LoafyLemon
59788d5f16
* Handle equip/unequip methods * Handle dialogues inside interfaces * Fix style assignment * Move wardrobe checks inside wardrobe python scope
224 lines
7.6 KiB
Plaintext
224 lines
7.6 KiB
Plaintext
# Defines
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define wardrobe.outfit_schedule = ("day", "night", "cloudy", "rainy", "snowy")
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define wardrobe.subcategories = {
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"hair": 5, "shirts": 5, "skirts": 5, "pantyhose": 5, "slot1": 5, "panties": 5, "save": 5,
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"earrings": 4, "sweaters": 4, "trousers": 4, "stockings": 4, "bikini panties": 4, "load": 4,
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"neckwear": 3, "dresses": 3, "shorts": 3, "socks": 3, "schedule": 3,
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"one-piece suits": 2, "import": 2,
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"robes": 1, "export": 1,
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"gloves": 0, "pubes": 0, "delete": 0,
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"other": -1,
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}
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# Settings
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default wardrobe.music = False
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default wardrobe.chitchats = True
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default wardrobe.autosave = False
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default wardrobe.suppress_warnings = False
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default wardrobe.randomize_color = False
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default wardrobe.global_color = False
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# Functions
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init python in wardrobe:
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from collections import OrderedDict
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def get_subcategories(d):
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return OrderedDict(
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sorted(
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[
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(subcat, [item for item in items if item.unlocked])
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for subcat, items in subcategories.get(d, {}).items()
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],
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key=lambda x: subcategories.get(x[0], 0),
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reverse=True
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)
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)
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def get_icon(category):
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fp = f"gui/creamy_pumpkin_pie/icons/{category}.png"
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if renpy.loadable(fp):
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return renpy.store.Image(fp, oversample=4)
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return renpy.store.Image("gui/creamy_pumpkin_pie/icons/noicon.png", oversample=4)
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def equip(item):
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scope = renpy.get_screen("wardrobe").scope
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character = scope["character"]
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if item.type == "hair" and character.is_equipped_item(item):
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renpy.play("sounds/fail.ogg")
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renpy.notify("Hair cannot be removed.")
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else:
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if character.is_equipped_item(item):
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if wardrobe_check_unequip(item):
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wardrobe_react("unequip", item)
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character.unequip(item)
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else:
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wardrobe_react("unequip_fail", item)
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else:
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if wardrobe_check_equip(item):
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wardrobe_react("equip", item)
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if not wardrobe_check_blacklist(item):
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wardrobe_react("blacklist", item)
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item.mark_as_seen()
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character.equip(item)
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if wardrobe_fallback_required(item):
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# Has to be called regardless of player preference.
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renpy.call(get_character_response(states.active_girl, "fallback"), item)
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else:
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wardrobe_react("equip_fail", item)
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renpy.restart_interaction()
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def strip():
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scope = renpy.get_screen("wardrobe").scope
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state = scope.get("__character_strip", 0)
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character = scope["character"]
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if state == 0: # Strip to underwear
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character.strip("clothes")
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character.wear("bra", "panties")
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scope["__character_strip"] = 1
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elif state == 1: # Strip naked
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character.strip("bra", "panties")
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scope["__character_strip"] = 2
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elif state == 2: # Wear everything
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character.wear("all")
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scope["__character_strip"] = 0
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renpy.restart_interaction()
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def exit():
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scope = renpy.get_screen("wardrobe").scope
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character = scope["character"]
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# Handle exit animation
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scope["navigation_last_frame_atl"] = renpy.store.navigation_last_frame_hide
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scope["navigation_atl"] = renpy.store.navigation_hide
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scope["navigation_exit"] = True
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# Save the outfit
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outfit = renpy.store.get_character_outfit(renpy.store.states.active_girl, typ="last")
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outfit.save()
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# Reset states
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character.wear("all")
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renpy.restart_interaction()
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label wardrobe(inter_pause=True):
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$ disable_game_menu()
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if inter_pause:
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# Ensures all irrelevant screens are hidden before capturing the surface tree
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with Pause(0.2)
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call screen wardrobe
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$ enable_game_menu()
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jump main_room_menu
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screen wardrobe():
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layer "interface"
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zorder 0
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style_prefix "wardrobe"
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default navigation_atl = navigation_show
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default last_frame = (screenshot.capture() or screenshot.image)
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default navigation_last_frame_atl = navigation_last_frame_show
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default navigation_exit = False
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default character = get_character_object(states.active_girl)
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default selected_category = None
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default selected_subcategory = None
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# default menu_items = inventory.get_instances_of_type(category)
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# default selected_item = None
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add last_frame at navigation_last_frame_atl
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add "gui_fade_both" at gui_fade
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if navigation_exit:
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timer 0.4 action Return()
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frame:
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at navigation_atl
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vbox:
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hbox:
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spacing 0
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for category in character.wardrobe:
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if category == "hidden":
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continue
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button:
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add wardrobe.get_icon(category) xysize (64, 64)
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tooltip category
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action [SetScreenVariable("selected_category", category), SetScreenVariable("selected_subcategory", None)]
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null height 5
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add "frame_spacer" xsize 500 xalign 0.5
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null height 5
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if selected_category:
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viewport:
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ysize 32
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edgescroll (60, 50)
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mousewheel "horizontal"
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hbox:
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for subcategory in character.wardrobe[selected_category]:
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button:
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label subcategory
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action SetScreenVariable("selected_subcategory", subcategory)
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null height 5
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add "frame_spacer" xsize 500 xalign 0.5
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null height 5
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if selected_subcategory:
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vpgrid:
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cols 5
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ysize 399
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xspacing 5
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yspacing 5
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mousewheel True
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scrollbars "vertical"
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for item in character.wardrobe[selected_category][selected_subcategory]:
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add item.button
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add character.image align (1.0, 1.0) zoom 0.6
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vbox:
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align (0.5, 1.0)
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textbutton "Return" action wardrobe.exit keysym "game_menu"
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textbutton "Strip" action wardrobe.strip
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style wardrobe_item_button is empty:
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background Transform("wheelmenu_button", xysize=(96,96))
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(96,96)), wheelmenu_hover_anim)
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selected_foreground Transform("#ffffff", alpha=0.5)
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hover_sound "sounds/qubodup-hover1.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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# anchor (0.5, 0.5)
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style wardrobe_item_button_inadequate is empty:
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background Transform("wheelmenu_button", xysize=(96,96))
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(96,96), matrixcolor=TintMatrix("#ff0000")), wheelmenu_hover_anim)
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hover_sound "sounds/qubodup-hover1.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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# anchor (0.5, 0.5)
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style wardrobe_frame is empty:
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xsize 540
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yfill True
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padding (10, 10)
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background Frame(Image("gui/creamy_pumpkin_pie/side_frame.png", oversample=4), 0, 100, 9, 75, tile=False)
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style wardrobe_button is frame_button:
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xpadding 0
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style wardrobe_button_text is frame_button_text:
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size 18
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style wardrobe_label:
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xpadding 5
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ypadding 5
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style wardrobe_label_text is wardrobe_button_text
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style wardrobe_viewport:
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fit_first True
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xsize 500
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