2024-10-13 08:38:11 +00:00
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# Defines
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define wardrobe.outfit_schedule = ("day", "night", "cloudy", "rainy", "snowy")
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define wardrobe.subcategories = {
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2022-05-16 23:48:22 +00:00
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"hair": 5, "shirts": 5, "skirts": 5, "pantyhose": 5, "slot1": 5, "panties": 5, "save": 5,
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"earrings": 4, "sweaters": 4, "trousers": 4, "stockings": 4, "bikini panties": 4, "load": 4,
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"neckwear": 3, "dresses": 3, "shorts": 3, "socks": 3, "schedule": 3,
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"one-piece suits": 2, "import": 2,
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"robes": 1, "export": 1,
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"gloves": 0, "pubes": 0, "delete": 0,
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"other": -1,
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}
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2024-10-13 08:38:11 +00:00
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# Settings
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2024-10-18 19:29:04 +00:00
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default wardrobe.music = True
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2024-10-13 08:38:11 +00:00
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default wardrobe.chitchats = True
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default wardrobe.autosave = False
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default wardrobe.suppress_warnings = False
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default wardrobe.randomize_color = False
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default wardrobe.global_color = False
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2024-10-18 19:29:04 +00:00
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default wardrobe.allow_opacity = False
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2023-07-11 21:57:49 +00:00
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2024-10-13 08:38:11 +00:00
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# Functions
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init python in wardrobe:
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from collections import OrderedDict
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2023-07-11 21:57:49 +00:00
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2024-10-18 19:29:04 +00:00
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_last_track = None
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2024-10-13 08:38:11 +00:00
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def get_subcategories(d):
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return OrderedDict(
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2023-07-13 23:59:26 +00:00
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sorted(
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[
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(subcat, [item for item in items if item.unlocked])
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2024-10-13 08:38:11 +00:00
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for subcat, items in subcategories.get(d, {}).items()
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2023-07-13 23:59:26 +00:00
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],
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2024-10-13 08:38:11 +00:00
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key=lambda x: subcategories.get(x[0], 0),
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2023-07-13 23:59:26 +00:00
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reverse=True
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)
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)
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2023-02-10 23:12:16 +00:00
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2024-10-13 08:38:11 +00:00
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def get_icon(category):
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fp = f"gui/creamy_pumpkin_pie/icons/{category}.png"
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if renpy.loadable(fp):
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return renpy.store.Image(fp, oversample=4)
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return renpy.store.Image("gui/creamy_pumpkin_pie/icons/noicon.png", oversample=4)
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2024-10-18 19:29:04 +00:00
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def change_section(section):
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scope = renpy.get_screen("wardrobe").scope
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if scope["selected_section"] == section:
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return
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scope["selected_section"] = section
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scope["selected_category"] = None
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scope["selected_subcategory"] = None
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def change_category(category):
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scope = renpy.get_screen("wardrobe").scope
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if scope["selected_category"] == category:
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return
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scope["selected_category"] = category
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scope["selected_subcategory"] = None
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def change_subcategory(subcategory):
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scope = renpy.get_screen("wardrobe").scope
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if scope["selected_subcategory"] == subcategory:
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return
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scope["selected_subcategory"] = subcategory
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def change_item(item):
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scope = renpy.get_screen("wardrobe").scope
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scope["selected_layer"] = 0
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scope["layers"] = item.color
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scope["selected_item"] = item
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renpy.store.colorpicker.set_layer(item, 0)
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renpy.restart_interaction()
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def toggle_setting(setting):
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if setting == "music":
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if renpy.store.wardrobe.music == False:
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renpy.store.wardrobe.music = True
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renpy.music.play("music/Spring_In_My_Step.ogg")
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else:
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renpy.store.wardrobe.music = False
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renpy.music.play(_last_track, fadein=1)
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else:
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# StoreModule is a bit of a hack, but it's the only way to do this.
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renpy.store.wardrobe.__dict__[setting] = not renpy.store.wardrobe.__dict__[setting]
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renpy.restart_interaction()
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2024-10-15 16:22:38 +00:00
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def equip(item):
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scope = renpy.get_screen("wardrobe").scope
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character = scope["character"]
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2024-10-18 19:29:04 +00:00
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# Check if the item is hair and already equipped
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2024-10-15 16:22:38 +00:00
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if item.type == "hair" and character.is_equipped_item(item):
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2024-10-18 19:29:04 +00:00
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# If so, play a sound and display a notification to indicate that hair cannot be removed
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2024-10-15 16:22:38 +00:00
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renpy.play("sounds/fail.ogg")
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renpy.notify("Hair cannot be removed.")
