WTS/game/scripts/characters/hermione/chibi.rpy
Gouvernathor a7a9fe2d9e A bunch more f-strings
I'm not done

(cherry picked from commit be88d0ed7e)
2024-03-30 17:55:26 +00:00

425 lines
14 KiB
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label her_chibi(action=None, xpos=None, ypos=None, flip=False, pic=None):
hide screen favor # screen tag
$ hermione_chibi.position(xpos, ypos, flip)
if action == "hide":
$ hermione_chibi.hide()
return
elif action == "leave":
hide hermione_main
hide screen bld1
hide screen blktone
play sound "sounds/door.ogg"
$ hermione_chibi.hide()
with d3
pause .5
return
elif action == "reset":
$ hermione_chibi.do(None)
return
$ hermione_chibi.do(action)
return
label her_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False):
call hide_characters
hide screen bld1
hide screen blktone
with d3
if action == "enter":
play sound "sounds/door.ogg"
call her_chibi(None, "door", "base", flip)
with d3
if xpos or ypos:
$ hermione_chibi.move((xpos, ypos), speed, reduce)
elif action == "leave":
$ hermione_chibi.show()
$ hermione_chibi.move(("door", "base"), speed, reduce)
play sound "sounds/door.ogg"
$ hermione_chibi.hide()
with d3
pause .5
elif action == "run":
$ hermione_chibi.show()
$ hermione_chibi.move((xpos, ypos), speed, reduce, action)
elif path:
$ hermione_chibi.show()
$ hermione_chibi.move(path, speed, reduce)
else:
$ hermione_chibi.show()
$ hermione_chibi.move((xpos, ypos), speed, reduce)
return
# Chibi definition
default hermione_chibi = Chibi("hermione", ["base"], update_hermione_chibi)
#TODO Hermione's chibis need clothing layers and then update logic must be reworked to set clothing state (using chibi class best practice, see Cho chibi for example)
init python:
def update_hermione_chibi(chibi):
# Assume chibi action has a matching image definition
chibi_image = "ch_hem {}".format(chibi.action or "stand")
chibi["base"] = chibi_image
# Certain actions require more complex image selection, which is handled below
if chibi.action == "walk":
# Determine clothing state
if hermione.pose in ("hold_book",):
chibi["base"] = "ch_hem walk"
else:
if not hermione.is_worn("top") and not hermione.is_worn("bottom") and not hermione.is_worn("robe"):
chibi["base"] = "ch_hem walk_n"
elif hermione.is_worn("robe"):
if hermione.is_worn("top"):
chibi["base"] = "ch_hem walk_robe"
else:
chibi["base"] = "ch_hem walk_robe_n"
else:
chibi["base"] = "ch_hem walk"
elif not chibi.action or chibi.action == "stand":
# Determine clothing state
if hermione.pose in ("hold_book",):
chibi["base"] = "ch_hem blink"
else:
if not hermione.is_worn("top") and not hermione.is_worn("bottom") and not hermione.is_worn("robe"):
chibi["base"] = "ch_hem blink_n"
elif hermione.is_worn("robe"):
if hermione.is_worn("top"):
chibi["base"] = "ch_hem blink_robe"
else:
chibi["base"] = "ch_hem blink_robe_n"
else:
chibi["base"] = "ch_hem blink"
elif chibi.action == "dance":
# Determine clothing state
if hermione.is_worn("top"):
if hermione.get_equipped("top").id in ("top_school_1", "top_school_6"):
chibi["base"] = "clothed_dance_ani"
elif hermione.is_worn("bottom"):
chibi["base"] = "no_vest_dance_ani"
else:
chibi["base"] = "no_skirt_dance_ani"
else:
if hermione.is_worn("bottom"):
chibi["base"] = "no_shirt_dance_ani"
elif hermione.is_worn("panties"):
chibi["base"] = "no_shirt_no_skirt_dance_ani"
else:
chibi["base"] = "no_panties_dance_ani"
elif chibi.action == "dance_pause":
# Determine clothing state
if hermione.is_worn("panties"):
chibi["base"] = "no_shirt_no_skirt_dance_pause"
else:
chibi["base"] = "no_panties_dance_pause"
elif chibi.action == "top_naked":
chibi["base"] = "dance/03_no_shirt_03.webp" #TODO Should be 'stand' action without top clothes (needs layers first)
elif chibi.action == "lift_skirt":
if hermione.is_worn("panties"):
#TODO Figure out a better way to determine the expression (so it can be reused in a different event)
if not states.her.status.show_panties:
# Reluctant expression
chibi["base"] = "~/lift_skirt/panties_00.webp"
else:
# Happy expression
chibi["base"] = "~/lift_skirt/panties_01.webp"
else:
chibi["base"] = "~/lift_skirt/panties_02.webp"
elif chibi.action in ("drink_potion", "sniff_potion", "hold_potion"):
if not hermione.is_any_worn("top", "bottom"):
chibi["base"] = f"ch_hem {chibi.action}_nude"
else:
chibi["base"] = f"ch_hem {chibi.action}"
# Sets up a chibi scene with Hermione and Genie in it
label her_chibi_scene(action="reset", xpos="mid", ypos="base", trans=None):
if trans is not None:
call hide_characters
hide screen bld1
hide screen blkfade
call her_chibi("hide")
call gen_chibi("hide")
# Defaults
$ img = None
$ pos = (0,0)
