WTS/game/scripts/characters/luna/common.rpy

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label end_luna_event:
call lun_chibi("hide")
hide luna_main
with d3
pause.5
call update_luna
$ states.last_girl = states.active_girl
$ states.active_girl = None
$ states.lun.busy = True
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$ luna.wear("all")
$ luna.set_cum(None)
$ luna.set_face(tears=False, cheeks=False)
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call music_block
jump main_room_menu
label update_luna:
# Chibi Update
$ luna_chibi.update()
$ luna_chibi.position(flip=False)
$ luna.xzoom = 1
hide screen luna_cloth_pile
return
define character.luna_say = Character("name_luna_genie", show_icon="luna", dynamic=True)
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init python:
def lun(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
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emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
def show():
luna.show(force=True)
renpy.with_statement({"dolls": trans or d1})
face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
temp_face = renpy.game.context().temporary_attributes
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redraw = False
tag = luna.tag
layer = luna.layer
if xpos is not None or ypos is not None:
xpos = luna.pos[0] if xpos is None else sprite_pos.get("x").get(xpos, xpos)
ypos = luna.pos[1] if ypos is None else sprite_pos.get("y").get(ypos, ypos)
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luna.pos = (xpos, ypos)
redraw = True
head_only = luna.pos[1] == sprite_pos.get("y").get("head")
if any(face.values()):
luna.set_face(**face)
redraw = True
if temp_face:
last_face = luna.get_face()
d = dict(zip(temp_face[::2], temp_face[1::2]))
luna.set_face(**d)
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redraw = True
if emote:
luna.set_emote(emote)
redraw = True
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if animation != False:
luna.animation = animation
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redraw = True
if flip is not None:
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luna.xzoom = -1 if flip else 1
redraw = True
if redraw and not head_only:
show()
elif head_only:
luna.hide()
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# Figure out nickname
if name_luna_genie != "Luna":
name_prefix = "Luna {size=-20}\""
name_suffix = "\"{/size}"
else:
name_prefix = ""
name_suffix = ""
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if what:
side_doll = At(luna.image, doll_transform(luna.pos, luna.zoom, luna.xzoom)) if head_only else None
character.luna_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs)
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if temp_face:
luna.set_face(**last_face)