WTS/game/scripts/rooms/main_room/objects/fireplace.rpy

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label fireplace:
if is_puzzle_box_in_fireplace():
call gen_chibi("stand", "fireplace", "fireplace")
with d3
gen "(*Hmm*... There's something glimmering in the fireplace.)" ("base", xpos="far_left", ypos="head")
$ fireplace_OBJ.foreground = None
gen "(A loose brick... If only I could--{nw}{w=1.0})" ("base", xpos="far_left", ypos="head")
play sound "sounds/brick_scrape.ogg"
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gen "(A loose brick... If only I could--{fast} *Hhng*... There we go.)" ("base", xpos="far_left", ypos="head")
call give_reward("A puzzle box has been added to your inventory!", "interface/icons/puzzle_box.webp")
$ puzzle_box_ITEM.owned = 1
gen "Seems straight forward enough." ("base", xpos="far_left", ypos="head")
gen "Maybe I should give it a try?" ("base", xpos="far_left", ypos="head")
menu:
"-Try solving the puzzle-":
call gen_chibi("sit_behind_desk")
with d3
$ puzzle_box_ITEM.use()
"-Save it for later-":
gen "I don't have time for this now." ("base", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with d3
jump main_room_menu
if states.fireplace_started:
$ states.fireplace_started = False
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$ fireplace_OBJ.foreground = None
else:
$ states.fireplace_started = True
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$ fireplace_OBJ.foreground = "fireplace_fire"
$ states.fireplace_started_times += 1
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jump main_room_menu
label examine_fireplace:
if not states.gen.ev.intro.fireplace_examined:
$ states.gen.ev.intro.fireplace_examined = True
$ fireplace_OBJ.idle = "fireplace_idle_shadow"
$ fireplace_OBJ.action = Jump("examine_fireplace")
call gen_chibi("stand","mid","base")
with d5
gen "*Hmm*... Looks like an ordinary fireplace..." ("base", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with d5
else:
gen "Already checked it out." ("base", xpos="far_left", ypos="head")
jump main_room_menu
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init python:
def is_puzzle_box_in_fireplace():
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return states.env.day >= 25 and not states.env.daytime and states.env.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked