2022-05-16 23:48:22 +00:00
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label hermione_summon_setup:
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# Reset doll state
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$ hermione.wear("all")
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$ hermione.set_cum(None)
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2022-07-06 15:27:29 +00:00
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$ hermione.animation = None
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2022-05-16 23:48:22 +00:00
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#
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# TODO: Remove obsolete variables and fix the code after clothes have been added.
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#
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# if game.weather == "clear":
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2023-03-31 22:41:48 +00:00
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# if states.her.tier >= 3 and game.daytime and not hg_muggle_hot_ITEM.unlocked:
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2022-05-16 23:48:22 +00:00
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# $ hg_muggle_hot_ITEM.unlocked = True
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# if not persistent.game_complete:
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# $ hermione_door_event_happened = True #Hermione won't greet you again.
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# $ hermione_wear_neckwear = False
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# $ hermione_wear_gloves = False
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# $ hermione_wear_stockings = True
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# $ h_top = "top_frilled_1"
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# $ h_bottom = "pants_jeans_short"
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# $ h_stockings = "stockings_cute"
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# call update_her_uniform
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|
2023-03-11 22:01:39 +00:00
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# play sound "sounds/door.ogg"
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2022-05-16 23:48:22 +00:00
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# call her_chibi("stand","mid","base")
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# with d3
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|
2023-03-16 22:55:14 +00:00
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# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
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2022-05-16 23:48:22 +00:00
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# call ctc
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# gen "(Wow! Look at her!)" ("angry", xpos="far_left", ypos="head")
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2023-03-01 22:14:00 +00:00
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# gen "That's quite a sexy outfit, [name_hermione_genie]!" ("grin", xpos="far_left", ypos="head")
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2023-03-31 22:41:48 +00:00
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# if states.her.level < 11:
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2023-03-01 22:14:00 +00:00
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# her "*Ehm*... Thank you, [name_genie_hermione]." ("soft", "base", "base", "R")
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2022-05-16 23:48:22 +00:00
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# her "I normally don't wear something like this." ("open", "base", "base", "mid")
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# her "(Showing so much cleavage...)" ("disgust", "narrow", "worried", "down", cheeks="blush")
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# her "But the weather is just too hot today." ("base", "base", "base", "R")
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# gen "You should wear this more often!" ("grin", xpos="far_left", ypos="head")
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# else:
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2023-03-01 22:14:00 +00:00
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# her "Thank you, [name_genie_hermione]." ("base", "narrow", "base", "mid_soft")
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2022-05-16 23:48:22 +00:00
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# else:
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# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
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# play sound "sounds/door.ogg"
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2022-05-16 23:48:22 +00:00
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# call her_chibi("stand","mid","base")
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# with d3
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|
2023-03-16 22:55:14 +00:00
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# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# #Unlocks rewards.
|
2023-03-17 15:48:17 +00:00
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# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_hot_ITEM)
|
2022-05-16 23:48:22 +00:00
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|
# if game.weather == "overcast":
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# #One time event.
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# if not hg_accs_wool_g_ITEM.unlocked:
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# $ hg_accs_wool_g_ITEM.unlocked = True
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# if not persistent.game_complete:
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# $ hermione_door_event_happened = True #Hermione won't greet you again.
