Quidditch Outro QA

* Added 3 new sound effects
* Fixed gold counter displayable showing in replay scope
* Fixed Genie's sprite lack of animation support
* Fixed missing hooch's chibi
* Fixed audio issues
* Improved narration and visuals for the event.
This commit is contained in:
LoafyLemon 2023-06-19 18:25:44 +01:00
parent 0e99bc54a1
commit 367571fdc6
8 changed files with 115 additions and 38 deletions

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@ -16,6 +16,7 @@ label cho_quid_E14_retrospection:
cho "(A bottle of...{w=0.3} liquid luck?!)" cho "(A bottle of...{w=0.3} liquid luck?!)"
cho "(Did coach leave this for me?)" cho "(Did coach leave this for me?)"
play sound "sounds/pickup_item.ogg"
show cho_quidditch_outro bedroom -potion as cg with d3 show cho_quidditch_outro bedroom -potion as cg with d3
#Bottle is removed from covers. #Bottle is removed from covers.
@ -47,6 +48,8 @@ label cho_quid_E14_retrospection:
#cloth sound #cloth sound
#Fade to New CG potion held up into sky #Fade to New CG potion held up into sky
play sound "sounds/rustling_metal.ogg"
show cho_quidditch_outro pitch as cg with fade show cho_quidditch_outro pitch as cg with fade
cho "(Liquid luck...)" cho "(Liquid luck...)"
@ -59,15 +62,7 @@ label cho_quid_E14_retrospection:
cho "(He must want to help me succeed, like he said from the start...)" cho "(He must want to help me succeed, like he said from the start...)"
cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)" cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)"
show screen blkfade show cho_quidditch_outro pitch snape_talk as cg with fade
with d3
pause 0.4
hide screen blkfade
with d3
# Show snape's head
show cho_quidditch_outro pitch snape_talk as cg
#CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion. #CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion.
@ -121,10 +116,12 @@ label cho_quid_E14_retrospection:
play sound "sounds/bottle.ogg" play sound "sounds/bottle.ogg"
pause .6 pause .6
play sound "sounds/spill.ogg" play sound "sounds/spill.ogg"
nar "Cho spills the yellow-tinted liquid on the grass."
pause .6 pause .6
#Pouring liquid sound #Pouring liquid sound
cho "(It's done... There's no going back now.)" cho "(It's done... There's no going back now.)"
cho "(Hold on... Didn't Snape say luck potion is expensive...)" cho "(Hold on... Didn't Snape say luck potion is expensive...)"
cho "(Blimey! I could have sold it, and bought a new broom...)" cho "(Blimey! I could have sold it, and bought a new broom...)"
@ -136,6 +133,13 @@ label cho_quid_E14_retrospection:
call gryffindor_match.introspection1 call gryffindor_match.introspection1
call gryffindor_match.introspection2 call gryffindor_match.introspection2
show screen blkfade
with d5
centered "{size=+7}{color=#cbcbcb}Few minutes into the game...{/color}{/size}"
hide screen blkfade
call gryffindor_match.introspection3 call gryffindor_match.introspection3
call gryffindor_match_return.introspection call gryffindor_match_return.introspection

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@ -28,8 +28,13 @@ init python:
renpy.set_tag_attributes(variant) renpy.set_tag_attributes(variant)
side = "genie" side = "genie"
at_list = []
if animation:
at_list.append(animation)
if renpy.showing("genie", layer=layer): if renpy.showing("genie", layer=layer):
renpy.show(variant, layer=layer, tag="genie") renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
if flip != None: if flip != None:
states.gen.image.xzoom = -1 if flip else 1 states.gen.image.xzoom = -1 if flip else 1

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@ -40,7 +40,7 @@ init python:
old = self._gold old = self._gold
self._gold = max(0, min(value, 99999)) self._gold = max(0, min(value, 99999))
if not renpy.in_rollback(): if not renpy.in_rollback() and not _in_replay:
renpy.hide_screen("gold") renpy.hide_screen("gold")
renpy.show_screen("gold", old, self._gold) renpy.show_screen("gold", old, self._gold)

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game/sounds/pickup_item.ogg (Stored with Git LFS) Normal file

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game/sounds/rustling_metal.ogg (Stored with Git LFS) Normal file

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