WTS/game/scripts/interface/wheelmenu.rpy

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init python in wheelmenu:
import math
def pos(num_buttons):
num_buttons = max(num_buttons, 2)
reference_num_buttons = 32
reference_radius = 0.5
radius = reference_radius * (num_buttons / reference_num_buttons) ** 0.5
angle_step = 2 * math.pi / num_buttons
start_angle = angle_step / 2 if num_buttons % 2 else 0
positions = [(min(max(0.5 + math.cos(start_angle + i * angle_step) * radius, 0.0), 1.0),
min(max(0.5 + math.sin(start_angle + i * angle_step) * radius, 0.0), 1.0))
for i in range(num_buttons)]
return positions
def button(displayable, action, condition, state=None, **kwargs):
"""
displayable - Ren'Py displayable
action - Ren'Py screen action
condition - Boolean
state -
None - No change
"hidden" - Hidden if condition==False
"disabled" - Disabled if condition==False
"""
if state == "hidden":
return None
elif state == "disabled":
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return renpy.store.Button(displayable, action=action, style="wheelmenu_disabled_button", **kwargs)
if condition:
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return renpy.store.Button(displayable, action=action, style="wheelmenu_button", **kwargs)
elif action is None:
return renpy.store.Button(displayable, action=action, style="wheelmenu_disabled_button", **kwargs)
else:
return None
init python:
def create_wheelmenu(elements):
# Proxy function; We cannot evaluate in a named store without side effects.
buttons = []
for name, (displayable, action, condition) in elements.items():
condition = eval(condition)
if not condition:
continue
buttons.append(wheelmenu.button(displayable, action, condition, tooltip=name))
if not buttons:
return None
positions = wheelmenu.pos(len(buttons))
return tuple(zip(buttons, positions)) # Nonhashable types cannot be used in a screen, so we use a tuple instead.
config.per_frame_screens.append("wheelmenu")
label wheelmenu(btns, ret, pos=None):
play sound "sounds/qubodup-click1.ogg"
call screen wheelmenu(btns, pos)
jump expression ret
screen wheelmenu(btns, pos):
layer "interface"
tag wheelmenu
zorder 1
style_prefix "wheelmenu"
$ mpos = renpy.get_mouse_pos()
default start_pos = pos or mpos
use close_button_background(keysym="game_menu")
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window at wheelmenu_anim:
id "wheelmenu"
pos start_pos
for btn, pos in btns:
add btn pos pos
add "wheelmenu_genie" align (0.5, 0.5) at transform:
subpixel True
xysize (48, 48)
yzoom (1 if mpos[0] < start_pos[0] else -1)
rotate (math.degrees(math.atan2(mpos[1] - start_pos[1], mpos[0] - start_pos[0])) + 360) % 360 - 180
style wheelmenu_window is empty:
background Transform("wheelmenu_gradient", align=(0.5, 0.5), xysize=(200, 200))
maximum (400, 400)
anchor (0.5, 0.5)
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style wheelmenu_button is empty:
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background Transform("wheelmenu_button", xysize=(48,48))
hover_background At(Transform("wheelmenu_button_opaque", xysize=(48,48)), wheelmenu_hover_anim)
hover_sound "sounds/qubodup-hover1.ogg"
activate_sound "sounds/qubodup-click2.ogg"
xysize (48, 48)
anchor (0.5, 0.5)
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style wheelmenu_disabled_button is wheelmenu_button:
background "#ffffff80"
foreground "#ff00ff"
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xysize (48, 48)
anchor (0.5, 0.5)
style wheelmenu_window_text is default:
anchor (0.5, 0.5)
color "#fff"
size 10
outlines [(1, "#00000080", 1, 0)]
style wheelmenu_button_text is wheelmenu_text
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transform wheelmenu_anim:
on show:
zoom 0.0
easein 0.15 zoom 1.0
on hide:
easeout 0.15 zoom 0.0
transform wheelmenu_hover_anim(t=2.0, strength=0.2, pause=0.0):
matrixcolor BrightnessMatrix(value=0.0)
linear t/2 matrixcolor BrightnessMatrix(value=strength)
linear t/2 matrixcolor BrightnessMatrix(value=0.0)
pause pause
repeat
# transform tooltip_follow:
# events False
# function tooltip_func
# init python:
# def tooltip_func(trans, st, at):
# x, y = renpy.get_mouse_pos()
# if trans.pos is not (x, y):
# cw, ch = trans.child.window_size
# xanchor = 1.0 if (x + int(cw)) > (config.screen_width) else 0.0
# yanchor = 1.0 if (y + int(ch)) > (config.screen_height) else 0.0
# xoffset = 18 if xanchor else 0
# yoffset = 24 if yanchor else 0
# trans.pos = (x, y)
# trans.anchor = (xanchor, yanchor)
# trans.offset = (xoffset, yoffset)
# return 0
# if not renpy.android:
# config.always_shown_screens.append("tooltip")
# config.per_frame_screens.append("tooltip")