WTS/game/tl/chinese/scripts/rooms/main_room/objects/door.rpy
2022-10-21 18:32:45 +01:00

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# TODO: Translation updated at 2022-10-20 21:12
# game/scripts/rooms/main_room/objects/door.rpy:9
translate chinese door_fa8a3631:
# gen "A sturdy-looking door..." ("base", xpos="far_left", ypos="head")
gen "A sturdy-looking door..." ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:10
translate chinese door_cb94eedc:
# gen "I wonder what's behind it." ("base", xpos="far_left", ypos="head")
gen "I wonder what's behind it." ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:17
translate chinese examining_the_door_1a984542:
# "*Knock-knock-knock*"
"*Knock-knock-knock*"
# game/scripts/rooms/main_room/objects/door.rpy:18
translate chinese examining_the_door_735a8a2e:
# "..................."
"..................."
# game/scripts/rooms/main_room/objects/door.rpy:21
translate chinese examining_the_door_d2cffdcb:
# gen "No reply..." ("base", xpos="far_left", ypos="head")
gen "No reply..." ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:25
translate chinese examining_the_door_28de1eaa:
# ">You put your ear on the door and listen intently..."
">You put your ear on the door and listen intently..."
# game/scripts/rooms/main_room/objects/door.rpy:26
translate chinese examining_the_door_0811baed:
# gen "I don't hear anything." ("base", xpos="far_left", ypos="head")
gen "I don't hear anything." ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:35
translate chinese examining_the_door_1bc6809e:
# "*Thump!*"
"*Thump!*"
# game/scripts/rooms/main_room/objects/door.rpy:37
translate chinese examining_the_door_cb0410ae:
# gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head")
gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:38
translate chinese examining_the_door_fd08d03b:
# ".............................."
".............................."
# game/scripts/rooms/main_room/objects/door.rpy:41
translate chinese examining_the_door_a49f2ca2:
# gen "This door could take a thousand kicks and it still wouldn't break..." ("base", xpos="far_left", ypos="head")
gen "This door could take a thousand kicks and it still wouldn't break..." ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:46
translate chinese examining_the_door_fb9072a6:
# gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head")
gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:50
translate chinese examining_the_door_dc4ee3e9:
# gen "Who knows what kind of dangers could be lurking behind that door?" ("base", xpos="far_left", ypos="head")
gen "Who knows what kind of dangers could be lurking behind that door?" ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:51
translate chinese examining_the_door_1091a728:
# gen "I think I'll let it be for now..." ("base", xpos="far_left", ypos="head")
gen "I think I'll let it be for now..." ("base", xpos="far_left", ypos="head")
# game/scripts/rooms/main_room/objects/door.rpy:56
translate chinese examining_the_door_cb870ef9:
# gen "I should leave this door alone for now." ("base", xpos="far_left", ypos="head")
gen "I should leave this door alone for now." ("base", xpos="far_left", ypos="head")
translate chinese strings:
# game/scripts/rooms/main_room/objects/door.rpy:12
old "-Knock on the door-"
new "-Knock on the door-"
# game/scripts/rooms/main_room/objects/door.rpy:12
old "-Put your ear on it-"
new "-Put your ear on it-"
# game/scripts/rooms/main_room/objects/door.rpy:12
old "-Kick the door-"
new "-Kick the door-"
# game/scripts/rooms/main_room/objects/door.rpy:12
old "-Smell the door-"
new "-Smell the door-"
# game/scripts/rooms/main_room/objects/door.rpy:12
old "-Leave it alone-"
new "-Leave it alone-"