WTS/game/scripts/rooms/main_room/objects/weather.rpy

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label weather_sound:
if game.weather == "blizzard":
play weather "sounds/blizzard.ogg" fadeout 0.5 fadein 0.5 if_changed
elif game.weather == "storm":
play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed
elif game.weather == "rain":
play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed # TODO: Rain sound (without thunder)
else:
stop weather fadeout 0.5
return
transform cloud_move:
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animation
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xpos 520
choice:
ypos 150
choice:
ypos 160
choice:
ypos 170
choice:
ypos 190
choice:
ypos 200
linear 15.0 xpos 237
pause 7
repeat
image weather clear = ConditionSwitch( # final
"game.daytime", "images/rooms/main_room/weather/sky.webp",
"game.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
"True", "images/rooms/main_room/weather/night_sky.webp",
)
image weather overcast = ConditionSwitch( # final
"game.daytime", "images/rooms/main_room/weather/sky_overcast.webp",
"game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
"True", "images/rooms/main_room/weather/night_sky_overcast.webp",
)
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transform cloud_move:
subpixel True
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choice:
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yoffset 0
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choice:
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yoffset 15
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choice:
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yoffset 30
xoffset -120
choice:
linear 12 xoffset 100
choice:
linear 15 xoffset 100
choice:
linear 18 xoffset 100
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repeat
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transform weather_cloudy_clouds(tim):
# tim is either "day" or "night"
xysize (155, 230)
contains:
animation
pos (40, 40)
pause 10
"images/rooms/main_room/weather/"+tim+"_cloud_01.webp"
cloud_move
contains:
animation
pos (60, 60)
pause 5
"images/rooms/main_room/weather/"+tim+"_cloud_02.webp"
cloud_move
contains:
animation
pos (80, 80)
"images/rooms/main_room/weather/"+tim+"_cloud_03.webp"
cloud_move
image weather_cloudy_clouds = ConditionSwitch(
"game.daytime", weather_cloudy_clouds("day"),
"True", weather_cloudy_clouds("night"),
)
image weather cloudy = Fixed("weather clear", "weather_cloudy_clouds", fit_first=True) # final
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image weather_rain_fx:
animation
"images/rooms/main_room/weather/rain_01.webp"
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pause.1
"images/rooms/main_room/weather/rain_02.webp"
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pause.1
"images/rooms/main_room/weather/rain_03.webp"
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pause.1
repeat
image weather rain = Fixed("weather overcast", "weather_rain_fx", fit_first=True) # final
image weather_snow_fx:
animation
"images/rooms/main_room/weather/snow_01.webp"
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pause.07
"images/rooms/main_room/weather/snow_02.webp"
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pause.07
"images/rooms/main_room/weather/snow_03.webp"
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pause.07
"images/rooms/main_room/weather/snow_04.webp"
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pause.07
"images/rooms/main_room/weather/snow_05.webp"
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pause.07
"images/rooms/main_room/weather/snow_06.webp"
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pause.07
"images/rooms/main_room/weather/snow_07.webp"
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pause.07
"images/rooms/main_room/weather/snow_08.webp"
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pause.07
"images/rooms/main_room/weather/snow_09.webp"
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pause.07
"images/rooms/main_room/weather/snow_10.webp"
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pause.07
repeat
image weather snow = Fixed("weather overcast", "weather_snow_fx", fit_first=True) # final
image weather_blizzard_fx:
animation
"images/rooms/main_room/weather/blizzard_01.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_02.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_03.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_04.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_05.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_06.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_07.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_08.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_09.webp"
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pause.05
"images/rooms/main_room/weather/blizzard_10.webp"
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pause.05
repeat
image weather blizzard = Fixed("weather overcast", "weather_blizzard_fx", fit_first=True) # final
image weather_storm_fx:
animation
contains:
animation
pause 20
Null()
pause.1
"images/rooms/main_room/weather/lightning_02.webp"
pause.1
"images/rooms/main_room/weather/lightning_03.webp"
pause.1
"images/rooms/main_room/weather/lightning_04.webp"
pause.1
Null()
pause.1
"images/rooms/main_room/weather/lightning_06.webp"
pause.1
Null()
pause.1
"images/rooms/main_room/weather/lightning_06.webp"
pause.1
Null()
pause 20
repeat
contains:
"weather_rain_fx"
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image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final