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# $ hermione_wear_neckwear = True
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# $ hermione_wear_gloves = True
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# $ hermione_wear_stockings = True
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# $ h_neckwear = "scarf_striped_g"
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# $ h_gloves = "gloves_wool_1"
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# $ h_stockings = "stockings_striped_1"
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# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
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|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
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|
|
# call her_chibi("stand","mid","base")
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# with d3
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|
2023-03-16 22:55:14 +00:00
|
|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
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|
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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|
|
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# call ctc
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# gen "..." ("base", xpos="far_left", ypos="head")
|
2023-03-01 22:14:00 +00:00
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|
|
# gen "[name_hermione_genie]..." ("base", xpos="far_left", ypos="head")
|
2022-05-16 23:48:22 +00:00
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|
# gen "What's with all these clothes you are wearing?" ("base", xpos="far_left", ypos="head")
|
2023-03-01 22:14:00 +00:00
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|
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# her "It's a bit cold outside, [name_genie_hermione]... and my..." ("soft", "base", "base", "R", cheeks="blush")
|
2022-05-16 23:48:22 +00:00
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|
2023-03-31 22:41:48 +00:00
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|
|
# if states.her.level < 11:
|
2022-05-16 23:48:22 +00:00
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|
# her "I better not mention it..." ("disgust", "narrow", "worried", "down", cheeks="blush")
|
2023-03-31 22:41:48 +00:00
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|
|
# elif states.her.level < 18:
|
2022-05-16 23:48:22 +00:00
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|
|
# her "{size=-5}People can see my... my nipples...{/size}" ("disgust", "narrow", "worried", "down", cheeks="blush")
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|
|
|
# else:
|
2023-03-01 22:14:00 +00:00
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|
|
# her "I can't have my nipples poking out all the time, [name_genie_hermione]! It's distracting!" ("annoyed", "narrow", "angry", "R")
|
2022-05-16 23:48:22 +00:00
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|
|
# her "" ("soft", "base", "base", "mid")
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|
# pause.2
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# gen "Alright... It looks cute on you." ("base", xpos="far_left", ypos="head")
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|
# gen "You can keep it on for now." ("base", xpos="far_left", ypos="head")
|
2023-03-01 22:14:00 +00:00
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|
|
# her "Thank you, [name_genie_hermione]." ("base", "base", "base", "mid")
|
2022-05-16 23:48:22 +00:00
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# $ h_request_wear_top = True
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# $ h_request_wear_bottom = True
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# $ h_request_wear_neckwear = True
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|
# $ h_request_wear_gloves = True
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|
|
# $ h_request_wear_stockings = True
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|
|
|
|
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|
|
# else:
|
|
|
|
# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
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|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
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|
|
# call her_chibi("stand","mid","base")
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|
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# with d3
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|
2023-03-16 22:55:14 +00:00
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|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
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|
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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|
|
# #Unlocks rewards.
|
2023-03-17 15:48:17 +00:00
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|
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_accs_wool_g_ITEM)
|
2022-05-16 23:48:22 +00:00
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|
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# # Raining
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|
# if game.weather == "rain":
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|
2023-03-31 22:41:48 +00:00
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|
# if states.her.tier >= 2 and not hg_muggle_rainy_ITEM.unlocked:
|
2022-05-16 23:48:22 +00:00
|
|
|
# $ hg_muggle_rainy_ITEM.unlocked = True
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|
|
|
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|
|
|
# if not persistent.game_complete:
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|
|
|
# $ hermione_door_event_happened = True #Hermione won't greet you again.
|
|
|
|
|
|
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# $ hermione_wet_clothes = True
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# $ hermione_wear_neckwear = False
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# $ hermione_wear_gloves = False
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|
# $ h_top = "top_sweater_1"
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|
|
# $ h_bottom = "pants_jeans_long"
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|
|
|
|
|
|
# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
|
|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
# call her_chibi("stand","mid","base")
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|
|
|
# with d3
|
|
|
|
|
2023-03-16 22:55:14 +00:00
|
|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "" ("disgust", "narrow", "worried", "down", xpos="base", ypos="base")
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|
|
|
# call ctc
|
|
|
|
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|
|
# gen "Damn girl. You look drenched..." ("base", xpos="far_left", ypos="head")
|
2023-03-01 22:14:00 +00:00
|
|
|
# her "I'm sorry, [name_genie_hermione], but... It's raining cats and dogs out there!" ("open", "base", "base", "mid")
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "I couldn't find my robe so I just put on a sweater and some jeans..." ("open", "base", "base", "R")
|
|
|
|
# her "I hope you don't mind my uniform not being up for standards. I didn't want it to get wet." ("disgust", "narrow", "worried", "down")