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else:
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2024-10-18 19:29:04 +00:00
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# Check if the item is already equipped
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2024-10-15 16:22:38 +00:00
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if character.is_equipped_item(item):
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2024-10-18 19:29:04 +00:00
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# If so, check if it's possible to unequip the item
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2024-10-15 16:22:38 +00:00
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if wardrobe_check_unequip(item):
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2024-10-18 19:29:04 +00:00
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# If so, play a reaction and then remove the item from the character's equipment
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2024-10-15 16:22:38 +00:00
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wardrobe_react("unequip", item)
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character.unequip(item)
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else:
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2024-10-18 19:29:04 +00:00
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# Otherwise, play a failed unequip reaction
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2024-10-15 16:22:38 +00:00
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wardrobe_react("unequip_fail", item)
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else:
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2024-10-18 19:29:04 +00:00
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# If the item is not already equipped, check if it's possible to equip the item
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2024-10-15 16:22:38 +00:00
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if wardrobe_check_equip(item):
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2024-10-18 19:29:04 +00:00
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# If so, play a reaction and then add the item to the character's equipment
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2024-10-15 16:22:38 +00:00
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wardrobe_react("equip", item)
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2024-10-18 19:29:04 +00:00
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# Check if the item is on the blacklist
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2024-10-15 16:22:38 +00:00
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if not wardrobe_check_blacklist(item):
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2024-10-18 19:29:04 +00:00
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# If so, play a blacklist reaction
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2024-10-15 16:22:38 +00:00
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wardrobe_react("blacklist", item)
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2024-10-18 19:29:04 +00:00
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# Mark the item as seen and equip it to the character
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2024-10-15 16:22:38 +00:00
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item.mark_as_seen()
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character.equip(item)
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2024-10-18 19:29:04 +00:00
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# Check if a fallback response is required for the item
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2024-10-15 16:22:38 +00:00
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if wardrobe_fallback_required(item):
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2024-10-18 19:29:04 +00:00
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# If so, call the fallback response function
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2024-10-15 16:22:38 +00:00
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renpy.call(get_character_response(states.active_girl, "fallback"), item)
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else:
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2024-10-18 19:29:04 +00:00
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# Otherwise, play a failed equip reaction
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2024-10-15 16:22:38 +00:00
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wardrobe_react("equip_fail", item)
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renpy.restart_interaction()
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def strip():
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scope = renpy.get_screen("wardrobe").scope
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state = scope.get("__character_strip", 0)
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character = scope["character"]
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if state == 0: # Strip to underwear
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character.strip("clothes")
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character.wear("bra", "panties")
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scope["__character_strip"] = 1
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elif state == 1: # Strip naked
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character.strip("bra", "panties")
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scope["__character_strip"] = 2
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elif state == 2: # Wear everything
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character.wear("all")
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scope["__character_strip"] = 0
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renpy.restart_interaction()
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def exit():
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scope = renpy.get_screen("wardrobe").scope
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character = scope["character"]
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# Handle exit animation
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scope["navigation_last_frame_atl"] = renpy.store.navigation_last_frame_hide
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scope["navigation_atl"] = renpy.store.navigation_hide
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scope["navigation_exit"] = True
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# Save the outfit
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outfit = renpy.store.get_character_outfit(renpy.store.states.active_girl, typ="last")
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outfit.save()
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# Reset states
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character.wear("all")
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renpy.restart_interaction()
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2024-10-18 19:29:04 +00:00
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# Context
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2024-10-13 08:38:11 +00:00
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label wardrobe(inter_pause=True):
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$ disable_game_menu()
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2024-10-18 19:29:04 +00:00
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$ wardrobe._last_track = renpy.music.get_playing()
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if wardrobe.music:
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play music "music/Spring_In_My_Step.ogg"
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2024-10-13 08:38:11 +00:00
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if inter_pause:
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# Ensures all irrelevant screens are hidden before capturing the surface tree
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with Pause(0.2)
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call screen wardrobe
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$ enable_game_menu()
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jump main_room_menu
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2024-10-18 19:29:04 +00:00
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# Interface
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2024-10-13 08:38:11 +00:00
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screen wardrobe():
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layer "interface"
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zorder 0
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2022-05-16 23:48:22 +00:00
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style_prefix "wardrobe"
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2024-10-13 08:38:11 +00:00
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default navigation_atl = navigation_show
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default last_frame = (screenshot.capture() or screenshot.image)
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default navigation_last_frame_atl = navigation_last_frame_show
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default navigation_exit = False
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2022-05-16 23:48:22 +00:00
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2024-10-13 08:38:11 +00:00
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default character = get_character_object(states.active_girl)
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2024-10-18 19:29:04 +00:00
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default selected_section = None
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2024-10-13 08:38:11 +00:00
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default selected_category = None
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default selected_subcategory = None
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2024-10-18 19:29:04 +00:00
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default selected_item = None
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default selected_layer = 0
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2022-05-16 23:48:22 +00:00
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2024-10-13 08:38:11 +00:00
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add last_frame at navigation_last_frame_atl
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2022-05-16 23:48:22 +00:00
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2024-10-13 08:38:11 +00:00
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add "gui_fade_both" at gui_fade
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2022-05-16 23:48:22 +00:00
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2024-10-13 08:38:11 +00:00
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if navigation_exit:
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timer 0.4 action Return()
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2022-05-16 23:48:22 +00:00
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2024-10-13 08:38:11 +00:00
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frame:
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at navigation_atl
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2022-05-16 23:48:22 +00:00
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2024-10-13 08:38:11 +00:00
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vbox:
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2024-10-18 19:29:04 +00:00
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# Sections
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2022-05-16 23:48:22 +00:00
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hbox:
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spacing 0
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2024-10-13 08:38:11 +00:00
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2024-10-18 19:29:04 +00:00
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button:
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add wardrobe.get_icon("outfits") xysize (64, 64)
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tooltip "Outfits"
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action Function(wardrobe.change_section, "outfits") selected (selected_section == "outfits")
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button:
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add wardrobe.get_icon("color_picker") xysize (64, 64)
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tooltip "Colour Picker"
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action Function(wardrobe.change_section, "color_picker") selected (selected_section == "color_picker")
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button:
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add wardrobe.get_icon("outfits") xysize (64, 64)
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tooltip "Settings"
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action Function(wardrobe.change_section, "settings") selected (selected_section == "settings")
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null height 3
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2024-10-13 08:38:11 +00:00
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add "frame_spacer" xsize 500 xalign 0.5
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2024-10-18 19:29:04 +00:00
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null height 3
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if selected_section == "outfits":
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# Categories
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hbox:
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spacing 0
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for category in character.wardrobe:
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if category == "hidden":
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continue
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button:
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add wardrobe.get_icon(category) xysize (64, 64)
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tooltip category
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action Function(wardrobe.change_category, category) selected (selected_category == category)
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null height 3
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2024-10-13 08:38:11 +00:00
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add "frame_spacer" xsize 500 xalign 0.5
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2024-10-18 19:29:04 +00:00
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null height 3
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# Subcategories
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if selected_category:
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viewport:
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ysize 28
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edgescroll (60, 50)
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mousewheel "horizontal"
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hbox:
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for subcategory in character.wardrobe[selected_category]:
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button:
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label subcategory
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action Function(wardrobe.change_subcategory, subcategory) selected (selected_subcategory == subcategory)
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add "frame_spacer" xsize 500 xalign 0.5
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null height 5
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# Items
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if selected_subcategory:
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vpgrid:
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cols 5
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ysize 399
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xspacing 5
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yspacing 5
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mousewheel True
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scrollbars "vertical"
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for item in character.wardrobe[selected_category][selected_subcategory]:
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add item.button
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elif selected_section == "color_picker":
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# Included in a single screen because local screen scopes don't work as they should with functions.
