184 lines
4.8 KiB
Plaintext
184 lines
4.8 KiB
Plaintext
label weather_sound:
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if game.weather == "blizzard":
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play weather "sounds/blizzard.ogg" fadeout 0.5 fadein 0.5 if_changed
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elif game.weather == "storm":
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play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed
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elif game.weather == "rain":
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play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed # TODO: Rain sound (without thunder)
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else:
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stop weather fadeout 0.5
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return
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transform cloud_move:
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animation
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xpos 520
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choice:
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ypos 150
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choice:
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ypos 160
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choice:
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ypos 170
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choice:
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ypos 190
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choice:
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ypos 200
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linear 15.0 xpos 237
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pause 7
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repeat
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image weather clear = ConditionSwitch( # final
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"game.daytime", "images/rooms/main_room/weather/sky.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon.webp",
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"True", "images/rooms/main_room/weather/night_sky.webp",
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)
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image weather overcast = ConditionSwitch( # final
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"game.daytime", "images/rooms/main_room/weather/sky_overcast.webp",
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"game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp",
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"True", "images/rooms/main_room/weather/night_sky_overcast.webp",
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)
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transform cloud_move:
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subpixel True
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choice:
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yoffset 0
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choice:
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yoffset 15
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choice:
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yoffset 30
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xoffset -120
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choice:
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linear 12 xoffset 100
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choice:
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linear 15 xoffset 100
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choice:
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linear 18 xoffset 100
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repeat
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transform weather_cloudy_clouds(tim):
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# tim is either "day" or "night"
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xysize (155, 230)
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contains:
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animation
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pos (40, 40)
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pause 10
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"images/rooms/main_room/weather/"+tim+"_cloud_01.webp"
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cloud_move
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contains:
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animation
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pos (60, 60)
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pause 5
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"images/rooms/main_room/weather/"+tim+"_cloud_02.webp"
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cloud_move
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contains:
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animation
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pos (80, 80)
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"images/rooms/main_room/weather/"+tim+"_cloud_03.webp"
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cloud_move
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image weather_cloudy_clouds = ConditionSwitch(
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"game.daytime", weather_cloudy_clouds("day"),
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"True", weather_cloudy_clouds("night"),
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)
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image weather cloudy = Fixed("weather clear", "weather_cloudy_clouds", fit_first=True) # final
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image weather_rain_fx:
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animation
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"images/rooms/main_room/weather/rain_01.webp"
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pause.1
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"images/rooms/main_room/weather/rain_02.webp"
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pause.1
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"images/rooms/main_room/weather/rain_03.webp"
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pause.1
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repeat
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image weather rain = Fixed("weather overcast", "weather_rain_fx", fit_first=True) # final
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image weather_snow_fx:
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animation
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"images/rooms/main_room/weather/snow_01.webp"
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pause.07
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"images/rooms/main_room/weather/snow_02.webp"
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pause.07
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"images/rooms/main_room/weather/snow_03.webp"
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pause.07
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"images/rooms/main_room/weather/snow_04.webp"
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pause.07
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"images/rooms/main_room/weather/snow_05.webp"
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pause.07
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"images/rooms/main_room/weather/snow_06.webp"
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pause.07
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"images/rooms/main_room/weather/snow_07.webp"
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pause.07
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"images/rooms/main_room/weather/snow_08.webp"
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pause.07
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"images/rooms/main_room/weather/snow_09.webp"
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pause.07
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"images/rooms/main_room/weather/snow_10.webp"
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pause.07
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repeat
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image weather snow = Fixed("weather overcast", "weather_snow_fx", fit_first=True) # final
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image weather_blizzard_fx:
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animation
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"images/rooms/main_room/weather/blizzard_01.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_02.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_03.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_04.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_05.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_06.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_07.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_08.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_09.webp"
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pause.05
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"images/rooms/main_room/weather/blizzard_10.webp"
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pause.05
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repeat
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image weather blizzard = Fixed("weather overcast", "weather_blizzard_fx", fit_first=True) # final
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image weather_storm_fx:
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animation
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contains:
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animation
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pause 20
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Null()
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pause.1
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"images/rooms/main_room/weather/lightning_02.webp"
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pause.1
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"images/rooms/main_room/weather/lightning_03.webp"
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pause.1
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"images/rooms/main_room/weather/lightning_04.webp"
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pause.1
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Null()
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pause.1
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"images/rooms/main_room/weather/lightning_06.webp"
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pause.1
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Null()
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pause.1
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"images/rooms/main_room/weather/lightning_06.webp"
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pause.1
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Null()
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pause 20
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repeat
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contains:
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"weather_rain_fx"
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image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final |