|
2023-03-01 22:14:00 +00:00
|
|
|
# gen "It's fine, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
|
2022-05-16 23:48:22 +00:00
|
|
|
# gen "Besides, I wouldn't mind seeing you in jeans more often!" ("grin", xpos="far_left", ypos="head")
|
2023-03-01 22:14:00 +00:00
|
|
|
# her "Thank you, [name_genie_hermione]." ("normal", "base", "base", "R")
|
2023-03-31 22:41:48 +00:00
|
|
|
# $ states.her.mood -= 10
|
|
|
|
# if states.her.mood < 0:
|
|
|
|
# $ states.her.mood = 0
|
2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
# else:
|
|
|
|
# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
|
|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
# call her_chibi("stand","mid","base")
|
|
|
|
# with d3
|
|
|
|
|
2023-03-16 22:55:14 +00:00
|
|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
|
|
|
|
|
|
|
# #Unlocks rewards.
|
2023-03-17 15:48:17 +00:00
|
|
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_rainy_ITEM)
|
2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
# # Robe
|
|
|
|
# else:
|
|
|
|
|
|
|
|
# $ hermione_wear_robe = True
|
|
|
|
# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
|
|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
# call her_chibi("stand","mid","base")
|
|
|
|
# with d3
|
|
|
|
|
2023-03-16 22:55:14 +00:00
|
|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2023-03-31 22:41:48 +00:00
|
|
|
# if states.her.mood > 1:
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "" ("annoyed", "base", "base", "R", xpos="base", ypos="base")
|
|
|
|
# else:
|
|
|
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
|
|
|
|
|
|
|
# if not h_request_wear_robe:
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|
|
|
# pause.5 #Shows Hermione with robe for a bit.
|
|
|
|
|
|
|
|
# # Snow
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|
|
|
# if game.weather in ("snow", "blizzard"):
|
|
|
|
|
2023-03-31 22:41:48 +00:00
|
|
|
# if states.her.tier >= 2 and not hg_muggle_cold_ITEM.unlocked:
|
2022-05-16 23:48:22 +00:00
|
|
|
# $ hg_muggle_cold_ITEM.unlocked = True
|
|
|
|
|
|
|
|
# if not persistent.game_complete:
|
|
|
|
# $ hermione_door_event_happened = True #Hermione won't greet you again.
|
|
|
|
|
|
|
|
# $ h_request_wear_stockings = True
|
|
|
|
# $ hermione_wear_neckwear = False
|
|
|
|
# $ hermione_wear_gloves = False
|
|
|
|
# $ hermione_wear_stockings = True
|
|
|
|
# $ h_top = "top_pullover_1"
|
|
|
|
# $ h_stockings = "stockings_pantyhose"
|
|
|
|
|
|
|
|
# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
|
|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
# call her_chibi("stand","mid","base")
|
|
|
|
# with d3
|
|
|
|
|
2023-03-16 22:55:14 +00:00
|
|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
|
|
|
# call ctc
|
|
|
|
|
|
|
|
# gen "New outfit?" ("base", xpos="far_left", ypos="head")
|
2023-03-01 22:14:00 +00:00
|
|
|
# her "Yes, [name_genie_hermione]. I brought it with me from home. It's a bit too cold for just my normal uniform..." ("open", "base", "base", "R")
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "Do you like it?" ("soft", "base", "base", "mid")