$ zord = hermione_chibi.zorder
# Note: Images are inconsistent, some have the chair already in it, some don't, it's kind of stupid.
if states.room == "main_room":
$ desk_OBJ.hidden = True # Hide desk object
$ chair_left_OBJ.hidden = True # Hide left chair object
if action == "reset":
call her_chibi("stand", xpos, ypos)
call gen_chibi("sit_behind_desk")
hide screen her_chibi_scene
return
# Stand beside desk back
elif action == "behind_desk_back":
$ pos = (-77, 10)
if not hermione.is_any_worn("bottom", "top"):
$ img = "behind_desk_back_naked"
elif not hermione.is_worn("top"):
$ img = "behind_desk_back_topless"
elif not hermione.is_worn("bottom"):
$ img = "behind_desk_back_bottomless"
else:
$ img = "behind_desk_back"
# Stand beside desk front
elif action == "behind_desk_front":
$ pos = (-77, 10)
if not hermione.is_any_worn("bottom", "top"):
$ img = "behind_desk_front_naked"
elif not hermione.is_worn("top"):
$ img = "behind_desk_front_topless"
elif not hermione.is_worn("bottom"):
$ img = "behind_desk_front_bottomless"
else:
$ img = "behind_desk_front"
# Stand beside desk front lean on desk lift top
elif action == "behind_desk_front_show_tits":
$ pos = (-77, 10)
$ img = "behind_desk_front_show_tits"
# Stand beside desk lift top
elif action == "behind_desk_show_tits":
$ pos = (-77, 10)
$ img = "behind_desk_show_tits"
# Grope ass
elif action == "grope_ass_back":
$ pos = (-77, 10)
if not hermione.is_any_worn("bottom", "top"):
$ img = "grope_ass_back_naked"
elif not hermione.is_worn("top"):
$ img = "grope_ass_back_topless"
elif not hermione.is_worn("bottom"):
$ img = "grope_ass_back_bottomless"
else:
$ img = "grope_ass_back"
elif action == "grope_ass_back_fast":
$ pos = (-77, 10)
$ img = "grope_ass_back_topless_fast"
elif action == "grope_ass_front":
$ pos = (-77, 10)
if not hermione.is_any_worn("bottom", "top"):
$ img = "grope_ass_front_naked"
elif not hermione.is_worn("top"):
$ img = "grope_ass_front_topless"
elif not hermione.is_worn("bottom"):
$ img = "grope_ass_front_bottomless"
else:
$ img = "grope_ass_front"
elif action == "grope_ass_front_fast":
$ pos = (-77, 10)
$ img = "grope_ass_front_topless_fast"
# Grope tits
elif action == "grope_tits":
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits"
elif hermione.is_worn("bottom"):
$ img = "grope_tits_topless"
elif hermione.is_worn("top"):
$ img = "grope_tits_bottomless"
else:
$ img = "grope_tits_naked"
elif action == "lift_top":
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits_lift_top"
else:
$ img = "grope_tits_bottomless_lift_top"
elif action == "grope_tits_jerk_off":
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits_jerk_off_clothed"
elif hermione.is_worn("bottom"):
$ img = "grope_tits_jerk_off_topless"
elif hermione.is_worn("top"):
$ img = "grope_tits_jerk_off_bottomless"
else:
$ img = "grope_tits_jerk_off_naked"
elif action == "grope_tits_jerk_off_lift_top":
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits_jerk_off_lift_top"
elif hermione.is_worn("top"):
$ img = "grope_tits_jerk_off_bottomless_lift_top"
elif action == "grope_tits_cum":
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits_cum_clothed"
elif hermione.is_worn("bottom"):
$ img = "grope_tits_cum_topless"
elif hermione.is_worn("top"):
