LoafyLemon
367571fdc6
* Added 3 new sound effects * Fixed gold counter displayable showing in replay scope * Fixed Genie's sprite lack of animation support * Fixed missing hooch's chibi * Fixed audio issues * Improved narration and visuals for the event.
94 lines
2.5 KiB
Plaintext
94 lines
2.5 KiB
Plaintext
init python:
|
|
def show_gold(st, at, old, new):
|
|
if st > 1.0:
|
|
return Text("G {}".format(new)), None
|
|
else:
|
|
if new > old:
|
|
value = int( (new-old)*(1.0-st) ) + 1
|
|
d = Text("G {}\n+{}".format(old + int((new-old)*st), value))
|
|
else:
|
|
value = int( (old-new)*(1.0-st) ) + 1
|
|
d = Text("G {}\n-{}".format(old - int((old-new)*st), value))
|
|
return d, 0.01
|
|
|
|
class Game(object):
|
|
weather_types = ("clear", "cloudy", "overcast", "blizzard", "snow", "storm", "rain")
|
|
weather_weights = (35, 35, 20, 5, 10, 10, 15)
|
|
|
|
def __init__(self, gold=0, day=0):
|
|
# Protected values
|
|
self._gold = gold
|
|
self._day = day
|
|
self._gryf = 0
|
|
self._slyt = 0
|
|
self._rave = 0
|
|
self._huff = 0
|
|
self._weather = "clear"
|
|
|
|
# Normal values
|
|
self.daytime = True
|
|
self.difficulty = 2
|
|
self.cheats = False
|
|
self.moon = True
|
|
|
|
@property
|
|
def gold(self):
|
|
return self._gold
|
|
|
|
@gold.setter
|
|
def gold(self, value):
|
|
old = self._gold
|
|
self._gold = max(0, min(value, 99999))
|
|
|
|
if not renpy.in_rollback() and not _in_replay:
|
|
renpy.hide_screen("gold")
|
|
renpy.show_screen("gold", old, self._gold)
|
|
|
|
@property
|
|
def day(self):
|
|
return self._day
|
|
|
|
@day.setter
|
|
def day(self, value):
|
|
self._day = max(0, min(value, 99999))
|
|
|
|
@property
|
|
def weather(self):
|
|
return self._weather
|
|
|
|
@weather.setter
|
|
def weather(self, value):
|
|
if value == "random":
|
|
value = renpy.random.choices(self.weather_types, weights=self.weather_weights)[0]
|
|
|
|
if not value in self.weather_types:
|
|
raise ValueError("Unsupported weather type: '{}'".format(value))
|
|
|
|
self._weather = value
|
|
|
|
moon_cycle = renpy.random.randint(5, 9)
|
|
self.moon = (self.day % moon_cycle == 0)
|
|
|
|
screen gold(old, new):
|
|
tag gold
|
|
zorder 50
|
|
|
|
default d = DynamicDisplayable(show_gold, old, new)
|
|
|
|
frame:
|
|
xpadding 10
|
|
ysize 44
|
|
xminimum 80
|
|
background Frame(gui.format("interface/frames/{}/iconmed.webp"), 6, 6)
|
|
pos (50, 50)
|
|
|
|
add d yoffset 3
|
|
|
|
timer 3.0 action Hide("gold")
|
|
|
|
default game = Game()
|
|
|
|
# Points change displayable
|
|
# Day change displayable
|
|
# Add one of X generator
|