2022-05-16 23:48:22 +00:00
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define character.genie_say = Character("Genie", show_icon="genie")
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init python:
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2022-05-26 20:50:54 +00:00
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def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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2022-05-16 23:48:22 +00:00
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redraw = False
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tag = "genie_main"
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layer = "screens"
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side = None
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#showing = renpy.showing(name=tag, layer=layer)
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2023-11-16 16:53:29 +00:00
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if xpos is not None or ypos is not None:
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xpos = states.gen.image.xpos if xpos is None else sprite_pos.get("x").get(xpos, xpos)
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ypos = states.gen.image.ypos if ypos is None else sprite_pos.get("y").get(ypos, ypos)
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2023-03-31 22:41:48 +00:00
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states.gen.image.xpos = xpos
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states.gen.image.ypos = ypos
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2022-05-16 23:48:22 +00:00
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head_ypos = sprite_pos.get("y").get("head")
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far_xpos = sprite_pos.get("x").get("far_left")
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2023-03-31 22:41:48 +00:00
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if states.gen.image.ypos in ("head", head_ypos):
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states.gen.image.offset = (-25, 630)
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2022-05-16 23:48:22 +00:00
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else:
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2023-03-31 22:41:48 +00:00
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states.gen.image.offset = (0, 600)
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2022-05-16 23:48:22 +00:00
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2022-05-26 20:50:54 +00:00
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if face:
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2024-03-26 19:31:41 +00:00
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variant = f"genie {face}"
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2022-05-16 23:48:22 +00:00
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renpy.set_tag_attributes(variant)
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side = "genie"
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2023-06-19 17:25:44 +00:00
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at_list = []
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if animation:
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at_list.append(animation)
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2022-05-16 23:48:22 +00:00
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if renpy.showing("genie", layer=layer):
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2023-06-19 17:25:44 +00:00
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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2022-05-16 23:48:22 +00:00
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2023-11-16 16:53:29 +00:00
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if flip is not None:
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2023-03-31 22:41:48 +00:00
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states.gen.image.xzoom = -1 if flip else 1
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2022-05-16 23:48:22 +00:00
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if what:
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character.genie_say(what, image=side, **kwargs)
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label update_genie:
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2023-03-31 22:41:48 +00:00
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$ states.gen.image.xzoom = 1
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$ states.gen.image.zorder = 15
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2022-05-16 23:48:22 +00:00
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call gen_chibi("sit_behind_desk")
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return
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