334 lines
14 KiB
Plaintext
334 lines
14 KiB
Plaintext
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label summon_luna:
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$ states.active_girl = "luna"
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$ states.lun.busy = True
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call update_luna
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call update_lun_tier
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$ renpy.checkpoint(hard=True)
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play music "music/wallpaper-by-kevin-macleod.ogg" fadein 1 if_changed
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play sound "sounds/door.ogg"
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call lun_chibi("stand","mid","base")
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with d3
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random:
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lun "[name_genie_luna]..." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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block:
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if states.env.daytime:
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lun "Good morning, [name_genie_luna]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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else:
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lun "Good evening, [name_genie_luna]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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if states.lun.ev.spectrespecs.e3_complete and not states.lun.ev.spectrespecs.e4_complete:
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jump spectrespecs_E4
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label luna_requests:
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lun "" (xpos="base",ypos="base")
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menu:
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# Talk
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if states.lun.mood > 0:
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lun "I have nothing to say to you sir..."
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jump luna_requests
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call luna_chitchat
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jump luna_talk
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# Personal Favors
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"-Sexual Favours-" (icon="interface/icons/small/condom.webp") if states.lun.favors_unlocked:
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jump luna_favor_menu
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"-Sexual Favours-" (style="disabled") if not states.lun.favors_unlocked:
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nar "You haven't unlocked this feature yet."
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jump luna_requests
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.lun.wardrobe_unlocked:
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hide luna_main with d1
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jump wardrobe
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jump luna_requests
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"-Wardrobe-" (style="disabled") if not states.lun.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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jump luna_requests
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"-Give Item-" (icon="interface/icons/small/gift.webp") if states.lun.favors_unlocked:
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hide luna_main with d1
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call gift_menu
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jump luna_requests
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# Dismiss
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"-Dismiss her-":
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stop music fadeout 3.0
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if states.env.daytime:
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if states.lun.mood >= 3:
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lun "Good day..."
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else:
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lun "Sure thing, [name_genie_luna]. I will head to class."
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else:
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if states.lun.mood >= 3:
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lun "Good night..."
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else:
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lun "Sure thing, good night [name_genie_luna]."
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jump end_luna_event
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label update_lun_tier:
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if states.lun.tier == 1 and states.lun.level >= 3:
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if not states.lun.ev.talk_to_me.t1_e3_complete:
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return
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$ lun_level_up = 1
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elif states.lun.tier == 2 and states.lun.level >= 6:
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if not states.lun.ev.inspect_her_body.t2_e3_complete:
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return
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$ lun_level_up = 2
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elif states.lun.tier == 3 and states.lun.level >= 9:
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if not states.lun.ev.play_with_yourself.t3_e3_complete:
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return
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$ lun_level_up = 3
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elif states.lun.tier == 4 and states.lun.level >= 13:
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# T5 NOT AVAILABLE
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return
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# unreachable
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# Requirement: Tier 4 - Blow me T4 E3
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$ lun_level_up = 4
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return
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label luna_level_up(tier=None):
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if tier == 1:
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gen "(I think it's about time to give her a proper inspection...)" ("base", xpos="far_left", ypos="head")
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elif tier == 2:
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gen "(Let's see if she's ready for some self-care...)" ("base", xpos="far_left", ypos="head")
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elif tier == 3:
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gen "(I wonder if she'll be able to get the spurts out with her mouth...)" ("base", xpos="far_left", ypos="head")
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elif tier == 4:
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gen "(Getting the spurts out of two people at the same time...)" ("base", xpos="far_left", ypos="head")
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gen "(Now that's going to require some careful timing!)" ("grin", xpos="far_left", ypos="head")
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$ states.lun.tier = tier+1
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$ lun_level_up = None
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$ states.lun.mood = 0
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pause.5
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nar "Luna has reached {i}favour tier{/i} [states.lun.tier]!"
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call update_lun_tier
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return
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# Luna Favor Menu
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label luna_favor_menu:
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up is not None:
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call luna_level_up(tier=lun_level_up)
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jump luna_favor_menu
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"-Personal Favours-" (icon="interface/icons/small/heart_red.webp"):
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call tutorial("hearts")
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label .personal:
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$ result = show_events_menu(luna_favors)
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this favour opportunity yet."
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jump .personal
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elif result == "exit":
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jump luna_favor_menu
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else:
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$ result.start()
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled"):
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label .requests:
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call not_available
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# $ result = show_events_menu(hermione_requests)
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# if result in ("disabled", "noncompliant"):
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# "You haven't unlocked this request opportunity yet."
