* Fixed wardrobe not initializing in replay context
* Fixed unequip all clothes cheat
* Fixed example mod file structure
* Fixed ability to rollback to the broken past during the game's start
* Simplified initialization
* Simplified mods module importing and parsing, reducing possible number of fail points
* Moved audio channel registration to options (config) file
* Added default zorder for `cg` image tag
* Added rpym format to .editorconfig
* Fixed Genie flashing his goods in stats menu
* Fixed lipstick causing a crash in saved outfits due to missing zlayers
* Fixed debug print spam
* Version bump
* Fixed Xray displayable not updating when its children supplied no image attributes.
* Defined default zorders on children of Xray displayable
* Posed parts of the event
* Added support for image references
* Added support for LayeredImage, and LayeredImageProxy
* Added the ability to use show statements as a proxy for Xray displayables
* Added previously omitted mask child to the visit method
* Restored automatic image definitions (As a part of CG implementation effort)
* Fixed generic update image creator
* Fixed new side image type regression
* Fixed MyMod game version inside manifest
* Fixed MyMod missing from release
* Fixed android mods detection
* Removed android searchpaths (superseded)
* Moved engine related changes into its own file
* Forbade interactions outside the Updater screen
* Added Automatic Updates preference
* Updated config vars
* Disabled custom GC values for wider testing purposes
* Added update logo fallback in case of unexpected circumstances
* Added CheckUpdates Screen Action Function
* Simplified parts of the updater code and reduced bloat
* Added asset archives for distributed builds
* Added platform specific classification for files
* Changed save directory from "WT SILVER" to "WTS"
* Changed executable name from "WT SILVER" to "WTS"
* Removed redundant font file
* Moved mods.rpy to scripts directory