupils": {
|
|
"neutral": ["mid","L","R"],
|
|
"happy": ["mid","L","R"],
|
|
"naughty": ["mid","L","R","down","up"],
|
|
"horny": ["mid","L","R","down","up"],
|
|
"annoyed": ["mid","L","R","downR"],
|
|
"disgusted": ["mid","down"],
|
|
"angry": ["mid"]
|
|
}
|
|
}
|
|
|
|
label update_cho:
|
|
|
|
# Chibi Update
|
|
$ cho_chibi.update()
|
|
$ cho_chibi.position(flip=False)
|
|
$ cho.xzoom = 1
|
|
hide screen cho_cloth_pile
|
|
|
|
return
|
|
|
|
label end_cho_event:
|
|
call cho_chibi("hide")
|
|
hide cho_main
|
|
with d3
|
|
pause.5
|
|
|
|
call update_cho
|
|
|
|
$ states.last_girl = states.active_girl
|
|
$ states.active_girl = None
|
|
$ states.cho.busy = True
|
|
$ cho.wear("all")
|
|
$ cho.set_cum(None)
|
|
|
|
call music_block
|
|
jump main_room_menu
|
|
|
|
define character.cho_say = Character("name_cho_genie", show_icon="cho", dynamic=True)
|
|
|
|
init python in character:
|
|
# Cho's name is short, therefore it needs to be initialised in character scope,
|
|
# otherwise we won't be able to use the same name for both Doll and Character calls.
|
|
def cho(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
|
|
emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
|
|
|
|
redraw = False
|
|
tag = renpy.store.cho.tag
|
|
layer = renpy.store.cho.layer
|
|
#showing = renpy.showing(name=tag, layer=layer)
|
|
|
|
if xpos != None or ypos != None:
|
|
xpos = renpy.store.cho.pos[0] if xpos == None else renpy.store.sprite_pos.get("x").get(xpos, xpos)
|
|
ypos = renpy.store.cho.pos[1] if ypos == None else renpy.store.sprite_pos.get("y").get(ypos, ypos)
|
|
renpy.store.cho.pos = (xpos, ypos)
|
|
redraw = True
|
|
|
|
head_only = renpy.store.cho.pos[1] == renpy.store.sprite_pos.get("y").get("head")
|
|
|
|
if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
|
|
renpy.store.cho.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
|
|
redraw = True
|
|
|
|
if emote:
|
|
renpy.store.cho.set_emote(emote)
|
|
redraw = True
|
|
|
|
if animation != False:
|
|
renpy.store.cho.animation = animation
|
|
redraw = True
|
|
|
|
if flip != None:
|
|
renpy.store.cho.xzoom = -1 if flip else 1
|
|
redraw = True
|
|
|
|
if redraw:
|
|
renpy.store.cho.show()
|
|
|
|
if not renpy.in_rollback():
|
|
if trans:
|
|
renpy.with_statement(trans)
|
|
else:
|
|
renpy.with_statement(renpy.store.d2)
|
|
|
|
if what:
|
|
cho_say(what, **kwargs)
|
|
|
|
if head_only:
|
|
renpy.store.cho.hide()
|