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label summon_hermione:
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#play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
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#play sound "sounds/door.ogg"
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$ states.active_girl = "hermione"
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$ states.her.busy = True
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call update_hermione
call update_her_tier
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$ renpy.checkpoint(hard=True)
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# Clothes Events
call hermione_summon_setup
label hermione_requests:
# Reset
call reset_menu_position
her "" (xpos="base",ypos="base")
menu:
"-Talk-" (icon="interface/icons/small/talk.webp"):
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if states.her.mood > 0:
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her "I have nothing to say to you sir..."
jump hermione_requests
call hermione_chitchat
jump hermione_talk
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"-Tutoring-" (icon="interface/icons/small/book.webp") if not game.daytime and states.her.ev.tutoring.stage < 15: #14 is last level.
if states.her.mood >=1 and states.her.mood < 3:
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her "I'm sorry, maybe tomorrow..."
jump hermione_requests
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elif states.her.mood >=3 and states.her.mood < 10:
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her "I am not in the mood today..."
jump hermione_requests
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elif states.her.mood >= 10 and states.her.mood < 20:
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her "Absolutely not, [name_genie_hermione]."
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her "I {i}might{/i} consider it once you've said sorry..."
jump hermione_requests
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elif states.her.mood >=20:
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her "After what you did, [name_genie_hermione]?"
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her "I don't think so..."
jump hermione_requests
else:
jump hg_tutor_start
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"-Tutoring-" (icon="interface/icons/small/book.webp", style="disabled") if game.daytime and states.her.ev.tutoring.stage < 15:
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nar "Tutoring is available during the night only."
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jump hermione_requests
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"-Sexual favours-" (icon="interface/icons/small/condom.webp") if states.her.favors_unlocked:
if states.her.mood >=1 and states.her.mood < 3:
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her "I'm sorry, [name_genie_hermione], Maybe some other time..." ("annoyed", "base", "base", "R")
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jump hermione_requests
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elif states.her.mood >= 3 and states.her.mood < 10:
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her "I don't feel like it today..." ("open", "closed", "base", "mid")
her "Maybe some other time..." ("normal", "closed", "base", "mid")
her "" ("normal", "base", "base", "mid")
jump hermione_requests
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elif states.her.mood >= 10 and states.her.mood < 20:
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her "No thank you..." ("angry", "narrow", "base", "mid")
jump hermione_requests
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elif states.her.mood >= 20 and states.her.mood < 30:
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her "After what you did, [name_genie_hermione]?" ("angry", "narrow", "annoyed", "mid")
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her "I don't think so..." ("disgust", "narrow", "annoyed", "mid")
jump hermione_requests
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elif states.her.mood >= 30 and states.her.mood < 40:
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her "You can't be serious!" ("angry", "narrow", "angry", "mid")
jump hermione_requests
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elif states.her.mood >= 40:
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her "Is this some twisted joke to you, sir?!" ("angry", "squint", "angry", "mid")
her "After what you did I don't feel like doing this ever again!" ("disgust", "base", "angry", "mid")
jump hermione_requests
else:
jump hermione_favor_menu
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.her.wardrobe_unlocked: # Unlocks after first summoning her.
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hide hermione_main with d1
call wardrobe
jump hermione_requests
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"-Let's Duel-" (icon="interface/icons/small/cards.webp") if states.sna.ev.cardgame.stage > 2:
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jump hermione_cardgame_menu
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"-Give Item-" (icon="interface/icons/small/gift.webp") if states.her.favors_unlocked:
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hide hermione_main with d1
call gift_menu
jump hermione_requests
"-Dismiss her-":
stop music fadeout 3.0
if game.daytime:
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if states.her.mood >=3 and states.her.mood < 7:
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her "..............................."
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elif states.her.mood >=7:
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her "*Humph*!..."
else:
her "Oh, alright. I will go to classes then."
else:
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if states.her.mood >=3 and states.her.mood < 7:
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her "..............................."
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elif states.her.mood >=7:
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her "*Tch*..."
else:
her "Oh, alright. I will go to bed then."
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play sound "sounds/door.ogg"
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jump end_hermione_event
label hermione_level_up(tier=None):
if tier == 1:
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nar "Hermione's second {i}favour tier{/i} is now available."
nar "You can move up {i}favour tiers{/i} by increasing her {i}whoring level{/i}, and by triggering {i}favour milestones{/i}."
nar "Each tier unlocks a new set of favours, but favours of the previous tier will no longer be available."
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pause.5
menu:
"Would you like to increase Hermione's {i}favour tier{/i} now?"