|
2023-03-01 22:14:00 +00:00
|
|
|
# gen "I do, [name_hermione_genie]. It's cute." ("grin", xpos="far_left", ypos="head")
|
2023-03-31 22:41:48 +00:00
|
|
|
# $ states.her.mood -= 10
|
|
|
|
# if states.her.mood < 0:
|
|
|
|
# $ states.her.mood = 0
|
2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
# else:
|
|
|
|
# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
|
|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
# call her_chibi("stand","mid","base")
|
|
|
|
# with d3
|
|
|
|
|
2023-03-16 22:55:14 +00:00
|
|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
|
|
|
|
|
|
|
# #Unlocks rewards.
|
2023-03-17 15:48:17 +00:00
|
|
|
# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_ITEM)
|
2022-05-16 23:48:22 +00:00
|
|
|
|
2023-03-31 22:41:48 +00:00
|
|
|
# elif states.her.tier >= 3 and not hg_muggle_cold_sexy_ITEM.unlocked:
|
2022-05-16 23:48:22 +00:00
|
|
|
# $ hg_muggle_cold_sexy_ITEM.unlocked = True
|
|
|
|
|
|
|
|
# if not persistent.game_complete:
|
|
|
|
# $ hermione_door_event_happened = True #Hermione won't greet you again.
|
|
|
|
|
|
|
|
# $ h_request_wear_stockings = True
|
|
|
|
|
|
|
|
# $ hermione_wear_neckwear = False
|
|
|
|
# $ hermione_wear_gloves = False
|
|
|
|
# $ hermione_wear_stockings = True
|
|
|
|
# $ h_top = "top_pullover_2"
|
|
|
|
# $ h_stockings = "stockings_pantyhose"
|
|
|
|
|
|
|
|
# call update_her_uniform
|
2023-03-11 22:01:39 +00:00
|
|
|
# play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
# call her_chibi("stand","mid","base")
|
|
|
|
# with d3
|
|
|
|
|
2023-03-16 22:55:14 +00:00
|
|
|
# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
|
|
|
# call ctc
|
|
|
|
|
2023-03-01 22:14:00 +00:00
|
|
|
# gen "That's quite the cute outfit, [name_hermione_genie]." ("base", xpos="far_left", ypos="head")
|
|
|
|
# her "Thank you, [name_genie_hermione]. I made some changes to the old one..." ("open", "base", "base", "R")
|
2022-05-16 23:48:22 +00:00
|
|
|
# her "Do you like it?" ("soft", "base", "base", "mid")
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2023-03-01 22:14:00 +00:00
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# gen "Very much so, [name_hermione_genie]. I love the breast window." ("grin", xpos="far_left", ypos="head")
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2023-03-31 22:41:48 +00:00
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# $ states.her.mood -= 10
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# if states.her.mood < 0:
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# $ states.her.mood = 0
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2022-05-16 23:48:22 +00:00
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# else:
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# call update_her_uniform
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2023-03-11 22:01:39 +00:00
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# play sound "sounds/door.ogg"
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2022-05-16 23:48:22 +00:00
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# call her_chibi("stand","mid","base")
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# with d3
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2023-03-16 22:55:14 +00:00
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# play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
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2022-05-16 23:48:22 +00:00
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# her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
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# #Unlocks rewards.
|
2023-03-17 15:48:17 +00:00
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# call unlock_clothing(text = "New clothing items for Hermione have been unlocked!", item = hg_muggle_cold_sexy_ITEM)
|
2022-05-16 23:48:22 +00:00
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|
2023-03-31 22:41:48 +00:00
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if states.her.wardrobe_scheduling:
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2022-05-16 23:48:22 +00:00
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$ hermione.equip_random_outfit()
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|
2023-03-31 22:41:48 +00:00
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|
if not config.developer and not tutorial_is_done("schedule") and states.her.wardrobe_unlocked:
|
2023-03-11 22:01:39 +00:00
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play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
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|
|
call her_chibi("stand","mid","base")
|
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|
|
with d3
|
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|
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|
2023-03-16 22:55:14 +00:00
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|
play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
|
2023-03-01 22:14:00 +00:00
|
|
|
her "Hello, [name_genie_hermione]." ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
|
2022-05-16 23:48:22 +00:00
|
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|
her "" ("base", "base", "base", "mid", xpos="base", ypos="base")
|
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|
|
pause 1.0
|
|
|
|
gen "You changed your clothes again..." ("base", xpos="far_left", ypos="head")
|
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|
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|
|
|
call tutorial("schedule")
|
|
|
|
|
|
|
|
menu:
|
|
|
|
"Leave Outfits Scheduling turned {b}ON{/b}?"
|
|
|
|
|
2022-05-20 18:48:05 +00:00
|
|
|
"-Yes-":
|
2022-05-16 23:48:22 +00:00
|
|
|
"Outfits scheduling remains turned {b}ON{/b}."
