Quidditch Outro QA
* Added 3 new sound effects * Fixed gold counter displayable showing in replay scope * Fixed Genie's sprite lack of animation support * Fixed missing hooch's chibi * Fixed audio issues * Improved narration and visuals for the event.
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@ -16,6 +16,7 @@ label cho_quid_E14_retrospection:
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cho "(A bottle of...{w=0.3} liquid luck?!)"
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cho "(Did coach leave this for me?)"
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play sound "sounds/pickup_item.ogg"
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show cho_quidditch_outro bedroom -potion as cg with d3
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#Bottle is removed from covers.
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@ -47,6 +48,8 @@ label cho_quid_E14_retrospection:
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#cloth sound
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#Fade to New CG potion held up into sky
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play sound "sounds/rustling_metal.ogg"
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show cho_quidditch_outro pitch as cg with fade
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cho "(Liquid luck...)"
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@ -59,15 +62,7 @@ label cho_quid_E14_retrospection:
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cho "(He must want to help me succeed, like he said from the start...)"
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cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)"
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show screen blkfade
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with d3
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pause 0.4
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hide screen blkfade
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with d3
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# Show snape's head
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show cho_quidditch_outro pitch snape_talk as cg
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show cho_quidditch_outro pitch snape_talk as cg with fade
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#CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion.
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@ -121,10 +116,12 @@ label cho_quid_E14_retrospection:
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play sound "sounds/bottle.ogg"
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pause .6
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play sound "sounds/spill.ogg"
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nar "Cho spills the yellow-tinted liquid on the grass."
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pause .6
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#Pouring liquid sound
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cho "(It's done... There's no going back now.)"
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cho "(Hold on... Didn't Snape say luck potion is expensive...)"
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cho "(Blimey! I could have sold it, and bought a new broom...)"
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@ -136,6 +133,13 @@ label cho_quid_E14_retrospection:
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call gryffindor_match.introspection1
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call gryffindor_match.introspection2
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show screen blkfade
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with d5
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centered "{size=+7}{color=#cbcbcb}Few minutes into the game...{/color}{/size}"
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hide screen blkfade
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call gryffindor_match.introspection3
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call gryffindor_match_return.introspection
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@ -28,8 +28,13 @@ init python:
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renpy.set_tag_attributes(variant)
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side = "genie"
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at_list = []
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if animation:
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at_list.append(animation)
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if renpy.showing("genie", layer=layer):
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renpy.show(variant, layer=layer, tag="genie")
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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if flip != None:
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states.gen.image.xzoom = -1 if flip else 1
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@ -40,7 +40,7 @@ init python:
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old = self._gold
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self._gold = max(0, min(value, 99999))
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if not renpy.in_rollback():
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if not renpy.in_rollback() and not _in_replay:
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renpy.hide_screen("gold")
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renpy.show_screen("gold", old, self._gold)
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BIN
game/sounds/drooling.ogg
(Stored with Git LFS)
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game/sounds/drooling.ogg
(Stored with Git LFS)
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game/sounds/pickup_item.ogg
(Stored with Git LFS)
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game/sounds/pickup_item.ogg
(Stored with Git LFS)
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game/sounds/rustling_metal.ogg
(Stored with Git LFS)
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game/sounds/rustling_metal.ogg
(Stored with Git LFS)
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