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# jump .requests
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# elif result == "exit":
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# jump .skip_points_check
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# else:
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# $ result.start()
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jump luna_favor_menu
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"-Never mind-":
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jump luna_requests
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label luna_talk:
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# General.
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menu:
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"-Ask her to cheer for Ravenclaw-" if states.cho.ev.quidditch.gryffindor_failed and not states.cho.ev.quidditch.e11_complete:
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jump cho_quid_E11
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"-Address me only as-" if states.lun.ev.spectrespecs.e4_complete:
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menu:
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"-Sir-":
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$ name_genie_luna = _("Sir")
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"-Dumbledore-":
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$ name_genie_luna = _("Dumbledore")
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"-Professor-":
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$ name_genie_luna = _("Professor")
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"-Partner-":
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$ name_genie_luna = _("Partner")
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"-Master-" if states.lun.tier >= 2:
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$ name_genie_luna = _("Master")
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"-Daddy-" if states.lun.tier >= 2:
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$ name_genie_luna = _("Daddy")
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"-Genie-" if states.lun.ev.gen_genie_nickname_unlocked:
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$ name_genie_luna = _("Genie")
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"-Custom Input-" if states.lun.tier >= 3:
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$ name_genie_luna = renpy.input(_("(Please enter the name.)"), name_genie_luna, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
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"-Never mind-":
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jump luna_talk
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jump genie_luna_change
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"-From now on, I will refer to you as-" if states.lun.ev.spectrespecs.e4_complete:
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menu:
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"-Miss Lovegood-":
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$ name_luna_genie = _("Miss Lovegood")
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"-Luna-":
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$ name_luna_genie = _("Luna")
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"-Loony-":
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$ name_luna_genie = _("Loony")
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"-Girl-":
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$ name_luna_genie = _("Girl")
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"-Partner-":
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$ name_luna_genie = _("Partner")
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"-Bimbo-" if states.lun.tier >= 2:
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$ name_luna_genie = _("Bimbo")
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"-Minx-" if states.lun.tier >= 3:
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$ name_luna_genie = _("Minx")
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"-Cumslut-" if states.lun.ev.lun_cumslut_nickname_unlocked:
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$ name_luna_genie = _("Cumslut")
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"-Custom Input-" if states.lun.tier >= 3:
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$ name_luna_genie = renpy.input(_("(Please enter the name.)"), name_luna_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood"
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"-Never mind-":
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jump luna_talk
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jump name_luna_genie
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"-Never mind-":
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jump luna_requests
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label genie_luna_change:
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# NickName responses
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if name_genie_luna == _("Sir"):
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lun "Certainly, [name_genie_luna]." ("base", "base", "base", "mid")
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elif name_genie_luna == _("Dumbledore"):
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lun "You want me to call you by your last name?" ("annoyed", "narrow", "base", "mid")
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gen "Is that going to be a problem?" ("base", xpos="far_left", ypos="head")
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lun "Of course not [name_genie_luna]..." ("angry", "base", "base", "mid")
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lun "[name_genie_luna]..." ("angry", "base", "base", "downL")
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lun "Don't think I've ever heard anyone call you just [name_genie_luna] before..." ("grin", "base", "base", "mid")
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elif name_genie_luna == _("Professor"):
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lun "Yes, [name_genie_luna]." ("base", "base", "base", "mid")
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elif name_genie_luna == _("Partner"):
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lun "[name_genie_luna]?" ("soft", "base", "raised", "mid")
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gen "Yes, we're working together now, so it's only appropriate." ("base", xpos="far_left", ypos="head")
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lun "Oh... Of course [name_genie_luna]." ("grin", "base", "base", "mid")
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elif name_genie_luna == _("Master"):
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lun "[name_genie_luna]?" ("soft", "narrow", "base", "mid")
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lun "What are you a [name_genie_luna] of exactly?" ("angry", "base", "base", "mid")
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if states.lun.tier >= 3:
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gen "A master baiter!" ("grin", xpos="far_left", ypos="head")
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lun "Oh, right!" ("smile", "base", "base", "mid")
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lun "Thank you for allowing me to be your pupil, [name_genie_luna]." ("base", "base", "base", "mid")
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else:
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gen "*Err*...{w=0.4} Of the arts?" ("base", xpos="far_left", ypos="head")
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lun "What arts?" ("angry", "narrow", "base", "mid")
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gen "Avoiding confrontation." ("base", xpos="far_left", ypos="head")