$ img = "grope_tits_cum_bottomless"
else:
$ img = "grope_tits_cum_naked"
elif action == "grope_tits_cum_done":
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits_cum_clothed_done"
elif hermione.is_worn("bottom"):
$ img = "grope_tits_cum_topless_done"
elif hermione.is_worn("top"):
$ img = "grope_tits_cum_bottomless_done"
else:
$ img = "grope_tits_cum_naked_done"
elif action == "grope_tits_cum_lift_top":
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits_cum_lift_top"
else:
$ img = "grope_tits_cum_bottomless_lift_top"
elif action == "grope_tits_cum_lift_top_done":
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
if hermione.is_worn("top", "bottom"):
$ img = "grope_tits_cum_done"
else:
$ img = "grope_tits_cum_bottomless_lift_top_done"
# Grope on podium (Quidditch pitch)
elif action in ("grope_on_podium", "grope_on_podium_idle", "grope_on_podium_horny", "grope_on_podium_close", "grope_on_podium_cum"):
$ pos = (255, 211)
$ img = action
$ zord = 9 # Override zorder; In front of screen quidditch_stands_mid w/ podium.
# Lie on desk (admire ass)
elif action == "lie_on_desk":
$ pos = (-77, 10)
if hermione.is_worn("bottom"):
$ img = "lie_on_desk"
else:
$ img = "lie_on_desk_naked"
elif action == "lie_on_desk_fingering":
$ pos = (-77, 10)
$ img = "finger_naked"
elif action == "lie_on_desk_fingering_slow":
$ pos = (-77, 10)
$ img = "finger_naked_slow"
elif action == "lie_on_desk_fingering_pause":
$ pos = (-77, 10)
$ img = "finger_naked_pause"
elif action == "lie_on_desk_fingering_pause_ahegao":
$ pos = (-77, 10)
$ img = "finger_naked_pause_ahegao"
elif action == "lie_on_desk_fingering_cumming":
$ pos = (-77, 10)
$ img = "finger_naked_cumming"
elif action == "lie_on_desk_jerk_off":
$ pos = (-77, 10)
if hermione.is_worn("bottom"):
$ img = "lie_on_desk_jerk_off"
else:
$ img = "lie_on_desk_naked_jerk_off"
elif action == "lie_on_desk_cum":
$ pos = (-77, 10)
if hermione.is_worn("bottom"):
$ img = "lie_on_desk_cum"
else:
$ img = "lie_on_desk_naked_cum"
# Handjob
elif action in ("hj", "hj_pause", "hj_cum_in", "hj_cum_in_done", "hj_cum_on", "hj_cum_on_done", "hj_kiss", "hj_kiss_cum"):
$ desk_OBJ.hidden = False # Unhide desk object
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (230, 0)
$ img = action
# Titjob
elif action in ("tj", "tj_pause", "tj_idle", "tj_cum_on", "tj_cum_on_done", "tj_mouth", "tj_cum_in", "tj_cum_in_done"):
$ desk_OBJ.hidden = False # Unhide desk object
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (450, 200)
$ img = action
# Blowjob
elif action in ("bj", "bj_pause", "bj_cum_in", "bj_cum_out", "bj_cum_out_done"):
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-7, 14)
$ img = action
# Sex
elif action in (
"sex_hotdog", "sex", "sex_pause", "sex_slow", "sex_fast",
"sex_cum_out", "sex_cum_out_done", "sex_cum_in", "sex_cum_in_done",
"sex_naked", "sex_naked_pause", "sex_naked_slow", "sex_naked_fast",
"sex_naked_cum_out", "sex_naked_cum_out_done", "sex_naked_cum_in", "sex_naked_cum_in_done"
):
$ chair_left_OBJ.hidden = False # Unhide left chair object
$ pos = (-77, 10)
$ img = action
show screen her_chibi_scene(img, pos, zord)
if trans:
with trans
return
screen her_chibi_scene(img, pos, zord):
tag hermione_chibi
zorder zord
add img pos pos