LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
init python:
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def periodic_achievements():
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if _in_replay is None:
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if not achievements.status('gold') and game.gold >= 10000:
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achievements.unlock("gold")
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if not achievements.status('drunkard') and wine_ITEM.owned >= 25:
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achievements.unlock("drunkard")
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if not achievements.status('peta') and (game.day-states.bird_fed_times) >= 50:
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achievements.unlock("peta")
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if not achievements.status('petpal') and states.bird_petted_times >= 25:
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achievements.unlock("petpal")
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if not achievements.status('bros') and sna_friendship >= 100:
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achievements.unlock("bros")
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if not achievements.status('overwhored') and states.her.level >= 24:
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achievements.unlock("overwhored")
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if not achievements.status('fireplace') and states.fireplace_started_times >= 5:
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achievements.unlock("fireplace")
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if not achievements.status('workaholic') and states.paperwork_reports_times >= 5:
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achievements.unlock("workaholic")
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def periodic_callbacks():
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"""Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz"""
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periodic_achievements()
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define config.periodic_callback = periodic_callbacks
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