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lun "*Huh*?" ("mad", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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lun "..." ("annoyed", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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lun "Sir?" ("soft", "narrow", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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lun "[name_genie_luna]?" ("open", "base", "base", "mid")
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gen "That's me." ("base", xpos="far_left", ypos="head")
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lun "Okay, I'll call you [name_genie_luna] from now on." ("soft", "base", "base", "mid")
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gen "(Another confrontation expertly avoided...)" ("base", xpos="far_left", ypos="head")
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elif name_genie_luna == _("Daddy"):
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$ achievements.unlock("daddy")
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lun "[name_genie_luna]?" ("open", "narrow", "base", "mid")
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gen "Yes..." ("base", xpos="far_left", ypos="head")
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lun "But won't that be confusing?" ("annoyed", "narrow", "base", "mid")
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gen "Would it?" ("base", xpos="far_left", ypos="head")
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lun "Yes, that's usually what I call my father..." ("open", "base", "base", "R")
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gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head")
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lun "*Huh*?" ("angry", "base", "base", "mid")
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gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head")
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lun "Oh...{w=0.4} Yes, I'm sorry [name_genie_luna]!" ("angry", "happyCl", "base", "mid")
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elif name_genie_luna == _("Genie"):
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lun "[name_genie_luna]..." ("open", "narrow", "base", "mid")
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lun "Wouldn't it be a bit weird if I called you that?" ("annoyed", "base", "base", "mid")
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gen "Why would it?" ("base", xpos="far_left", ypos="head")
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lun "Wouldn't me calling you \"genie\" be the same as you calling me \"human\"?" ("soft", "narrow", "base", "mid")
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gen "Genie's my name..." ("base", xpos="far_left", ypos="head")
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lun "Oh...{w=0.4} How convenient!" ("soft", "base", "base", "stare")
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else: #custom/fallback
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lun "Okay, I'll call you [name_genie_luna] from now on..." ("base", "base", "base", "mid")
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jump luna_talk
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label name_luna_genie:
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# NickName responses
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if name_luna_genie == _("Miss Lovegood"):
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lun "Of course, [name_genie_luna]." ("base", "wink", "base", "mid")
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elif name_luna_genie == _("Luna"):
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lun "But that's my first name!" ("angry", "base", "base", "mid")
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gen "So?" ("base", xpos="far_left", ypos="head")
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lun "Isn't it against the law?" ("mad", "narrow", "base", "mid")
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gen "... Is what against the law?" ("base", xpos="far_left", ypos="head")
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lun "Teachers and students referring to each other by their first name. I read an article about it in the quibbler." ("angry", "narrow", "raised", "mid")
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gen "*Err*... No, they recently made it legal." ("base", xpos="far_left", ypos="head")
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lun "Oh, How progressive!" ("soft", "base", "base", "stare")
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lun "In that case, you can call me that!" ("smile", "base", "base", "mid")
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elif name_luna_genie == _("Loony"):
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lun "Do you really need to call me that, [name_genie_luna]?" ("upset", "base", "base", "mid")
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lun "Other students call me that to make fun of me." ("upset", "base", "base", "R")
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gen "I like it." ("grin", xpos="far_left", ypos="head")
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lun "Alright then..." ("annoyed", "base", "base", "mid")
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elif name_luna_genie == _("Girl"):
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lun "Just [name_luna_genie]?" ("soft", "base", "raised", "mid")
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gen "Yep." ("base", xpos="far_left", ypos="head")
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lun "Alright, I suppose I am a girl after all." ("grin", "narrow", "base", "mid")
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elif name_luna_genie == _("Partner"):
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lun "[name_luna_genie]?" ("soft", "base", "base", "mid")
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gen "Yes, we're partners in this venture, are we not?" ("base", xpos="far_left", ypos="head")
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lun "Oh right!" ("angry", "base", "base", "mid")
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lun "Of course, you can call me that!" ("grin", "base", "base", "mid")
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elif name_luna_genie == _("Bimbo"):
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lun "A what?" ("soft", "base", "base", "mid")
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gen "A Bimbo..." ("base", xpos="far_left", ypos="head")
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lun "Oh... Okay..." ("base", "base", "base", "mid")
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gen "(...{w} Maybe she doesn't know what that means...)" ("base", xpos="far_left", ypos="head")
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elif name_luna_genie == _("Minx"):
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lun "A mink?" ("soft", "base", "base", "mid")
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gen "No, a--" ("base", xpos="far_left", ypos="head")
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lun "I love minks!" ("smile", "wide", "base", "mid")
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gen "...{w=0.3} Great." ("base", xpos="far_left", ypos="head")
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elif name_luna_genie == _("Cumslut"):
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lun "Well I do love helping you cum..." ("grin", "narrow", "base", "downL")
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lun "Sure, you can call me that." ("grin", "base", "base", "mid")
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else: #Custom/fallback
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lun "Sure, you can call me that!" ("base", "base", "base", "mid")
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jump luna_talk
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