|
2022-05-20 18:48:05 +00:00
|
|
|
"-No-":
|
2023-03-31 22:41:48 +00:00
|
|
|
$ states.her.wardrobe_scheduling = False
|
2022-05-16 23:48:22 +00:00
|
|
|
$ tonks_outfits_schedule = False
|
2023-03-31 22:41:48 +00:00
|
|
|
$ states.cho.wardrobe_scheduling = False
|
|
|
|
$ states.ast.wardrobe_scheduling = False
|
2022-05-16 23:48:22 +00:00
|
|
|
$ luna_outfits_schedule = False
|
|
|
|
# Susan
|
|
|
|
|
|
|
|
"Outfit scheduling turned {b}Off{/b}."
|
|
|
|
|
|
|
|
$ hermione.equip(her_outfit_default)
|
|
|
|
with fade
|
|
|
|
|
|
|
|
return
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
call her_chibi("stand","mid","base")
|
|
|
|
with d3
|
|
|
|
|
|
|
|
#Hermione greeting.
|
2023-03-16 22:55:14 +00:00
|
|
|
play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
|
2023-03-31 22:41:48 +00:00
|
|
|
if states.her.mood > 0:
|
|
|
|
if 5 > states.her.mood >= 1:
|
2023-03-01 22:14:00 +00:00
|
|
|
her "Yes, [name_genie_hermione]?" ("soft", "base", "worried", "mid", xpos="base", ypos="base", trans=d3)
|
2023-03-31 22:41:48 +00:00
|
|
|
elif 10 > states.her.mood >= 5:
|
2023-03-01 22:14:00 +00:00
|
|
|
her "*sigh*... Yes, [name_genie_hermione]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
|
2023-03-31 22:41:48 +00:00
|
|
|
elif 20 > states.her.mood >= 10:
|
2023-03-01 22:14:00 +00:00
|
|
|
her "What is it, [name_genie_hermione]?" ("open", "closed", "annoyed", "mid", xpos="base", ypos="base", trans=d3)
|
2022-05-16 23:48:22 +00:00
|
|
|
her "" ("upset", "base", "annoyed", "mid")
|
2023-03-31 22:41:48 +00:00
|
|
|
elif 30 > states.her.mood >= 20:
|
2023-03-01 22:14:00 +00:00
|
|
|
her "What do you want, \"[name_genie_hermione]\"?" ("upset", "squint", "angry", "R", xpos="base", ypos="base", trans=d3)
|
2023-03-31 22:41:48 +00:00
|
|
|
elif 40 > states.her.mood >= 30:
|
2022-05-16 23:48:22 +00:00
|
|
|
her "*Hmph*..." ("normal", "squint", "angry", "R", xpos="base", ypos="base", trans=d3)
|
2023-03-31 22:41:48 +00:00
|
|
|
elif 50 > states.her.mood >= 40:
|
2022-05-16 23:48:22 +00:00
|
|
|
her "*Tsk*" ("angry", "base", "angry", "R", xpos="base", ypos="base", trans=d3)
|
2023-03-31 22:41:48 +00:00
|
|
|
elif states.her.mood >= 50:
|
2022-05-16 23:48:22 +00:00
|
|
|
her "I have nothing to tell you, sir!" ("mad", "narrow", "angry", "L", xpos="base", ypos="base", trans=d3)
|
|
|
|
|
2023-03-31 22:41:48 +00:00
|
|
|
call describe_mood("Hermione", states.her.mood)
|
2022-05-16 23:48:22 +00:00
|
|
|
call tutorial("moodngifts")
|
|
|
|
else:
|
|
|
|
if game.daytime:
|
2023-03-01 22:14:00 +00:00
|
|
|
her "Good morning, [name_genie_hermione]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
|
2022-05-16 23:48:22 +00:00
|
|
|
else:
|
2023-03-01 22:14:00 +00:00
|
|
|
her "Good evening, [name_genie_hermione]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
|
2022-05-16 23:48:22 +00:00
|
|
|
return
|