"-Yes, increase her tier-":
pass
"-No, stay on her current tier-":
return
elif tier == 2:
gen "(I wonder if she's ready for some more advanced favours now...)" ("base", xpos="far_left", ypos="head")
elif tier == 3:
gen "(...)" ("base", xpos="far_left", ypos="head")
gen "(Would she know what a handjob is...?)" ("base", xpos="far_left", ypos="head")
elif tier == 4:
gen "(I wonder if I can get her to suck me off today...)" ("base", xpos="far_left", ypos="head")
gen "(I'm dying to feel that mouth around my cock!)" ("angry", xpos="far_left", ypos="head")
elif tier == 5:
gen "(Yes, I think it's time...)" ("base", xpos="far_left", ypos="head")
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gen "(I'm gonna put my \"P\" in her \"V\"!)" ("grin", xpos="far_left", ypos="head")
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$ states.her.tier = tier+1
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$ her_level_up = None
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$ states.her.mood = 0
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pause.5
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nar "Hermione has reached {i}favour tier{/i} [states.her.tier]!"
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call update_her_tier
return
label hermione_favor_menu:
call update_her_favors
call update_her_requests
if not is_in_lead(gryffindor):
label silver_requests_root:
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menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if her_level_up != None:
call hermione_level_up(tier=her_level_up)
jump hermione_favor_menu
"-Personal favours-" (icon="interface/icons/small/heart_red.webp"):
call tutorial("hearts")
label .personal:
python:
menu_choices = []
for i in hg_favor_list:
if i in []: # Not in the game yet.
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > states.her.tier:
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menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
else:
menu_choices.append(i.get_menu_item())
menu_choices.append(("-Never mind-", "nvm"))
result = renpy.display_menu(menu_choices)
if result == "nvm":
jump silver_requests_root
elif result == "vague":
call favor_not_ready
jump .personal
elif result == "na":
call not_available
jump .personal
else:
$ renpy.jump(result)
"-Public requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime:
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nar "Public requests are available during the day only."
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jump silver_requests_root
"-Public requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime:
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if states.her.public_level >= 16 and not "public" in states.her.ev.yule_ball.variant:
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# Public whore ending choice
$ renpy.choice_for_skipping()
$ renpy.music.set_volume(0.5, 1.0)
nar "Attention!{w=1.0} If you continue tarnishing Hermione's reputation you will lock yourself towards certain game ending. (Public route)"
menu:
nar "Do you wish to continue?\n{size=-4}(You won't be asked again){/size}"
"Yes, I do.":
$ renpy.music.set_volume(1.0, 1.0)
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$ states.her.ev.yule_ball.variant = "public"
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"No, go back.":
$ renpy.music.set_volume(1.0, 1.0)
jump silver_requests_root
label .public:
python:
menu_choices = []
for i in hg_requests_list:
if i in []: # Not in the game yet.
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > states.her.tier:
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menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
else:
menu_choices.append(i.get_menu_item())
menu_choices.append(("-Never mind-", "nvm"))
result = renpy.display_menu(menu_choices)
if result == "nvm":
jump silver_requests_root
elif result == "vague":
call favor_not_ready
jump .public
elif result == "na":
call not_available
jump .public
else:
$ renpy.jump(result)
"-Public Shaming-" (icon="interface/icons/small/star_pink.webp", style="disabled") if not game.daytime:
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nar "Public Shaming events are available during the day only."