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hbox:
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# Item list
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vpgrid:
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cols 1
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ysize 520
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yspacing 4
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scrollbars "vertical"
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mousewheel True
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for state in character.states.values():
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$ item = state[0]
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if item and item.color:
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button:
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add AlphaMask(Transform(item.icon, xysize=(48, 48)), Transform("wheelmenu_button_opaque", xysize=(48, 48)))
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action Function(wardrobe.change_item, item) selected (selected_item == item)
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if selected_item:
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$ is_blacklisted = selected_item.type.startswith(tuple(selected_item.blacklist_unequip))
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$ is_allowed = selected_item.type.startswith(("makeup", "tattoo"))
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vbox:
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label _("Layers") xalign 0.0
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hbox:
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spacing 4
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|
|
|
for n, col in enumerate(selected_item.color):
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button:
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xysize (32, 32)
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background col
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selected_foreground "#ffffff80"
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action Function(colorpicker.set_layer, selected_item, n)
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selected (n == selected_layer)
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|
# alternate Return(["replace", col])
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text str(n+1)
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hbox:
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|
|
add colorpicker.cp.cpsv xysize (255, 255)
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|
add colorpicker.cp.cph xysize (30, 255)
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|
if not is_blacklisted and (is_allowed or wardrobe.allow_opacity):
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|
add colorpicker.cp.cpa xysize (255, 30)
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|
elif selected_section == "settings":
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textbutton _("Special Music") action Function(wardrobe.toggle_setting, "music") selected wardrobe.music style "wardrobe_checkbox_button"
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textbutton _("Chitchats") action Function(wardrobe.toggle_setting, "chitchats") selected wardrobe.chitchats style "wardrobe_checkbox_button"
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textbutton _("Autosave") action Function(wardrobe.toggle_setting, "autosave") selected wardrobe.autosave style "wardrobe_checkbox_button"
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textbutton _("Suppress Warnings") action Function(wardrobe.toggle_setting, "suppress_warnings") selected wardrobe.suppress_warnings style "wardrobe_checkbox_button"
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textbutton _("Randomize Colours") action Function(wardrobe.toggle_setting, "randomize_color") selected wardrobe.randomize_color style "wardrobe_checkbox_button"
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textbutton _("Global Colours") action Function(wardrobe.toggle_setting, "global_color") selected wardrobe.global_color style "wardrobe_checkbox_button"
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textbutton _("Allow Opacity Slider") action Function(wardrobe.toggle_setting, "allow_opacity") selected wardrobe.allow_opacity style "wardrobe_checkbox_button"
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2024-10-13 08:38:11 +00:00
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add character.image align (1.0, 1.0) zoom 0.6
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2024-10-15 16:22:38 +00:00
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vbox:
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align (0.5, 1.0)
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textbutton "Return" action wardrobe.exit keysym "game_menu"
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textbutton "Strip" action wardrobe.strip
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2024-10-13 08:38:11 +00:00
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style wardrobe_item_button is empty:
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background Transform("wheelmenu_button", xysize=(96,96))
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(96,96)), wheelmenu_hover_anim)
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2024-10-18 19:29:04 +00:00
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selected_foreground Transform("interface/topbar/icon_check.webp", align=(1.0, 1.0), size=(24, 24))
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2024-04-18 15:57:31 +00:00
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hover_sound "sounds/qubodup-hover1.ogg"
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2024-10-13 08:38:11 +00:00
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activate_sound "sounds/qubodup-click2.ogg"
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# anchor (0.5, 0.5)
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2022-05-16 23:48:22 +00:00
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2024-10-13 08:38:11 +00:00
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style wardrobe_item_button_inadequate is empty:
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2024-10-15 16:22:38 +00:00
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background Transform("wheelmenu_button", xysize=(96,96))
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(96,96), matrixcolor=TintMatrix("#ff0000")), wheelmenu_hover_anim)
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2024-10-13 08:38:11 +00:00
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hover_sound "sounds/qubodup-hover1.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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# anchor (0.5, 0.5)
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style wardrobe_frame is empty:
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xsize 540
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yfill True
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padding (10, 10)
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background Frame(Image("gui/creamy_pumpkin_pie/side_frame.png", oversample=4), 0, 100, 9, 75, tile=False)
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2024-10-15 16:22:38 +00:00
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style wardrobe_button is frame_button:
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xpadding 0
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style wardrobe_button_text is frame_button_text:
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size 18
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style wardrobe_label:
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xpadding 5
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2024-10-18 19:29:04 +00:00
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ypadding 2
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2024-10-15 16:22:38 +00:00
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style wardrobe_label_text is wardrobe_button_text
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style wardrobe_viewport:
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fit_first True
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xsize 500
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2024-10-18 19:29:04 +00:00
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style wardrobe_checkbox_button:
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padding (6, 4)
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hover_background Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 0, 20, 0, tile=False)
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foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_empty.png", oversample=4), xpos=6, yalign=0.5)
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selected_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_checked.png", oversample=4), xpos=6, yalign=0.5)
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insensitive_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_empty.png", oversample=4), alpha=0.5, xpos=6, yalign=0.5)
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style wardrobe_checkbox_button_text is wardrobe_button_text:
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first_indent 24
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