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jump silver_requests_root
"-Public Shaming-" (icon="interface/icons/small/star_pink.webp")if game.daytime:
label not_now_ps:
python:
menu_choices = []
for i in hg_ps_list:
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if i.tier > states.her.tier:
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menu_choices.append(gui.menu_item("-Vague idea-", "vague", style="disabled"))
else:
menu_choices.append(i.get_menu_item())
menu_choices.append(("-Never mind-", "nvm"))
result = renpy.display_menu(menu_choices)
if result == "nvm":
jump silver_requests_root
elif result == "vague":
call favor_not_ready
jump not_now_ps
else:
$ renpy.jump(result)
"-Never mind-":
jump hermione_requests
else:
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if states.her.favors_convinced_stage:
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her "We're in the lead already..." ("base", "base", "base", "mid_soft", trans=d3)
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if states.her.level >=20 and states.her.favors_convinced_stage == 2:
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random:
her "But I'll do anything for you, [name_genie_hermione]..." ("smile", "happy", "base", "mid")
her "But I'll do it anyway..." ("smile", "happy", "base", "mid")
her "But since you've been helping me earn points for my house, I'll do it anyway..." ("smile", "happy", "base", "mid")
her "But since I'm already here, I might as well do it..." ("smile", "happy", "base", "mid")
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jump silver_requests_root
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elif states.her.level >=18 and states.her.favors_convinced_stage == 2:
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random:
her "Although, considering what you said before... I'll do it anyway." ("soft", "wink", "base", "mid")
her "Although, I suppose another house may catch up... Okay, I'll do it." ("soft", "wink", "base", "mid")
her "Although, an ever bigger lead would really show the Slytherins which house is the best." ("base", "wink", "base", "mid")
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jump silver_requests_root
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elif states.her.level >=16:
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her "I have told you before, [name_genie_hermione], it was just a one time thing..." ("open", "happy", "base", "mid")
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gen "What about tomorrow though?" ("base", xpos="far_left", ypos="head")
her "What about tomorrow?" ("base","squint", "base", "mid")
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gen "I made a graph detailing the current daily average points Slytherin gain... It doesn't look that great." ("grin", xpos="far_left", ypos="head")
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gen "Just think about it." ("base", xpos="far_left", ypos="head")
jump hermione_favors_convinced_check
else:
her "The Gryffindor house is in the lead. I don't need to do this." ("base", "base", "base", "mid_soft", trans=d3)
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if states.her.level >= 15:
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menu:
"-Change her mind-":
gen "Are you sure it's not within your house best interests?" ("base", xpos="far_left", ypos="head")
her "What do you mean?" ("soft", "happy", "base", "mid")
gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
label hermione_favors_convinced_check:
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if states.her.level >=20:
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gen "If you do it now it could secu--" ("base", xpos="far_left", ypos="head")
her "I'll do it!" ("angry", "happy", "base", "mid")
gen "Just like that?!" ("base", xpos="far_left", ypos="head")
her "Yes... just like that." ("base", "closed", "base", "mid")
gen "That's my girl!" ("grin", xpos="far_left", ypos="head")
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$ states.her.favors_convinced_stage = 2
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jump silver_requests_root
gen "If you do it, you could secure the win for you household you know..." ("base", xpos="far_left", ypos="head")
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if states.her.level >=18:
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her "You really know how to talk me through, [name_genie_hermione]." ("soft", "narrow", "worried", "down")
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her "Okay I agree." ("open", "narrow", "base", "down")
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$ states.her.favors_convinced_stage = 2
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jump silver_requests_root
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elif states.her.level >=16 and not states.her.favors_convinced_stage == 1:
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her "I guess you're right..." ("open", "happy", "base", "mid_soft")
her "I'll do it... but just this once okay?" ("grin", "happyCl", "base", "mid")
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$ states.her.favors_convinced_stage = 1
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jump silver_requests_root
else:
her "I could..." ("soft", "narrow", "base", "mid_soft")
her "But I don't want to." ("normal", "closed", "base", "mid")
jump hermione_requests
"-Forget it-":
pass
else:
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if states.sna.level <= 10:
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gen "What do you mean in the lead?" ("base", xpos="far_left", ypos="head")
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gen "Explain yourself, [name_hermione_genie]!" ("angry", xpos="far_left", ypos="head")
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her "With the current points distribution, I am certain getting the house cup for Gryffindor will be just a formality." ("smile", "closed", "base", "mid")
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her "Thank you, [name_genie_hermione], but I don't need any more points." ("smile", "base", "base", "mid")
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call tutorial("points")
gen "(That little...)" ("angry", xpos="far_left", ypos="head")
gen "(Perhaps I should hangout with that Snape dude tonight, he might know what to do.)" ("base", xpos="far_left", ypos="head")
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her "Do you need anything else, [name_genie_hermione]?" ("smile", "base", "base", "mid")
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else:
gen "Right..." ("base", xpos="far_left", ypos="head")
call tutorial("points")
gen "(I guess another hangout with Snape is in order.)" ("base", xpos="far_left", ypos="head")
jump hermione_requests
label update_her_favors:
python:
for i in hg_favor_list:
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i.tier = states.her.tier
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return
label update_her_requests:
python:
for i in hg_requests_list:
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i.tier = states.her.tier
return
label update_her_tier:
python:
if states.her.tier == 1 and states.her.level >= 3:
# Trigger: None
her_level_up = 1
elif states.her.tier == 2 and states.her.level >= 9 and states.her.status.handjob == True:
# Trigger: When you get caught jerking off.
her_level_up = 2
elif states.her.tier == 3 and states.her.level >= 12 and states.her.status.stripping == True:
# Trigger: After she strips for you.
her_level_up = 3
elif states.her.tier == 4 and states.her.level >= 18 and states.her.status.kissing == True:
# Trigger: None
her_level_up = 4
elif states.her.tier == 5 and states.her.level >= 21 and states.her.status.blowjob == True:
# Trigger: First BJ
her_level_up = 5
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return